
Fixed the hand and a handful of other things. Made new things to fix.
In tightening up the arms, I've lost some of the wild spaghetti arm floppiness that I was going for, which makes the one frame with the not-humanly-possible angle stand out. I still need to lower the hump on the shoulder in that same frame, and I need to get my shadows tighter by laying the frames overtop each other, instead of in a strip, to be more consistent as the sprite moves.
I think I might let this be for now and move on to some other aspect of making the game, before I get too bogged down. When I started this thread, all I wanted to do was prove to myself that it was possible, and as I noted before, I think I've done that.
Now I might move on to testing some GUIs or something before considering fixing this sprite / making the other views. Otherwise, I will wind up with one really nice looking sprite and...that might be all.