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Messages - Elliott Hird

#261
Try closing ags, then deleting it.
#262
Critics' Lounge / Re: Color trasnparency
Wed 02/11/2005 16:23:01
Might be called alpha channel, or transparancy, or opacity.
#263
Critics' Lounge / Re: Color trasnparency
Wed 02/11/2005 15:17:10
Well since he was slightly cluless I just assumed he wasn't exactly using photoshop.
#264
Critics' Lounge / Re: Color trasnparency
Wed 02/11/2005 14:50:25
No, please don't tell me... you're using paint. Get the gimp (http://gimp.org/), paint can't handle most stuff. Although it is quite good.
#265
Critics' Lounge / Re: Color trasnparency
Wed 02/11/2005 13:54:04
This was asked five minutes ago! Please, please search.
#266
Doh, I missed the point, sorry.
#267
May I announce that that should not work. It should be cEgo.z = cEgo.z - 20.
#268
Go to the gui section, select iconbar and change the thing from Normal to Popup Modal. Then go into the global script, add at the very top a line saying string buffer; scroll down to on_mouse_click, put and replace everything between the { and } with this:
Code: ags
if (button == eMouseLeft) {
  GetLocationName(mouse.x, mouse.y, buffer);
  if (buffer == "") ProcessClick(mouse.x, mouse.y, eModeWalkto);
  else ProcessClick(mouse.x, mouse.y eModeInteract);
}
else {
  show_inventory_window();
}
make all interactions with the Interact cursor. Done!
#269
You're very mistaken about 320x240, it was hardly ever used. 320x200 was used instead.
#270
Well, that won't react to presses, it checks every key if it's held down, normally a tap will escape it.
#271
diagonal baselines aren't possible to calculate, nor would they change anything...
#272
What do you mean by that? diagonal baselines? I don't see the point.
#273
Don't. That means more copying and pasting. You could do that in a module tho... *hint hint*
#274
LOL! Heh, thanks.
#275
Yeah. Unfortunately when finishing off the SQ6 template translation I deleted the module :(.
#276
I'm coding a module for the n00bs for overhotspot mouse code, using a gui, and i setpositon mouse.x, mouse.y in module rep_ex. I know you have to work around that Cannot position gui use 320, 200 co-ords when near the edges of the screen, but I can't seem to remember the code.
#277
I translated LucasFan's template to english, and changed it a bit. Note that it isn't exact to Space Quest 6, because I've never played it, and because I liked some things better. Anyway, here it is:

http://www.pixel-services.com/Space%20Quest%206.agt
#278
You know what I mean... I can't seem to get it right tho.
#279
But that would be messy.

Okay, Almost got my module working, but how can i work around that "use 320res co-ords" when near edge of screen?
#280
No, add it as a feature instead, it'd be useful.
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