Thanks for that input, Pyke. Is Stasis a completed game where I can see these things in action?
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Show posts MenuQuote from: Icey games on Mon 12/03/2012 00:08:38Part of the idea came from Polar express with the ghost dude.
Quote from: Khris on Sun 11/03/2012 19:49:49
Sorry, I didn't reply to your topic until a couple of hours after I read your post and didn't re-read it.
QuoteThe SingleCursor module sounds good, I'd go with that. (Actually, I'd code it myself, but if you don't want to, that module should do a fine job.)
QuoteAs for the cursor, what if you didn't use a talk or interact symbol but just a general indicator that the cursor is above an active hotspot?
Quote from: Victor6 on Sat 10/03/2012 10:51:09Isn't there going to be a massive problem when someone solves the puzzle and posts the solution online? - You don't have to look at it, but someone in your group might, and then they'd spoil it for everyone else.
Quote from: Khris on Sat 10/03/2012 20:29:27
If you haven't started actually building your game yet, you might want to think about a different interface altogether. I myself prefer a two-button-interface, the sierra cursors always kind of annoy me because seldom are they actually made proper use of.
Quote from: Khris on Sat 10/03/2012 20:29:27And useless actions should give appropriate responses.
Quote from: Khris on Sat 10/03/2012 20:29:27To answer the actual question, why not design the cursor with respect to what the game is about? A wrench is an obvious choice for a mechanic, for instance.
Quote from: Grim on Sat 10/03/2012 05:29:31
This is a great sprite. Hats off to you, sir;) The only problem you will encounter is that when you'll find that you need to animate this gigolo a hundred times over to make him interact with environment and other characters, you will likely get really really tired... It seems like a task for Disney's 20 finest animators, not one man alone. My advice- simplify. It might seem like a bad idea if you're just starting, but trust me- by the room 35 you will be cursing all that cell-shading goodness...![]()
Quote from: Khris on Fri 09/03/2012 12:13:55
My point of view is that a classic, puzzle-solving point-n-click is unsuitable for multiplayer for obvious reasons, unless people were to do it Gobliiins style where people join one of the rooms, then start solving it together at the same time.
Quote from: StillInThe90s on Fri 09/03/2012 22:16:50
That's the secret, isn't it. Low perspective with minimum verticals.
I will have to remember that if I ever finish this project and get to start a new one.
Quote from: Bernie on Thu 08/03/2012 02:46:40
I think he looks great.I take it you'll give him 4 directions?
Quote from: Bernie on Thu 08/03/2012 02:46:40By the way, there will always be a point where you have to make a quality/time compromise. It helps keeping your spirits up.
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