On the advice of the mods I just marked this thread "solved." Thanks to al those who helped! The topics evolved a little, so if any other newbies are reading, here is what I learned:
(1) A character's can be forced lower than normal by using character.z, though we have to be careful with scaling, since he will appear closer to the camera yet no larger, and with walking behind objects)
(2) a screen can be made lower than the visible part, remembering to use 'setViewport' to keep the room from scrolling down, and remembering that the uer cannot of course click below the level of the visible room
(3) trapping a mouse click or mouseover for the purposes of special (click-on code) is not as difficult as it sounds
Sorted!
(1) A character's can be forced lower than normal by using character.z, though we have to be careful with scaling, since he will appear closer to the camera yet no larger, and with walking behind objects)
(2) a screen can be made lower than the visible part, remembering to use 'setViewport' to keep the room from scrolling down, and remembering that the uer cannot of course click below the level of the visible room
(3) trapping a mouse click or mouseover for the purposes of special (click-on code) is not as difficult as it sounds
Sorted!
