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Messages - En garde!

#21
Quote from: magintz on Wed 20/04/2005 09:59:29
What does the pope actually do? He can't do that much except visit places, and read things.

He actually is the ruler of his own country, the Vatican (of course, its population is less than 1000 people, every single one of them male, but it is a country, nonetheless)

And, as I said, he will affect those of us who live in predominantly catholic countries, simply because some political parties tend to go for the catholic vote, and therefore will impose legislations solely based on what this guy will say, from advocating censorship to stopping stem cell research.
#22
Well, until, like, fifty years ago, catholic mass was still in latin. Wich is still alive in the vatican. So tradition says that new Popes have to be "reborn" and choose new names, in latin.

I am not a religious guy, but I do live in a catholic country. Unfortunately there are actual political parties very much entangled with the catholic church, wich means that they will vote against things like steam cell research just because the guy in the robe says so. So yeah, I'm not happy.

Ratzinger is VERY hardcore conservative. His problem is not just gays and contraceptives (noone was expecting a very revolutionary pope or anything) but he actually wrote articles stating that the only way to salvation is the catholic church (and all other religions will condemn you. I kid you not) or against interconfesional dialogue.

Oh, well, we'll see.
#23
The Rumpus Room / Re: The MSPaint game
Mon 18/04/2005 21:41:44
Crappy job, but anything to keep the ball rolling again.



NEXT: Fly with chopsticks
#24
Thanks a bunch. I owe you one.
#25
Ha! It worked! Well, if I'm going to make stoopid newbie questions, I may as well go along with it.

Um... a way to make the same making the object on and off AND a different spot being enabled and disabled with it?
#26
Okay, here's the thing: I have a room with a hotspot, you press it once and an object appears. What I need is to make the object disappear once you press the same hotspot again. Basically I need an on/off switch. Easy, isn't it? Well, no. I think I've tried everything and nothing. Can somebody tell me an easy way? As usual, asume that you are talking with an idiot without the slightest idea of programming.
#27
Hints & Tips / Re: The Great Stroke-Off
Fri 08/04/2005 19:13:47
Agh! How am I supposed to <div class="spoiler"> clean the mirror?</div>
#28
Still not working. It wouldn't accept the changes unles y erased a braket.

Now it looks like this;



#sectionstart hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot1_a(){
  // script for hotspot1: Use inventory on hotspot
if (character[GetPlayerCharacter()].activeinv == 1)
SetCharacterIdle (0, -1, -1);
SetCharacterView (0, 11);
AnimateCharacter (0, 0, 3, 0);
}
#sectionend hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE


And still nothing.
#29
Right, I need a hotspot to trigger an animation on a character when an inventory item interacts with it.

This is the code I used on the hotspot:

  // script for hotspot1: Use inventory on hotspot
if (character[GetPlayerCharacter()].activeinv == 1) 
SetCharacterIdle (0, -1, -1);
SetCharacterView (0, 11);
AnimateCharacter (0, 0, 3, 0);

But it does nothing. Where's the problem? Can anybody help?
#30
One last, quick question: when I have an inventory icon selected as the cursor, I need it to change (either to another image or to ananimation view, whatever is easier) over a hotspot or an object.

It should be something global, that icon should change over any object or hotspot in any room.

I know that it's probably shemfully easy, but I really can't find it anywhere.
#31
Yeah, that was it, thanks.
#32
Critics' Lounge / Re: Character
Thu 07/04/2005 16:25:35
Awesome.
#33
Critics' Lounge / Re: Character
Thu 07/04/2005 15:14:13
If you do, don't do like me and put the leg in the wrong posture (the one that should look closer to us is his right one, as the body position shows, never the left one like I did, wich make the whole posture look absurd.
#34
Okaay... now I'm trying to make an inventory GUI. It's in mouse ypos, it has an icon to pop up an iconbar, and an inventory window.



When the player clicks on a hotspot, I make it run a script on any click to give the character an inventory item.

Guess what. Nothing happens.

So... what is this inventory window missing? Here's the script for the GUI

  if (interface == INVENTORY) {
    // They clicked a button on the Inventory GUI
   
     if (button == 0) {
      // They pressed the OK button, close the GUI
      GUIOn (ICONBAR);
      SetDefaultCursor();


What am I supposed to add. Feel free to tell me how stupid I am as long as you explain this to me.


#35
Critics' Lounge / Re: Character
Thu 07/04/2005 15:03:20
I kinda liked the other posture, with an arm on front of the body, ready for action at any moment. It defined the character and the situation (wich I assume is very tense). Now it looks just like he's waiting for the bus.

Personally I would just modify slightly the proportions on the first one. Something like this (with a couple more minutes work than this one, of course)






#36
Thanks, Ashen, that worked like a charm.
#37
Critics' Lounge / Re: Character
Thu 07/04/2005 13:00:55
Hmm that's weird cause I used a photo as a guide :P
But it looks weird because of the wrinkels in the clothing, and the legs werent totally on that photo ;)
Ill try to modify it some more later.
Quote



I can see that: the guy on the photo was crouching forwars: but the pixel drawing hasn't got depth, so it looks very distorted (check out the right arm, how the elbow is almost at wrist level) I do think it looks cool anyway, but only if the backgrounds and other characters are equally distorted (wich would make for some great visuals)

#38
Right. Let's see. I'm kinda new here, so... I'm in the v. 2.62 (As far as I know, the only version that can be downloaded from here), and there's nothing about eModes, or eNoBlock.

There is not a single word that starts with "e" on the whole script.

My head hurts now. I gonna lay down for a while.
#39
Help! I'm trying to get the script to make the left click work as a walk_to mode, and the right click as interact mode. But no matter what I write it won't accept it.

Could anyone explain it to me like I was a very, very dense person?
#40
Critics' Lounge / Re: Character
Thu 07/04/2005 02:47:00
I love it.

The only thing I'm not sure of is if the distorted anatomy is made on purpose to get a surreal expressionist effect.

If you tried to make a realistic anatomy, you got arms too long, legs too short and the elbows and knees way too low.
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