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Messages - Elliott Hird

#241
Quote from: imspeshul on Fri 18/11/2005 00:15:14
Thats a complete rip-off, I downloaded that game 3 months ago off a warez site.

1: It's a collectors item from 1991.
2: No warez talk on the forum.

Go away.
#242
In the inventory window, look at the crosshair thingy.
#243
Ashen, Normally I like to co-ordinate my code through PM so I'm certain that's what they want, then I post it here.
#244
I'll help. PM me ;).
#245
Modules, Plugins & Tools / Re: MODULE: Ags 3d
Sat 05/11/2005 19:11:21
For the GF-type game, look at the new Character3D plugin.
#246
v for global varibles and normal varibles too maybe?
b for buttons, l for labels, y for yankees... :P
#247
how about run_script myscript 1 2 3 calls dialog_myscript(1, 2, 3); and dialog_myscript would be defined as function dialog_myscript(int 1, optional int 2, optional int 3) - this would allow varible amount of paramaters, and would be similar to the gui _click functions.
#248
People these days... :P

You might be able to ALT+TAB to it, maybe. Sometimes it appears there.
#249
Why not make each bit that you can click an object, then move them in synch?
#250
Sierra and LucasArts used the MT-32, so that's what he needs.
#251
Downloading the beta would be good too, although it IS experamental and possible unstable.
#252
Did you event READ the manual? Please do.
#253
Well, there's something about it on the download page...

...but the only way you'll get perfection is to buy a Roland MT-32. Woo!
#254
Not with the wand, do it when you actually draw them. Btw, this has been asked 3-4 times in a span of today and yesterday. Please, search.
#255
Ups, in the 2.62 code replace buffer == "" to StrComp(buffer, "") == 0
#256
Critics' Lounge / Re: Intro screen images.
Thu 03/11/2005 09:51:50
that stained glass one is TOO overboard... I love the first one.
#257
A bit clogged up really...

You should just do what gilbot suggested really, I don't think that many people would use it.
#258
Bah, my computer sucks and only has 256mb of ram with an athlon xp, old stuff, it runs fine. The graphics card is only 32mb too :D.
#259
eMouseLeft is just standard. wait, lemme check

2.7 code:
Code: ags
if (button == eMouseLeft) {
  GetLocationName(mouse.x, mouse.y, buffer);
  if (StrComp(buffer, "") == 0) ProcessClick(mouse.x, mouse.y, eModeWalkto);
  else ProcessClick(mouse.x, mouse.y eModeInteract);
}
else {
  show_inventory_window();
}


2.62 code (time to upgrade!):
Code: ags
if (button == LEFT) {
  GetLocationName(mouse.x, mouse.y, buffer);
  if (buffer == "") ProcessClick(mouse.x, mouse.y, MODE_WALK);
  else ProcessClick(mouse.x, mouse.y MODE_USE);
}
else {
  show_inventory_window();
}
You might have to change MODE_USE to MODE_INTERACT, I can't remember.
#260
Basically, turn off anti-aliasing.
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