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Messages - Eric

#1
Congratulations, Creamy! Excellent work. I look forward to seeing what the next competition holds in store!
#2
Quote from: Misj' on Wed 19/03/2025 19:56:11I've never liked using illustrator for my drawings even though I like using vector.

(I don't want to derail the voting, but wanted to say I'd likely be using Affinity Designer too if using Illustrator wasn't a part of / subscription provided by my job!)
#3
I'm going to lend my vote to Creamy for all three. I wish I'd been able to see a second submission from WeeklyJournal, because I love the traditional noir trenchcoat style, and I like the bit of Columbo-ness to the head lean and open hand cigar gesturing here that does a lot for character in just a few artistic choices.

Creamy's work looks like the start of a great dual-character game, and I already want to know more about these people, this gun, this lamp, this cane, and most importantly, how much time they spend lacing those boots! I really appreciate the voluminousness and color of the skirt, and would see these two slotting into either a traditional Victorian detective game, or a retro-futuristic steampunk game. Also, that fellow has dope sideburns.
#4
Adobe Illustrator! It took me forever to come around to using Illustrator because drawing bezier curves drove me nuts, but now it's my favorite. You can see my see old art thread on the forum and my long-term struggles to digitally paint.

Shortly after I stopped hanging out here as often (e.g. shortly after I had a second kid, ha), something clicked for me and now it's my art program of choice. Drawing with vectors is much more like sculpting than drawing, and I think there's something that really aligns with the way my brain works that opened up my abilities. I'm still not great at it, but I enjoy making art much better than I used to.
#5
Quote from: cat on Fri 14/03/2025 07:47:23Eric, great to see to back here! And with a cool entry to the competition.

I still lurk every so often, and continue to work on a game at a glacial pace! I'm also still eagerly following the careers and games of my fellow AGSers...some great releases in the past few years (I recently played and enjoyed Adventures of the Black Hawk!), and am looking forward to Old Skies and Rosewater just around the corner!
#6
Hello, old friends! This is me reviving an old character I'd hoped to make a game with some day.

Full disclosure: I'd already drawn the Mercury Comet before this competition began.

#7
RIP to a supportive person and an incredible artist. Was so sorry to hear this news.
#8


I used flowcharts!
#9
...Or unless you're using a more complicated form of perspective, say three-point or fish-eye. But again, not often used in adventure games.
#11
Congrats, Mokho!
#12
I vote Twesty, because he made me think of the ending of one of my favorite kids books!
#13
General Discussion / Re: Free Steam keys!
Wed 22/07/2015 05:20:43
That one is also taken, though not by me!
#14
I also like the view from the windowed interior, and how it splits the scene nicely.

I think your stand-in car on the left might be just a bit too small. Otherwise, I like the look of this a lot. I don't know that you need to fill that space. Some empty space will make the other parts of the background more interesting.
#15


Behold the face of [your grumpy white old man deity of choice]!
#16
I like a program called MangaStudio that was recently on sale for $15, and will soon, I predict, become the comic industry standard for digital comic drawing.
#17
This game was beautifully illustrated, well animated, nicely put together given the time frame, and had solid graphics and GUI. It still broke my heart knowing how mostly true the story is.
#18
Quote from: Yitcomics on Sat 11/07/2015 13:56:48
Are you saying that if I want zero scaling in my game,I should use 2 point,can you elaborate more on this.

If you want zero scaling, you'll need an axonmetric drawing (like Isometric), I'm pretty sure. Those are tricky to do in AGS, from what I understand, so I think the key to not scaling is to keep a fairly shallow walking area so there's not much distance from the "camera."
#19
Quote from: Misj' on Tue 07/07/2015 18:00:38no understanding of empty space or focus

I think you're still dealing with the same issues in inked line art that you are in painting--namely, contrast--but you use different tools to approach it (line weight, negative space, etc.). Here's an example of a drawing that would seem equally cluttered without masterful (by Moebius) use of negative space and spot blacks, even though the line weight is mostly the same:

#20
There's not a nice way to get consistent angled shadows like that on a character sprite, is there?
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