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Messages - Eric

#1061
Quote from: timofonic on Fri 16/03/2012 14:25:39While I'm sceptical most of the time and prefer to support on facts rather than faith, I would like to believe that Mr. Chris Jones is going to put the new website soon and assign one or two webmasters (and some admins for tasks like updating information of the site).

Well, you can see much of the new site in action at http://www.adventuregamestudio.co.uk/Newsite/Home.aspx

So that's something, at least.
#1062
Quote from: Snarky on Thu 15/03/2012 19:34:15Eric, this is due to a setting in your AGS game project. Go to the general game settings and look for something like "grey out GUIs when disabled" and set it to false.

Thanks! I knew the fault lay with me somewhere, and not the module!
#1063
Quote from: NickyNyce on Thu 15/03/2012 18:49:15
There are densmings videos on Youtube.

I haven't watched the YouTube videos, but Densming also did a few chapters of a PDF book that I found extremely helpful as a total beginner.
#1064
Ship dates for the reward tiers have been changed to March 2013.
#1065
Critics' Lounge / Re: Walk cycle process
Thu 15/03/2012 14:11:24
Here's a pause menu. Ignore that Kickstarter option. That's wishful thinking that (1) I'll be able to get a campaign together for a multimedia project I've been planning by next year, (2) that I'll be able to finish a small game to promote that campaign, and (3) that Kickstarter will even still be around.


#1066
This is the first module I've ever downloaded and used. The instructions were nice and clear, and it seems to function well. Thank you!

I have one question, though. I'm using this to fade a GUI in and out, and during the fade, the buttons are greyed out. Is this normal, preventing access to the functions of the GUI before it's fully opaque? Or have I screwed something up? It's a fine situation in every aspect except I'd prefer them not to be greyed out, aesthetically.
#1067
Quote from: GrimReapYou on Wed 14/03/2012 05:48:32
Yea, I heard the story was great and unique like no other, Never played it and certainly didn't mean any offense to the fans of it.

I'm not offended at all, just I probably wouldn't be here if I hadn't played Grim Fandango, you know?

As has been posted, the three million seems like quite a bit until you actually start working out the budget. It's not a matter of Schafer being rich for the rest of his life, it's a matter of him being able to keep his company afloat for a year without soliciting work from one of the bigger publishers. The budget for the company's previous biggest hit, Psychonauts, was $13 million, so the Kickstarter is still well short of that, and that was released in 2005. Costume Quest from two years ago cost two million, and it's scope is smaller than what I foresee coming from this adventure game. In other words, I doubt anyone's salary will even increase that much, if at all.
#1068
Someone else will chime in with a more detailed answer, but I believe the recommended way is two copies of the background image, one that begins its loop at the end of the other, and vice versa.
#1069
Have you played Grim Fandango? Full Throttle? Psychonauts? Costume Quest? Are you judging based on the graphics alone? Because the reason we're nostalgic for Grim Fandango isn't the graphics. It's because it was one of the best written, engaging, immersive stories ever told in adventure game form.

And the graphics, though they might not be up to the snuff of modern games, worked well for the story being told. The world created through them was consistently rich and imaginative. Plus, there's the voice acting, which on GF was superb.

This isn't meant in offense to you, because the same would be true of myself, but even working ten hours a day for the rest of your life, you'd be hard pressed to come up with anything near as good as Grim Fandango. If all you're focused on is how detailed the graphics are, you're kind of missing the point.
#1070
Quote from: GrimReapYou on Wed 14/03/2012 03:30:13grim fandango doesn't look too promising.

This is among the craziest things I've ever heard.
#1071
I would caution from experience that, before you fully code it, it might be worth a trial run to ensure that the API doesn't discard the background image when it formats the HTML.
#1072
I am thankful for it because, after I'd donated, I saw that someone in the comments wrote, "They should just make it with AGS, which is free." And I said to myself, "Hey, what's AGS?"
#1073
Don't forget the $110,000 raised through the premiums offered at Double Fine's website. Brings the final up to almost 3.5 mil.
#1074
Well, now I feel supremely silly for not trying that extra step. Thanks, Ghost!
#1075
As a new person in these parts, I have a couple of questions.

1. I think, from seeing past winners, that there are different categories. Is there a list of those anywhere to keep in mind while I'm rushing through to play some of these games?

2. Beyond the nomination screen, which just has a single check, are there chances to select what specific categories I'm nominating for?
#1076
Quote from: m0ds on Tue 13/03/2012 03:12:06
Nice theme Eric. I don't have a lot of time to compose something so here's my entry which is un-used from the yet to be released Unga game:
Time To Hunt

Fantastic! So glad there's an entry! I was a little worried I'd chosen a theme too narrow....

Let's see some competition!
#1077
Quote from: Victor6 on Tue 13/03/2012 00:36:29
A quick guess at Eric's

The results:

Spoiler
Indeed! Khris has been incredibly helpful to me in my few weeks here, but he doesn't have a real avatar. I tried to take the monochromatic palette of his default avatar and the letters of his name to make a tiny hero -- note the Superman-style s-curl!
[close]
#1078
This is a weird one!



Edit:
this sprite is meant to represent:  khris
and has been solved by:   Victor 6
#1079
The Rumpus Room / Re: ❄ICEYGAMES Thread❄
Tue 13/03/2012 00:18:18
Quote from: Icey games on Mon 12/03/2012 22:39:23Take a bumb for instance.

Feel free to take this one:

#1080
AGS Games in Production / Re: Asher
Mon 12/03/2012 21:12:18
Quote from: slategreen on Mon 12/03/2012 20:17:48
I can eliminate the joints, but I'll do that when I go back to correct some of the walk-cycles.

I wouldn't do that. I really like the look they bring to the characters!
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