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Messages - Eric

#21
Quote from: selmiak on Wed 24/06/2015 01:20:04
@eric: straight lines are easy in every paint app, just keep shift pressed. making the swirly pearly lines look interesting and keeping them the same boldness is a mystacle.

I find that the straight lines drawn this way don't have any character, though. These are more the sorts of things I grapple with. But I won't clutter the thread anymore!
#22
Quote from: loominous on Mon 22/06/2015 07:24:49
Could you elaborate? Are you having trouble with the lines not looking nice, or the shading of these hard edged objects?

It's a combination of both, I think. I tend to lose the "painterly" quality when drawing straight lines, or I tend to paint lines that aren't straight. And I'm never sure how edges should be shaded / highlighted...I think it's a trickier thing to observe in real life that most other light situations. I'm looking at a corner of a wall right now, and to my eye, it looks like it gets incredibly dark just before the edge, which is glowing white from the light of the other room.
#23
Quote from: loominous on Sat 20/06/2015 08:29:01
Sure, anyone's welcome to participate in any way they like.

Well here's a question from an interested observer, then. It seems many are getting to the point of dealing with non-organic objects--buildings, etc. Whenever I've tried to paint, and this is why I generally stick to lineart, I have a lot of trouble with...well, lines. Straight lines, curved lines, whatever. But things with hard edges. I'm sure any advice any of you have would be appreciated by all of the rest of us.
#24
Are you using Photoshop for this linework, Misj'?

(Are outsiders allowed to post here?)
#25
AGS Games in Production / Re: Type Dreams
Mon 15/06/2015 17:49:40
QuoteYour score: 498 CPM (that is 100 WPM)

Your score beats or equals 98.73% of all.

In reality, you typed 505 CPM, but you made 1 mistake (out of 93 words), which was not counted in the corrected scores.

Your mistake was:

Instead of "every", you typed "wevery".
I advise you to take a 2 minute break now.

Can't wait to put these skills to use in this game!
#26
The Rumpus Room / Re: Happy Birthday Thread!
Sun 14/06/2015 03:55:13
Thanks, guys! Happy b-day to my fellow Gemini!
#27
Critics' Lounge / Re: Art Style Suggestion
Wed 10/06/2015 20:34:38
Quote from: Darth Mandarb on Wed 10/06/2015 18:05:04
Higher res then I'd suggest a more cartoony approach (something like Anime Studio/Toonboom) as the larger characters would be a LOT more work w/ pixel art.

I too love these. Some sharp character designs and silhouettes here. I'd encourage you to at least give DM's suggestion a try -- your figures lend themselves well to bone-rigging style animation, and I think your talent justifies a higher res game.
#28
Quote from: JudasFm on Sat 30/05/2015 00:26:23I'm sorry but I don't understand what you mean by saturation.

I find this helps people understand it:

#30
Critics' Lounge / Re: Help with portrait
Tue 19/05/2015 19:22:33
Quote from: Ykni on Thu 30/04/2015 18:11:19
I found this image that might help with figuring out what's wrong with the left eye.

Sorry I forgot to check back in to provide an example of what I was talking about. Here's Andrew Loomis demonstrating. Imagine the the head inside a cube, and it helps you plan the perspective:



Also, if you want to improve in general, read the Andrew Loomis books!
#31
Quote from: Monsieur OUXX on Thu 07/05/2015 16:05:46Readimix in the US

Ew! I've never heard him called this before.
#32
Again, it looks like most of us are having the same problem with the same puzzle. Interesting! I wonder how this passed through playtesting?
#33
Gribbler's spoiler is where I am too. Glad to know I'm not alone.
#34
Playing through over the past few days. Act II has the first poorly designed / unfair puzzle. The first time I've resorted to a hint system.
#35
The Rumpus Room / Re: Corrupt-A-wish!
Tue 28/04/2015 01:11:09
Granted. Your new mastery of language means the vapid inferiority of your thoughts, previously obscured by your incoherence, is now plain and clear for the world to see.

I wish for your freedom, genie!
#36
Thank you all for giving me a case study to discuss in my Intro to Comm. Theory class today. We covered Walter Fisher's Narrative Paradigm, in which he states that we don't really accept arguments based on rational applications of logic, but rather that we hear stories and then decide whether or not they are coherent and ring true to us.
#38
Quote from: NickyNyce on Mon 13/04/2015 21:26:24I would love to see the data on how many go out to sea.

Was going to post this earlier. New York doesn't worry about hurricanes because they generally don't make land there. Source: I lived in New York when hurricanes hit, both post 9/11. Do we want to bring climate change into this thread too?
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