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Messages - Esseb

#881
The Rumpus Room / Re:Haiku maybe help?
Fri 10/01/2003 12:21:20
Poor poor flippy_d.
He pronounces it all wrong:
Ed-u-cay-sho-nal!

But do not blame him,
since he is American
Can't help it you see.
#882
The Rumpus Room / Re:Haiku maybe help?
Fri 10/01/2003 10:30:23
I think it is two,
but have Helm grunt it for you.
He is good at that.
#883
The Rumpus Room / Re:Haiku maybe help?
Fri 10/01/2003 00:11:01
This is ironic.
I didn't follow the rules.
Go ahead, sit down
#884
The Rumpus Room / Re:Haiku maybe help?
Fri 10/01/2003 00:09:01
Look, look what I did.
Edited my post wrong it seems.
Now Eric, who's the fool?
#885
The Rumpus Room / Re:Haiku maybe help?
Fri 10/01/2003 00:01:15
Now now kids, don't fight,
or the Colossal Eric,
will sit on your head
#886
The Rumpus Room / Re:Haiku maybe help?
Thu 09/01/2003 23:45:06
I know you're reading,
kyriakos hasapis.
Finish uploading!
#887
The Rumpus Room / Re:Haiku maybe help?
Thu 09/01/2003 19:40:03
I don't understand
syllables have me confused
haikus be damned
#888
And people accuse me of being a stalker?
#889
Rpg, our memories aren't THAT bad. Just because your posts in this thread got deleted doesn't mean we've forgotten them.

Edit: Going more off topic... but not to announce a game as rpg did:

Matt, http://www.lucasarts.com/20th/flashbacks_july.htm. Read the last one, Tabby's :). Your post reminded me of it.
#890
What fuzzpils meant was that he could host it for Chrille.
#891
Hooray, I will download with glee.

What is glee?
#892
Good plot, and good character and object graphics, though the backgrounds look a little hastily put together :p . (btw, you should include the setup program along with your game. It's in 640*400 but seeing as you didn't include an acsetup.cfg file OR  the setup program, I had to copy a cfg file from another game which I had set to 640*400.

Funny ending, and nice overall for a first game. Work some more on the puzzles and backgrounds for the next game and you're on to ags goodness :). (btw, check out a thing called baselines also :p)
#893
Finished it yesterday. It's simply marvellous. 10 thumbs up! :)
#894
I finished it two days ago and I must say it's absolutely marvellous. Easily one of the most captivating ags games yet. It's a tad short, but since it was for MAGS I can't really hold that against it.

Great job Dorcan.

People, if you haven't tried this yet, download it immediately.
#895
rpg creator:
Quote from: Erpy on Tue 03/12/2002 22:11:47There's one thing we kept in mind during the entire development (that Raggit doesn't seem to understand). If you remake something; don't duplicate the flaws of the original. KQ2 had lots of flaws. Dead end situations, places where you could fall down by taking a wrong step, no antagonist, no dialogue, illogical puzzles, randomly chosen characters and a rather thin plot. We decided to create a game that would match the quality of KQ6. If original aspects had to be removed in order to improve the final result; so be it.
#896
AGS Games in Production / Re:Unamed Project 45
Fri 29/11/2002 13:07:49
That IS dylph Gilbert. Lol.
#897
AGS Games in Production / Re:Search for Sanity
Fri 29/11/2002 00:45:48
Quote from: Kosm on Thu 28/11/2002 16:17:11
QuoteEsseb: The door to the player's apartment goes into the bar.

Thats one freaken bug. Damn. My code seems to need whole testing department to ensure there arent any scripting bugs.

What? lol, no, I meant the image.
#898
AGS Games in Production / Re:Search for Sanity
Tue 26/11/2002 03:33:40
The door to the player's apartment goes into the bar :D. The demo is top notch. Do you have a possible release date, other than 2003?
#899
Ok, NOW I'm offended. Don't EVER post a screenshot of an adventuregame with Norwegian text EVER AGAIN!

My eyes, they burn!

Honestly, I'm freaked out here.

Edit: If you couldn't tell, I'd have to answer no if you asked me to betatest the Norwegian version :).
#900
I'm now officially offended. Let's boycott Spain!

Edit: Back to the weird word thing, parrot in Norwegian is papegøye.
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