I'm experimenting with large games, and some of them take 30 seconds between clicking the icon and seeing the game - there's not even a black screen until then.* Preload.PCX only appears in the last half second, which sort of defeats its purpose. Am I doing it wrong?
Is there some other way to load a pre-load screen? I don't want to launch the game from some pre-loader, because my whole reason for combining games is to simplify the launch as much as possible.** But is there some way to let the user know that something is happening?
* I'm planning ahead for 100 games in one file, based on the size of the first 4 games. I tested the worst case scenario: 250 MB of text modules that all have to load before anything is seen.
** I've had reports of game shortcuts not working in some configurations, and I can't find any reason for it. Mostly it works, but occasionally it doesn't: so I'm not taking ANY chances with shortcuts, non-standard loads, etc.
Is there some other way to load a pre-load screen? I don't want to launch the game from some pre-loader, because my whole reason for combining games is to simplify the launch as much as possible.** But is there some way to let the user know that something is happening?
* I'm planning ahead for 100 games in one file, based on the size of the first 4 games. I tested the worst case scenario: 250 MB of text modules that all have to load before anything is seen.
** I've had reports of game shortcuts not working in some configurations, and I can't find any reason for it. Mostly it works, but occasionally it doesn't: so I'm not taking ANY chances with shortcuts, non-standard loads, etc.