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Messages - Elliott Hird

#321
Northumberland
England
Earth
The Solar System
The Milky Way
Space
Hyperspace
The Universe.
#322
Be sure to check out Strings! :D
#323
Full Throttle - The Gone Jackals, Legacy, Bone To Pick
#324
AGS Games in Production / Re: Alter Ego
Sat 22/10/2005 12:54:53
Yeah, looking forward to it.
#325
General Discussion / Re: Jaws 2
Sat 22/10/2005 11:59:29
Quote from: esper on Sat 22/10/2005 07:43:02
If I had the BBC, I would watch Doctor Who all day....
Just so you know, there's no doctor who on bbc anymore until xmas :)
#326
(offtopic: ^ best. post. ever.)

Yeah, coppa is a stupid idea. Why base on age when you should base it on maturity? Really, I'm probably much younger than most of you would expect.

*waits for the right moment to reveal his age*
#327
Never mind blooming 3d sound when you can have 3d graphics, LOL!
#328
It's a far cry, but try and make all of the status updating code only happen if GetLocation etc isn't nothing.
#329
By the sounds of it it'd just make them die by crying.

"but, mummy, it's HARD to make a game isn't that weird *cry*"
#330
CJ, Games in production forum, woodlands demo ;)
#331
AGS Games in Production / Re: STRANDED
Fri 21/10/2005 19:30:47
Send it to me via email, r3sp4wn@gmail.com then notify me when you've done it by pm. I'll upload it to pixel-services.com :)
#332
That's a repeat. Yes it does do that (of course). Just tick diagonal loops in the character settings :)
#333
If the bed is an object, just don't draw a walkbehind! Clear it and then try moving behind. Yes, you did just see your character automatically walk behind it. Objects auto-determine where to walkbehind.
#334
None of this is needed with the file functions and encryptedfile module. I'll step-by-step guide you through by pm if you want, then I'll post the result here.
#335
It's fixed. My code works, and if I make an interaction in the editor for my "Go to" mode, the player walks there non-blocking and then it performs the action. Yes, player stands on wouldn't work with floating hotspots, with this I could click a pixel under it and it wouldn't trigger it.
#336
sigh. Interactions is easier, cause of the fact that it only happens if you click Walk to ON the hotspot, not if you happen to cross the reigon. Plus it's easier in the editor.
#337
General Discussion / Re: Serenity NOW!
Thu 20/10/2005 15:53:39
http://grumpygamer.com/ check a few posts back and see ron gilbert explain WHY there's the fanbois going about :).
#338
Meh, I've done stuff like that that does more.
It changed every mouse mode's cursor graphic and hotspot! 40 times a second! and there was no problems even on my crap machine.
#339
Advanced Technical Forum / Re: DOS
Thu 20/10/2005 11:02:24
If it used to be a pseudo-port of the windows one, then i doubt it would be a port of a linux engine if it comes back.
#340
Advanced Technical Forum / Re: Save game crash
Thu 20/10/2005 11:00:22
That would just slow things down!
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