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Messages - Elliott Hird

#301
I don't think so, script it maybe?
#302
600mb just makes your game look cool :P. PM me modgeu-thingymabob, I think I can be of help.
#303
PreloadChunk(int milliseconds, BlockingStyle blocking)
#304
Maybe make the functions blocking? And using 2.7 code? :P
#305
DirectMuse seems like a pain to work with too.

I'd do it like this:

music1.mid
music2.mid (transition)
music3.mid

room1 plays music1

room2 has in rep_ex
if music 2 is not playing
check if it's already played, play music 3 otherwise
if (getpos(music1 pos1) || (etc with a few break points))
{
PlayMusic(music2);
}

messy pseudo-code, sorry
#306
What game of his are you referring to? :P We're not all on a project at the moment you know...
#307
Possible. Using the timer functions and the goto functions for midis it would be possible. I'll help, pm me.
#308
and drop the evil star wars avatar.
#309
Don't draw walkbehinds if the table is an object, it automagically does it.
#310
General Discussion / Re: AGS Golf?
Mon 24/10/2005 20:58:07
I don't think so.
#311
-=? That isn't an operator.

do you mean if int1 minus int2 equals int2?
#312
Tick the import at 640x480 box when importing gfx.
#313
Esper, further down :).
#314
It's a demo, not a game... ;)
#315
Well, if there was only a standing frame how would he walk :P
#316
esper, go down. Very down.
#317
44Mhz is an impossible thing ;)
#318
Yeah, they're songs. songs is the same as music, but it doesn't refer to the scene of it, more the "flesh"
#319
Songs = anything where you hear something other than garbage cans.
#320
I think you mean Khz. Heh.
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