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Messages - Elliott Hird

#341
That's nothing to do with this. This allows me to set an interaction for Walk to on hotspots, instead of using reigons.
#342
Go into the inv item section, look for a "use sprite option" pick your sprite, Tada.
#343
Well, there's an encryptedfile module so people don't edit it, and just write it like this:

4
2
3
Name

and read it as first line strength (etc.)

with the file functions.

Can't be too hard.
#344
What would it change?
#345
Advanced Technical Forum / Re: Save game crash
Wed 19/10/2005 17:32:18
[SARCASM]The next person who says NT is stable gets slapped with a wet trout.[/SARCASM]
Yeah, UNIX is the way to go.
#346
Hmm, mode doesn't need to be stored and the inv doesn't need to, but I was trying to avoid using rep_ex, but meh. Ok.
Anyway, got it working.
#347
It works now, swapping x and y, but because I've made the walk non-blocking (of course) it runs the command first, THEN walks there. How could I work around this while still having it non-blocking? When they arrive there, I THEN want it to run the interaction.
#348
Not a fix, i'm attempting a workaround to walk-to interactions on hotspots with no reigons. what it is:
cursors
0 walk to
1 look at... (etc)
8 go to
9 nothing

here's on mouse click:
Code: ags

function on_mouse_click(MouseButton button) {
  // called when a mouse button is clicked. button is either LEFT or RIGHT
  // store mouse position in an int
  clickedy = mouse.y;
  clickedx = mouse.x;
  if (IsGamePaused() == 1) {
    // Game is paused, so do nothing (ie. don't allow mouse click)
  }
  else if (button == eMouseLeft) {
    ProcessClick(clickedy, clickedx, mouse.Mode );
    if (mouse.Mode == eModeWalkto) {
      ProcessClick(clickedy, clickedx, eModeGoto);
    }
  }
  else {   // right-click, so cycle cursor
    mouse.SelectNextMode();
  }
}

Pretty self explanitory, what really happens is no interactions run (even with look, interact, etc!), and all walk to does is walks there and doesn't run the interactions.
#349
It took me overnight on 1mbps. *is downloading the full version from bfs and is already at 15%*
#350
Advanced Technical Forum / Re: Save game crash
Wed 19/10/2005 12:01:37
XP being "multi-application modular hyper-enviroment" is really just market hype... if anything it's worse at it then previous versions.
#351
Well, the fix needs fixing. It should work, but it doesn't. I've got a cursormode 8 non-standard and if it's walk to it's meant to walk to, then run the cursormode 8. Walk to is cursormode 0. Any ideas? I'll post the code or the compiled game if needed.
#352
Advanced Technical Forum / Re: DOS
Wed 19/10/2005 10:58:39
You know, if I had the code, I would, but AGS isn't open source is it :P?
#353
General Discussion / Re: Peanus butter
Tue 18/10/2005 22:38:06
Quote from: esper on Sun 16/10/2005 07:35:42
Hambourkers???

Anyway...Ã,  My friend in college married a Canadian girl, and her brother came down for the wedding (Elliot Hird, are you from Canada??? Her name was Kristine Hird, and I think she might have had a brother named Elliot)... He came bearing two of the stupidest potato chip flavors I have ever seen in my life...

Dill Pickle... and Ketchup.

Now, the Canadians seem to be taking over America, because we're selling Dill Pickle flavor in all our supermarkets. The Ketchup brand seems to have yet to catch on though... And also the Dill Pickle flavored popcorn...

Although I must say, prawn chips and mayonnaise and beef chips sound even worse...
Me? Canadian? Hahahaha. British, actually.
#354
Or add a Character.Light(int percent).
#356
Advanced Technical Forum / Re: DOS
Tue 18/10/2005 10:43:44
Yes, please do it. It can't be too hard just to set up a compiler that'll work with it.
#357
Advanced Technical Forum / Re: DOS
Mon 17/10/2005 20:59:35
This won't have any effect, but I'd use it. It's a nice addition to download pages :).

"Avaliable for Windows, DOS, Linux and Mac"
#358
Quote from: Gilbot V7000a on Mon 17/10/2005 12:03:02
But you can paint walls with roommake!
This is not possible with roomedit or agsedit!
give me a copy NOW! I want walls! lol. So much easier than walk-areas.
#359
Modules, Plugins & Tools / Re: MODULE: Ags 3d
Mon 17/10/2005 10:55:36
Yeah, then use the save scene feature and copy the code in :).
#360
Quote from: Gilbot V7000a on Mon 17/10/2005 03:17:37
Well, I prefer the old way, the roommake way...
Don't we all?
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