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Messages - Esseb

#481
Use the title tag for the thingies below Scuthbert's avatar rather than alt. They only show up in IE and other dodgy browsers now.

Edit: You can turn that back on in your profile Andail.
#482
Spoiler
santa doesn't exist
[close]

Edit: If you get around to implementing the hide thing again, could you make it similar to the quote only with the colour of the text changed as well?

Quotesanta doesn't exist

Edit2: Ugh, better change the quote bg colour to white again as well.

Edit3: Ghormak: I think it only does that if a certain amount of time has passed since between you first posted the post and edited.

Edit4: It would make more sense if I edited it and fixed the grammar.
#483
I think I saw "Shit happens" on a bumper sticker once. I thought it was clever.
#484
Surely he uses this:
#485
If there were no computers I suspect Roberta would have written a book instead:
#486
General Discussion / Re:Australian/NZ accent
Wed 28/04/2004 15:16:12
Quote from: Timosity on Wed 28/04/2004 11:49:54
What I was wondering was how different are languages like, Spanish, Mexican & Portuguese?

or Swedish, Finnish & Norwegian?

are they completely different, or can you understand certain things without having to learn a whole new language?

Norwegian, Swedish and Danish could be thought of as three separate dialects, and some linguists actually do. We all spoke the same language a thousand years ago or so anyway. Besides the few hundred or thousand words that are different we can understand each other without much trouble, and since our countries are so small and we're exposed to the other languages almost daily even those words don't pose a problem. The only real problem between all of us understanding each other is the bizarre Danish pronounciation.

Finnish however, which is a subfamily of the Uralic languages, has nothing in common with the Scandinavian languages.
#487
One for the oldies:

#488
General Discussion / Re:Kill Bill Vol. 2
Sun 25/04/2004 15:30:28
Alright, saying the movie had no plot was probably too harsh. I do however think that the plot is laughable simplistic and is only good for letting Uma kill people.

That said, I do like the first movie. Hopefully the rumoured one volume edit Quentin will show at the end of the Sundance Film Festival or whatever will make the bits of the second volume worth watching.
#489
General Discussion / Re:Kill Bill Vol. 2
Sun 25/04/2004 14:11:57
I came over this review which sums up my opinion on volume 1 and 2 perfectly. Apart from the eloquent wording it's as if I'd written it myself.

http://groups.google.com/groups?&lr=&ie=UTF-8&oe=UTF-8&selm=108e5h1l463vt2c%40news.supernews.com&rnum=1
#490
I suggest we leave the forum as it is with the current level of moderation, but, people who wish for serious critique for their artwork can title their threads like this:

"SERIOUS CRITIQUE: Noir background".

Those threads would be more heavily moderated to prevent "man that rules" posts. Hopefully after a while people will get used to them and not post in those threads if they have nothing to contribute.
#491
I realise this an awfully tradionalist choice, but I really can't imagine life without a simple pot:

#492
I hate puzzles for the sake of puzzles like Ghormak does.

I also absolutely despise solving puzzles without knowing why. I may gather from the stuff in my inventory and various hints from conversations with NPCs, but just why am I trying to get this person a chocolate covered apple so he can give me a key? What the heck is they key even for? In professional adventure games the few times this happens it's due to my stupidity, but in a lot of adventure games I've solved puzzles not knowing why untill I had done them.

In other words I just hate stupid puzzles. "Give me A and I'll give you B" puzzles should die a horrible death.
#493
æ - lower
Æ - upper

ø
Ø

Ã¥
Å 

I suppose you already know about them, but that should cover the rest of the Scandinavian special characters.
#494
General Discussion / Re:What do you DO?
Wed 21/04/2004 23:29:58
Lazy, unemployed student slob.
#495
USA, China, Russia and the EU all have the necessary equipment to send a man into space I believe.

Edit: Silly me, I forgot the one I built in my back yard.
#496
General Discussion / Re:Kill Bill Vol. 2
Wed 21/04/2004 15:46:32
I always found it funny that Miramax, a company that has ruined most of the kung-fu films it has released on DVD and effectively prevented other companies from releasing decent versions or even selling imported versions of those movies and the other movies Miramax owns the US publishing rights to but haven't even released yet, published Kill Bill which is basically a homeage to just those movies.
#497
I already had my fun Farlander.

I don't know what you wrote as I haven't read it, I just felt like typing that.
#498
QuoteFinally, you may want to notice that the young Albert Einstein (1879-1955) could not possibly have authored the puzzle in this form:  The Pall Mall brand of cigarettes was introduced by Butler & Butler in 1899 (sold to American Tobacco in 1907 and Brown & Williamson in 1994) and Alfred Dunhill was established in 1893 (starting to manufacture pipes in 1907) when Einstein was still a young man.  However, the Blue Master brand was introduced by J. L. Tiedemann in 1937, when Einstein was 58!

We've been told about a few recreational magazines (listed below) in which many such [rather boring] brain teasers could be found on a regular basis.  This particular puzzle may well have originated in one of these, and would owe its enduring popularity to its apocryphal attribution to Einstein:  Logica (French monthly), Dell Crosswords, Logic Problems (British), McCall's Magazine (1950's ?), PM (German), etc.

http://home.att.net/~numericana/answer/recreational.htm#einstein5
#499
Considering the riddle only states that the green house is to the left of the white house, not to the immediate left, there may be more than one solution. I'm too lazy to check or even google for it so I'll let the next bored person to read this thread figure out if there is.
#500
Quote from: Ali on Tue 20/04/2004 16:32:20
The player is actually forging the character of the hero as they play. At the end of the game they discover which of the four characters they killed, and they discover which of the for characters they are. (The four characteristics corresponding with the four characters, of course).

Ugh. Reminds me of those cheap choose your adventure time travel novels where every damn option you did had a different ending. Kill the dinosaur and it turns out the caveman who chased you was actually kind and gives you the artifact you were after. Don't kill the dinosaur and the caveman slays the dinosaur and then eats you up like the cannibal he turned out to be.

That said, I have had a vaguely similar idea where you must investigate the murder in a mansion. There are 5 endings total but they're fixed and you must play them one after another. Finish the game once and you can replay the game, but now the game has changed subtly and clues you saw last time around are now gone and the killer is a different person. Each time you finish the game a playing card is flipped around to display the portrait of the killer. Each subsequent play through would get weirder and weirder untill the last one when you find out you were the killer all along.

The ending scene shows you as an old man in a dark prison cell playing with cards. 5 cards lying in front of you. If people only bothered to play the game through once it would just be a standard whodunnit and that would be that, no harm done.

I began drawing a character and a background but eventually my laziness kicked in.
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