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Messages - Elliott Hird

#381
Critics' Lounge / Re: DPaint Room Background
Thu 13/10/2005 10:07:52
Quote from: Gilbot V7000a on Thu 13/10/2005 02:17:44
Quote from: Elliott Hird on Wed 12/10/2005 18:26:27

That's a really good paintover btw, my only problem is dpaint can't do vertical gradients... :(

How the heck did lucasarts manage without a vertical gradient tool?
DP can't do vertical gradient? I didn't know that until now.

try right-clicking on tool icons for more options...
How could I forget that right-click-for-more-tools global in alot of old dos programmes? Darn. lemme try.

Edit: Nope. just brings up the "new gradient" menu.
#382
Critics' Lounge / Re: DPaint Room Background
Wed 12/10/2005 22:07:45
Quote from: Squinky on Wed 12/10/2005 22:06:08
Is there any way to emulate this style of dithered gradients in photoshop? I've tried a bit, and the closest I could get was setting the gradient to dissolve and posturizing, but it still looks different....
Well, DPaint works in 256 colours. and btw, I used different levels of "gradient splatter" which looks a bit like dithering.
#383
Critics' Lounge / Re: DPaint Room Background
Wed 12/10/2005 18:49:28
Quote from: Helm on Wed 12/10/2005 18:46:40
naw, stick with Dpaint.
\o/ yesyesyesyesyes

Photoshop and all that just make me draw crap, really...
And paint just doesn't cut it with backgrounds that look like... anything, really. Microsoft would do good making a cross between dpaint/photoshop/gimp/paint in some future version. Now THAT would rock.
#384
Critics' Lounge / Re: DPaint Room Background
Wed 12/10/2005 18:26:27
Quote from: Darth Mandarb on Wed 12/10/2005 17:51:20
I don't think the orange is the "psychadelic" part Andail was referring to.

More the way the room doesn't seem "normal".Ã,  The gradients (as was already mentioned) go every which way.

Here's a quick paint-over to show you how to (I think) effectively use gradients:



Hope you find it helpful!
When I clicked on this thread just now, and saw your name in the last post column, I thought "i bet there's gonna be a paintover here." And what happened? I'm psycic.

That's a really good paintover btw, my only problem is dpaint can't do vertical gradients... :(

How the heck did lucasarts manage without a vertical gradient tool?
#385
Critics' Lounge / Re: DPaint Room Background
Wed 12/10/2005 15:06:16
Quote from: Andail on Wed 12/10/2005 12:01:33
Are you trying to make it psychadelic? No offense, it could work as a part of a psychadelic game, or a Lassi quest clone or something.

But if you want to make a more mundane game, just take a brief look at an ordinary room. Your own, for instance. You will see how all the gradients, the colour-scheme and the general composition is quite absurd.
How do you know my room isn't like that :P? j/k

Problem is, it's just hard to get the right colour.
What's so bad about orange anyway :P?
#386
Critics' Lounge / Re: DPaint Room Background
Wed 12/10/2005 10:29:40
Quote from: Janik on Wed 12/10/2005 01:18:12
Comments/questions:

- What is the green rectangle? A window? A painting?
- The floor, ceiling, AND walls are orange. Might I suggest hiring a new interior decoratorÃ,  ;D

The green rectangle? Why, can't you see? It's obvious! It's... a green rectangle!
Yeah, I've shot him. He was just an, ahem, test case.
#387
Critics' Lounge / Re: DPaint Room Background
Tue 11/10/2005 11:51:44
Quote from: Visa-Valtteri "visy" Pimiä on Tue 11/10/2005 11:13:08
Actually Elliot, I meant that it reminded me of my own "artwork" of years back. :)
I realised that after I'd posted :D. (and it's Elliott. You have no idea how many hairs i've lost over those mizpellungz)
#388
Critics' Lounge / Re: DPaint Room Background
Tue 11/10/2005 10:21:24
Quote from: Visa-Valtteri "visy" Pimiä on Tue 11/10/2005 09:18:43
Now that certainly takes me back... DPaint rocks the big one! Box rooms galore!

..Nice to see that somebody still knows who makes the toughest DPaint art around here ;)

PCX for the greatest pleasure.
Uh, that's nice? Hey, I told you I suck.
QuoteThe gradients seem to be rather haphazardly used.  There seems to be no specific light source (look at the base boards in particular, one has light coming from top left, one from the left, and one from the bottom left).  For gradients to be used properly you need to set a light source and reference them from it.
The light source is probably coming from the invisible viewport wall, it seems like that to me at least...

Thanks for all the C&C.
#389
Critics' Lounge / Re: DPaint Room Background
Mon 10/10/2005 19:38:38
It IS bare, I'll add objects and stuff later if i actually use it.

edit: thanks btw
#390
Critics' Lounge / Re: DPaint Room Background
Mon 10/10/2005 18:48:19
Alas, I only have dpaint, and the most widely supported format that it can do is pcx, I'm afraid. I'll change it sometime.

No filters used. gradients != filters.
#391
Critics' Lounge / DPaint Room Background
Mon 10/10/2005 13:03:52
View Background
I'm not very good at dpaint, but i came up with this pretty quick. What do you think? C&C welcome.
EDIT: Fixed link.
#392
Quote from: scotch on Sun 02/10/2005 15:14:26
I haven't been keeping up with DS Homebrew stuff, last time I checked it was actually pretty difficult to get homebrew games onto a DS, how is it done?
It's neat that people have ported things, but unless non hackers are able to get the stuff onto their systems, there isn't a lot of point.Ã,  If it was easy I'd get a DS right now and start making games for it.
USB memory stick. plug it into computer, transfer files, plug it into ds, smile.
#393
Autism -> aspergus. Long story, don't ask. (okay, time to start forming complete sentences.)

I have insomnia too, and a bit of paranoia. Not being able to sleep because you're scared of kiddish stuff really, really sucks.

Might as well do an intro, after all, it is my first post... I'm Elliott Hird. I'm new to these forums. I am an expert in short and rubbish introductions. This is the most spammiest post I've ever posted :O.
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