If you've seen the thread where I was previously sharing art stuff, you'll know that I was having a bit of a crisis trying to reconcile the cartoony style that I wanted for my game with the semi-realism that was coming from stringent frameworks for animation, background art perspective, etc.
Some time this week, I realized that one of the solutions might be temporarily setting aside the cartoonish game and going with the semi-realistic flow. So that's what I'm messing about with now. I've still been making walk sprites mostly. This is a main character, and I'm experimenting with making different walks based on his mood (I'm also going through Richard Williams' animation book). This is my favorite so far (except for the hands, which I need to do from scratch -- I copied these over from an old image -- and the pants legs, which need a little more bounce), the tough-guy-girding-up-the-loins-to-head-into-battle-walk.

I'm still taking a break from sharing most things, but I didn't want June to pass without participating in this thread one more time.
Some time this week, I realized that one of the solutions might be temporarily setting aside the cartoonish game and going with the semi-realistic flow. So that's what I'm messing about with now. I've still been making walk sprites mostly. This is a main character, and I'm experimenting with making different walks based on his mood (I'm also going through Richard Williams' animation book). This is my favorite so far (except for the hands, which I need to do from scratch -- I copied these over from an old image -- and the pants legs, which need a little more bounce), the tough-guy-girding-up-the-loins-to-head-into-battle-walk.

I'm still taking a break from sharing most things, but I didn't want June to pass without participating in this thread one more time.