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Messages - Elliott Hird

#361
Advanced Technical Forum / Re: DOS
Mon 17/10/2005 10:51:22
2.3 had the editor in dos too, you can download it somewhere.
#362
Fixed in the latest beta. Check the technical forum for a download.
#363
There was a thread with a link to 2.3 a while ago, that was the last dos version... you could search
#364
Quote from: monkey_05_06 on Sun 16/10/2005 20:37:24
Well it's actually pretty much the same thing, only on a larger scale.
Actually, it's VERY different. Take a look at both.
#365
Quote from: Edmundo on Sun 28/08/2005 17:26:08
You know I'm obsessed with UI and such, and I thought of these looks for AGS the other day:
I like this much more than the suggestion in another thread. I really like the "modular" look it goes for, fits the scripting language with object-orientated scripting and all that.
#366
PLEASE, i BEG you, DON'T do this!
It just makes it more cluttered and ugly when the one listbox works perfectly. Besides, it's just more work. Don't fix it if it isn't broke.
#367
Then that's a problem with your code. Post it here and I'll see what I can do.
#368
Advanced Technical Forum / Re: Save game crash
Sun 16/10/2005 19:35:28
What ELSE could it do? Put it in your mind? It has to save to disk, and it can't really share it between apps.
#369
A tad overcrowded, don't you think?
#370
Critics' Lounge / Re: DPaint Room Background
Sat 15/10/2005 19:37:14
Quote from: Snarky on Sat 15/10/2005 01:47:56
After playing around with Dpaint 2 Enhanced for a while, I figured out how to set the direction of the gradients.Ã,  It's not exactly obvious. By default it just goes left-right, and you can flip it from the gradient menu, but not change it in any other way.

Right-click on the shape you want to fill with a gradient, and set the gradient type to "linear". After to draw a shape now, you'll get a line from the center of the shape, and you can orient this line in the direction you want the gradient to go. Voila! Experiment with other types of gradients for cool effects.

Really happy I finally managed to track down this cool tool. I've looked for it several times in the past, but only now was I successful. I almost feel like I have to make some LucasArtsy backgrounds now.Ã,  ;D
DPaint is too holy for me to use it's superior features. *bows*
#371
Quote from: Las Naranjas on Sat 15/10/2005 07:42:12
c) It's News ltd.

What is it with you people reading it!

Like this bloke has anything on the Hypno Hustler anyway

That. Image. Is. Awesome.

LOL. Now we know where the articles comes from, eh?
#372
Critics' Lounge / Re: DPaint Room Background
Fri 14/10/2005 18:43:32
Quote from: Helm on Fri 14/10/2005 18:27:49
no, andail. Because at his level, going from a semi-functional understanding of dpaint to a severily underequipped usage of photoshop solves nothing. You need to learn your first program inside out. And it just so happens that dpaint is perfect for the resolutions he's working on. If he had started with photoshop, he'd be getting help on how to use the gradient tool in that program.
Thanks. I'm just not good at drawing, digital or otherwise, tho I have these awesome ideas and images that I can see in my head... but meh.

Edit: someone rename this to dpaint discussion :D
#373
Critics' Lounge / Re: DPaint Room Background
Fri 14/10/2005 11:19:03
Quote from: Gilbot V7000a on Fri 14/10/2005 01:41:24
It can do nearly all form of gradients, even diagonal, just choose straight gradient and drag the line...
Not on DPaint Enhanced II you can't.
#374
Here's a few threads:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14984.0

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=18626.0

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=9963.0

Hope they help.


Edited by Ashen: There's no need to quote the whole post directly above you.
Reply by me: Sorry, forgot.
#375
Glad you're getting there.

Edited by Ashen: No need to quote whole post directly above yours.
#376
Modules, Plugins & Tools / Re: MODULE: Ags 3d
Thu 13/10/2005 17:43:06
Look a few posts back.
#377
Critics' Lounge / Re: DPaint Room Background
Thu 13/10/2005 17:39:22
Quote from: Gilbot V7000a on Thu 13/10/2005 12:31:12
Actually I don't understand what did you mean by "vertical gradient", DP gradient function is very good and very powerful.
gradient going from top to bottom, vise-versa. it can only do horizontal.
#378
Quote from: Ishmael on Thu 13/10/2005 15:46:44
For the third one, you can make your own functions - read the scripting tutorial in the manual - and make them take and return values.
I thought so too, but I just wanted to check.
#379
If it had a save frames option, I'd use it. :D
#380
1: Yes, (checks manual) use btnName.NormalGraphic = sprite_number; and then of course switch it back afterwards.
2: in repeateadly_execute[sic?]:
Code: ags
if (Character.GetAtScreenXY(mouse.x, mouse.y) == cScriptName)
{
do stuff;
}

3: I'm not quite sure what you mean. Could you please clarify that?
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