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Messages - Elliott Hird

#281
PlaySound(int sound, int channel) :) just name the blank one soundx.wav :)
#282
Hope they don't see you recommending using TRIALS for full use :P

and hope they don't see you making an export script for a competitors format :D
#283
Completed Game Announcements / Re: Zugzwang
Mon 31/10/2005 10:54:16
It's possible...
About the huge iterations, if it isn't a bug and you NEED to have that many, use the noloopcheck keyword.
#284
That's a buggy feature, and it'd be really hard to make it work right.
#285
You CAN make him go faster, options, walk speed. Doesn't even affect the rest of the game!
#286
Hope they don't see that :P
#287
How about that mysterious command that isn't documented, PlaySpeech? Play around with it.
#288
Whoa far too complicated there! Make a gui with transparent background and border, add a label on it and set its text to @overhotspot@. Then, in repeatedly execute:
Code: ags
gGuiScriptNameHere.SetPosition(mouse.x, mouse.y);
#289
Suggestion: replace GUIOn and GUIOff functions with gScriptName.On(); and gScriptname.Off();.
#290
And you have a problem with that? :D
#291
Seriously, there is no way this is his first serious render. The watermark is probably from some place he stole it from ``
#292
Sorry, but this gets a meh. I don't like halo, and besides it barely has any story, no chance of an adventure game out of it.
#293
Tell ya what. I'll start coding a good, standard, SCUMM template for ags2.71.
#294
Sorry, it was just a joke tho.
#295
tilt your hill diaogonally and it's much easier.
#296
"use with outline font: AUTOMATIC"


da-da-da!
#297
Strange. Strazer, do one of your tracker additions :D
#298
gGuiScriptName.Visible = false;
#299
Change const string tmode to String, and use = not strcopy...
#300
Wouldn't you just do

100 to 45

instead of 45 to 100????
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