I'm at the point in game making where many of my technical questions deal with how to best incorporate animation in the game. I'm not sure if that's a technical question that belongs here, as it's only partially coding related, or in the Critic's Lounge, which seems to be more art-related. Feel free to move it if I've chosen incorrectly, but there's nothing really to criticize in this thread.
So, say I have a character who sits in a chair, or turns the handle on a sink, or otherwise interacts with an object that is a fixture in the room...what's the best method of handling animation for this? Hide the room object as the animation begins and include its image in one animation with the character sprite? Two sets of animated sprites, one for character, one for object? Seems like that would be hard to time. Some third obvious option that I've overlooked?
So, say I have a character who sits in a chair, or turns the handle on a sink, or otherwise interacts with an object that is a fixture in the room...what's the best method of handling animation for this? Hide the room object as the animation begins and include its image in one animation with the character sprite? Two sets of animated sprites, one for character, one for object? Seems like that would be hard to time. Some third obvious option that I've overlooked?