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Messages - Emperor Justin

#21
Both of the games you mentioned were made by entire studios of adults (not hack teenagers who whine about typing class and rip-off somebody else's ideas wholesale because they can't be bothered to come up with an original idea on their own, or a player character that doesn't look like the bastard offspring of Sora and Cloud Strife), adults who have years of formal education in game design, art production, and more.  Game studios who can fund their own projects that costs millions of dollars.

You don't have a slim chance kid.  you have no chance.  It will literally never happen with what you're doing now.  ever.  Not ever.  I know you're thinking "Well maybe if I get lucky and a Squeenix executive happens upon my games and he mentions it to his boss they might contact me and and and" NO.

A million times, no.  If the head of Square-Enix called you up and gave you an hour to lay out your plans for this ridiculous series, you would be laughed out of the building.  Or more likely, escorted out by armed security and thrown into the street with the rest of the deluded, self-important talentless rip-off artists who drop their shorts to their own sad creations and have disproportionate delusions of grandeur because their insanity runs so deep, they can't even tell that what they're working on is terrible.

And terrible by the standards of other hobby games, not huge professional productions like Kane and Lynch or COD.  Do you really think you're even close to that level of talent and skill?  Are you that pathetically misguided?  

I'd encourage you to continue this as a hobby, something to refine whatever meager skills you have, for personal satisfaction and amusement.  but the notion you think you would get the support of behemoth like Square-Enix is...it's sad dude.  You're really sad.  

If you want even a miniscule chance, here's what you should do:  Practice now in high school.  Learn how to spell like somebody who isn't a moron.  Get good grades and save money and then go to a decent graphic arts college or IT school.  Spend some years in there mastering whatever talent you can scrape up, then when you graduate and assemble a portfolio of work that doesn't look like you shot it out of your asshole onto a computer screen, find a game production studio that's hiring.  Work with them in your desired area for a while, (a few years at least), and maybe if you're very talented, and very lucky, you'll get a chance to pitch ONE game idea to the studio you work for.  Not a series of TWENTY, but ONE. UNO. One game.  If it becomes a huge success, you might get to make another and have more creative control.

If you just keep doing what you're doing now (typing like a brain-dead preschooler) with the level of art you're producing (ripping off generic anime character designs and poses, screwed up anatomy and proportions), and producing what you're producing (laughably awful messes that barely deserve to be called games) you are literally insane.  Like text-book, Oxford dictionary definition of insane.  It will never, EVER happen.
#22
You're either a complete idiot or a very convincing and dedicated troll, willing to devote hours to making absurdly bad games for the sake of his cover.
#23
Please tell me you don't actually think showing somebody at Square-Enix this train-wreck of a game will get you a job dude.  That's beyond being childishly naive, it's incredibly arrogant and borders on the grounds of literal mental retardation or some other disorder.  From what I've seen of your games, they're not even good by AGS standards, let alone good compared to a professional product put out by a multi-million dollar studio.  You can't even spell.

There have been, are, and will be a lot of other games that blow anything you could produce out of the water here on AGS (and no, I am not including my own piddly attempt in that group).  Your art style is generic anime, the type of scribbles I would see my 7th and 8th grade students doodle on the back of their notebooks in about 10-15 minutes without really trying.  It's bland and unoriginal and boring, and it's been done far, far better by people who never had a hope of being legitimately employed by a small time independent game company, let alone a behemoth like Square-Enix.

You spell like a fifth grader.  Capitalizing random letters in words, phonetically spelling simple, grade-school level words entirely wrong, and when you do manage to squeeze out legible prose, it's stilted, cheesy, awkward, and insincere sounding.

You also present yourself horribly.  You do not sound, act, or present yourself as a professional.  Professionals are the people gigantic game companies want to hire.  Not poorly educated name-callers trying to convince people on an obscure internet forum how great their tepid little project is.  

Get over yourself and wake up dude.

I mean, if I misinterpreted something you've said (which is possible given the nigh-incomprehensability of your posts) and you're just joking that you actually think this and your other games will have a chance of getting you into the company, then by all means, ignore me.  If this is just a hobby and you don't expect it to be anything more than a pleasant diversion for yourself and some random people on the internet, cool.  Keep on trucking.  If however you honestly think you're going to create some kind of portfolio that any self-respecting producer would look at seriously, pull your head out and quit breathing your own fumes.    
#24
Just finished the demo.

The good:
Awesome graphics.  really moody and cool, great attention to detail.  The highly pixelated background (that is, where I can see individual pixels used for shading) lend a very gritty and somewhat surreal quality to the house and yard.  The characters themselves are very well-animated (enough so to make mke dread animating something of this quality on my own).
Sound effects are likewise topnotch.  The crickets, the footsteps, all of it great.  Well done.  The crash coming from the kitchen actually gave me a start.  You also use silence really well, which is a thing a lot of folks overlook.
The mood.  Very creepy, very dark and isolationist.  Well done here as well.  The opening pan of the house's entryway was really cool and a good set up.  The intro with the car drive in the dark was also really nicely pulled off.

The bad:
Spelling.  Some extremely elementary mistakes, enough to make me curious if English is your second language.  "Misteries" or something like that.  Ouch.  "Thanks god," was another, and while thanks and god were both spelled correctly, the grammar is off.  There were several more, but those two stuck out.  Nothing ruins immersion like bad spelling and grammar.

Pacing.  I know it's a demo, but the start is too slow.  The intro is good, but then there's meeting with the realtor lady or whoever she is, going to the car, coming back in, seeing a cat, chasing a cat, fussing over the window, talking in bed, etc etc.  I know the cat taking the keys is important, but it's awkward and unrealistic for the house-lady to be there in the middle of the night signing papers and handing out keys.  This should have been done off screen, before we got started. 
The exposition in bed about the woman getting into archaeology feels REALLY forced and awkward.  Surely that doesn't have to come up that second does it?  By the time weirdness is happening, it feels overdue.  Which brings me to me next thingy...

Hand-railing.  There are very clear boundaries you set up right from the get-go, the most obvious of which is transporting the character from room to room without letting them walk there between scenes.  For instance, I never actually walked to the bedroom.  I just got transported there when the characters said they were tired.  Then I wake up and go look in that other room.  Now, here comes the bad bit: I've never seen this room before, so the fact that the character has to TELL ME it isn't the room it's supposed to be is a serious fault.  I should have come across this room on my own, seen it was a bathroom, then come back to it in the nightmare and been like "Whoa holy crap where is the bathroom?!" Instead, when I walked in, I just thought "What an odd room.  Maybe they haven't painted it yet." until the PC says "Whoa hey where's the bathroom?"  I shouldn't have to wait for him to fill me in on what's going on.

I don't want to give you the wrong impression.  This is a really strong game, but even in the 5 minute or so little demo, there are a lot of mistakes and oversights.  If these are the only whoopsies in the whole thing, you've got the makings of a great game on your hands.  However, more game means more room for overlooking spelling, more opportunities for the story to drag, etc, and it'd be a shame for a game with so much potential and talent to fall short because of an absence of spell check and an eye on the plot moving forward.

Overall so far though, great stuff, and I eagerly await the finished product. :D     
#25
You really need to check your spelling dude.  FYI.
Graphics are pretty though.  you do all that yourself?
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