Maybe raise and level the shoulders a bit? I think the problem you see with the arms is that she's slouching a bit, and it makes her arms go in front of her torso a bit more than they should.
I like the colors!
I like the colors!
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Show posts MenuQuote from: DrWhite on Thu 19/04/2012 21:11:01I don't feel the magic of his last four albums.
Quote from: LimpingFish on Fri 25/11/2011 18:42:33Alex Cox's 10,000 Ways to Die, a retrospective of the Spaghetti Western.
Quote from: Ghost on Wed 18/04/2012 16:25:57The three very bad people from Superman 2
Quote from: DrWhite on Wed 18/04/2012 23:55:28
Quote from: Hudders on Wed 18/04/2012 23:11:52
I use pidgin, (http://www.pidgin.im/) and I've also used Digsby before, (http://www.digsby.com). Both are very good and allow you to sign in with MSN credentials.
Quote from: Victor6 on Wed 18/04/2012 00:12:38Some people just skip the committee and go straight into the asteroid field.
Quote from: WHAM on Wed 18/04/2012 06:59:01Whever we do end this story, I will probably draw a sort of a time line where you can see how the different characters moved and acted when you weren't observing them, how the map of the game works out and what key items, clues and events you could have seen but didn't.
QuoteBonus points if your own tale contributes new meaning to the stories those characters come from.
Quote from: WHAM on Wed 18/04/2012 05:37:13A: Keep the same character, mystery and seamless continuity?
Quote from: Eric on Tue 17/04/2012 08:15:01There were some quality posts once upon a time that I think were intended to be a multi-author discussion series on game design -- I'm having trouble finding them now
Quote from: Snarky on Tue 17/04/2012 11:01:45I think they're more likely to be people who played and liked a few LucasArts games when they were kids but haven't kept up with the genre lately than dedicated adventure gamers, much less theorists.
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