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Messages - Eric

#661
I just watched Moonrise Kingdom finally, and I thought he was pretty good in that.
#662
Quote from: WHAM on Fri 05/10/2012 20:26:49Afrika Korps

This game is already darker than the last one and it hasn't even started yet.
#663
In fact, if you look at the site's not-yet-updated FAQ, this is given as one of the two reasons that the source code won't be released.

My question is, and it's not rhetorical, what would be the real danger in having these games be decompilable? Is there really a genuine widespread fear of others stealing art assets?
#664
Critics' Lounge / Re: Eric's art thread
Tue 02/10/2012 04:42:57
What's awkwardly funny is I've actually significantly warmed this one up via Photo filters and even, if I remember correctly, a 15% flat rust-colored overlay, because I was shooting for this background to appear during sundown. I had just watched Days of Heaven, which was shot almost completely during the "golden hour," (the whole movie looks like this and am perhaps too easily influenced and probably went too far.

When I finish this dissertation and eventually get a teaching job, I hope to make use of the one-free-per-semester audit class to learn more about the specifics of art that I've not formally learned, especially color theory. Cool = autumn is good to know. I'm trying to find better resources, but Google is only giving me results about the season-colors-as-fashion theory. I'll keep looking, and find some autumn-y photos to analyze too. Thanks, Shane!
#665
Critics' Lounge / Re: Eric's art thread
Tue 02/10/2012 04:16:24
Ha! Never assume I know what I'm doing, because I'm winging it all the time always.

Ilyich: If I hadn't already used the jaw-drop gif, I'd use it again. That is wonderful, and shows me exactly where I need to improve. I'll send you a PM momentarily.
#666
Well, I beat you to linking, but surely you deserve some extra credit as the module's creator.
#667
What you're attempting is called "parallax scrolling," and there's a module for it!
#668
I also did not get an email.
#669
Critics' Lounge / Re: Eric's art thread
Mon 01/10/2012 18:00:02
Quote from: Ilyich on Mon 01/10/2012 17:26:40
I feel that the it could do some good to bring out the shapes a bit more, though, since it still looks a bit flat, like a theatrical set.

Thank you for the compliment and advice. You know the regard in which I hold your work, since I've written about it at length elsewhere, so I'm pleased to hear from you here!

I've been taking a closer look at the image today, and agree that it's flat...and a bit shiny in places where it shouldn't be. I'd like to add some weathering texture to the facade and the visible brickwork, add some variation to the sidewalk (figure out how to shift the plates to slightly different heights even, maybe?). If you'd like to do a paintover, I won't stand in your way! Some guidance by a master would be appreciated.

This image is a cropped version of a basic template I'm using for different views of the office. I've drawn a few stories up, thinking I might use them in subsequent games (haha, you and my inner voice say. Let's see if I can even finish one), but haven't really rendered them yet because I don't see them being used in this first installment. I've been cropping this down, collapsing my layers, and then going over with additional layers and filters to provide different atmospheric and color effects, and selectively blurring and smudging according to the changing light source/intensity. I'm not sure if you'd rather work over the cropped dusky image on the previous page, or the template (or neither!), so I'll share the base model here too.
#670
Critics' Lounge / Re: Eric's art thread
Mon 01/10/2012 15:24:52
Thank you! More texture, as I noted, is coming.

I believe the answer to why this skill has evaded me so far lies in two factors: the first is that I'm entirely self-taught in Photoshop, and usually only learn things when I need to do something specific. I really should take a class so I can learn how to use clipping masks and lots of other tools that I only barely have a grasp of now. I have done ridiculous, time-consuming things involving the actual rotate tool and layers to do this.

The second is that my old computer wasn't really strong enough to run the CS that I bought for it, and so I could never enable OpenGL (which the temporary rotate requires) without slowing down Photoshop considerably. I hadn't thought to turn it on again.
#671
Critics' Lounge / Re: Eric's art thread
Mon 01/10/2012 05:31:18
Quote from: selmiak on Sun 30/09/2012 18:48:33Use the 'R'-key shortcut to rotate everything so that you can draw your 45° angles. And ESC sets it back to normal rotation ;)



Does that 'R' stand for revolutionize my f---ing life? How the hell have I gone this long without knowing about this?
#672
Critics' Lounge / Re: Eric's art thread
Sun 30/09/2012 18:20:51
Cigarette butts are definitely coming (especially in that gap in the sidewalk around the tree base), and I've got to dirty and grunge up the place up significantly.  I'm also trying to figure out how to get some dead leaves and garbage blowing randomly down the sidewalk. There are lights I need to add as well. A bell's a good idea too! I tried to add some sidewalk cracks, but haven't gotten very far. Everything I've tried so far has looked very drawn-on, much more so than the rest of the image, and any blurring or smudging kills the effect of the crack. It might be a matter of using the right brush, or maybe just using my tablet better (I find non-45-degree diagonal lines really hard to draw digitally -- my hand just isn't smooth enough for it).

Here's the real life place I'm referencing in the pic. I never could get a good front-on photo because U-Haul trucks are always parked in front.

#673
Critics' Lounge / Re: Eric's art thread
Sun 30/09/2012 17:14:55
I guess sort of, in the sense that I don't do pixel art, 3D, or photorealism, and animation-style backgrounds feel like kind of the catch-all in-between. The tree itself was an experiment inspired by an art museum exhibit on American impressionists. I have no idea how to draw a tree in color (I usually draw them the chiaroscuro Milt Caniff way), and I don't want to draw individual leaves, so I used a big abstract brush with varied scatter and size settings. Does it work at all?
#674
I am sadder that Emma died than that we (Andrei) did.
#675
Critics' Lounge / Re: Eric's art thread
Sun 30/09/2012 05:12:42
So if you're new to this thread where I quarantine myself, ignore most of what's gone on over the last three pages. That was a learning process, and that game is on the backburner for now, maybe forever.

In the meantime, I've been playing lots of great AGS games that, as a newcomer, I've missed over the years, and it's made me feel like sharing something of my own with you. I call this work-in-progress background "The friscalating dusklight." It's part of a detective game I'm making set in the town where I live. For as many of the locations as I can, I'm going to reference real places, and this is an alternate reality version of such a place. As you may have surmised from the background, the sprites will be much more realistic this time as well.

#676
>Post a short description of all the characters in the game so far later tonight

+1
#677
I'll look back through the thread. I have a bunch of questions, but the one I wonder most about was Andrei's past with Emma. Can you flesh out the details we didn't dig up?
#679
>Check if trauma from electric shock has brought back any memory, or whether we still have amnesia, or if in fact we now have double amnesia, having forgotten our previous experiences as an amnesiac.
#680
Finished the demo. I'll be buying the full version later tonight.

Do the AGS Awards include individual best voice acting awards? Because the kid playing Ted just earned you my $5 pretty much single-handedly. I mean, the art is beautiful, as I'm sure you already knew, but the first time I heard that bear talk, I was sold. That is adorable.
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