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Messages - Essex

#21
Hi,

I have a question about music in commercial games.

I have an idea for a game and would like to make it a commercial one, because I'm out of money.

I've already done some cutscenes and so on.

Now the problem:
I found some music that fits perfectly to my cutscenes and I couldn't think of changing the music by any other music.

The problem is, the music wasn't done by me so I won't be able to sell the game with music.

Do you think it's possible to sell just the game and the artwork of the game -let's say for three dollars- by itself and offer an additional download of the music vox file for free without getting any serious problems?
#22
@Dreamless
Spoiler
Well, the Baron is obviously a sportsman. Try to talk to him about his favourite sports. A hint is given also in the manual of the game.
[close]
#23
@Fire orange:
Spoiler
the filings have to be put in the ball washer
[close]

@myownstar:
Spoiler
go to the greenkeeper and wait a while.
he will bend over to repair his lawn mower.
use your golf club to make him loose his balls ;)
[close]
#24
I've finished the game as well and I have to admit:
This is one of the best AGS games I have ever played.

First I thought it's a joke game, when I read the title.
But already after I looked at the intro and wandered around a bit
I understood, that it's a well composed adventure.
I really couldn't find any errors in it.

Admirations from my side.
I hope, that you will make other quality games like this.
#25
Quote from: InCreator on Mon 31/01/2005 16:29:07
Graphics may be a bit too blurry and 1 - 4 frames isn't what I'd call an animation.

Maybe, but I think they fit perfectly to the game. I couldn't imagine this game beeing fully animated with reduced smoothless graphics. It needs this kind of reduction because of its velocity.

Perhaps 1-4 frames is not enough to create a Walt Disney like animation, but I think it is more important to give an impression of what is happening during a movement. And this was very well done. I like the visual artwork of this game.
#26
Hints & Tips / Re: Masters Of Sound
Thu 27/01/2005 14:49:06
Quote from: guest on Sun 23/01/2005 19:28:11
I need help.
Spoiler
I have syringe, book, strange object and the bandage. the stupid guy isn't at the temple of sound. I've visited him in his room and I've given him a shot of morphine. Now, I can't go back in his room and he still isn't at the temple.
[close]
Plz help. am i missing something?

Hi,

Go to the Library, spend some time looking at the books, then back to the Temple and there he is.
#27
@Ashen

I love you
#28
@ Gilbot:

I tried this, but it gulps half of my step sounds. I think the problem is that I need the whole 20 loops because I use steps that include a reverberation or some kind of echo...

Actually everything seems to work with my configuration. Its just that you can't change your mind and go to another point while already walking to a point.

Isn't there really a possibility to change the sound that is assigned to a view frame via script?
#29
Hi,

I have problems with footstep sounds.
I would like to make a naturalistic simulation of them changing over different areas and always slightly varying.
That means if you walk over stone you hear the stone footsteps, if you walk over a carpet you hear carpet footsteps and so on.....
At the moment I am doing this by this script here:

function step_stone() {
random = Random(5);
Ã,  Ã,  Ã,  Ã, if (random==0) {Wait(5); PlaySound(1); Wait(15);}
else if (random==1) {Wait(5); PlaySound(2); Wait(15);}
else if (random==2) {Wait(5); PlaySound(3); Wait(15);}
else if (random==3) {Wait(5); PlaySound(4); Wait(15);}
else if (random==4) {Wait(5); PlaySound(5); Wait(15);}}

and

function step_carpet() {
random = Random(5);
Ã,  Ã,  Ã,  Ã, if (random==0) {Wait(5); PlaySound(6 ); Wait(15);}
else if (random==1) {Wait(5); PlaySound(7 ); Wait(15);}
else if (random==2) {Wait(5); PlaySound(8 ); Wait(15);}
else if (random==3) {Wait(5); PlaySound(9 ); Wait(15);}
else if (random==4) {Wait(5); PlaySound(10); Wait(15);}}


I imported these functions in my room script and added them to the specific region file:

if (character[R].walking) step_stone();

This sounds very good and works. The only thing is that it pauses my game every time until my player character has arrived to the desired point.
But I don't like this because if you change mind and want to walk to another point while the character is walking he doesn'react until he has finished his movement.

Is there a possibility to achieve a similar effect without this walking pause?
I also tried to assign my footstep sounds to a view frame. This doesn't pause my game but I can't change that sound during the game over another area anymore.
#30
@karelimur
Spoiler
tryto look in the bookshelves when you are at the laboratory
[close]
#31
QuoteThe current industry wants 3-d, hi-res flashy games measuring at least a gigabyte in size. Besides, many of us have jobs and/or studies to take care of. And, given the recent news about forced burnout at Electronic Arts, it seems the gaming industry is not a very nice place to work at.

I think this is the viewpoint of a programmer. Sure if you are able to work with a couple of scripting languages like C++ then it might be better to work somewhere else. Computers are almost everywhere today and a computer specialist can find work in many places. But what about an artist ?

Me for example, I am a Master of Architecture. I have a full time job seven days a week twelve hours a day in a large architectural studio. I spend my whole day by visualizing costruction details in AutoCAD. For all this I earn about 700 Euro net amount a month. Thats quite normal for young architects at the moment, in fact most of my former student friends are unemployed....

If I had the possibility of doing something else I would take this opportunity, even if it just was creating architectural concepts for computer games or movies. Perhaps I wouldn't earn much more but at least I'd do something I like.......

Thats the architectural point of view......but what about other artists?
I have many friends who studied painting or music. Their situation is even worse. They have to work in supermarkets and book stores to survive. Many of them have enormous debts because they had to pay for their studies. One of my close friends, a concert pianist and composer, ended up in a madhouse because of this situation......

My so called "optimism" isn't more than a kind of despair......

Perhaps it sounds rather naive if someone makes a proposal to write a collective email to game companies........but I don't think it will hurt anybody and who knows what might happen.
#32
Perhaps it was wrong to mention the word "money" relating the AGS award.....

When I try to say something like that I am certainly not thinking in a capitalistic way. I don't think that anybody might become wealthy and rich just by releasing a commercial game or winning an award. Even well known adventure game designers like Scott Murphy, Roberta Williams or Ron Gilbert aren't rich but at least they are able to survive with their job, and that was my whole intention, to help somebody to survive with his creativity in game designing by supporting him.

Money sure isn't the only possibility to do that. What if we try to communicate the AGS award winners in some way to a larger and more professional audience.

After the award has taken place we could write a bunch of emails to game companies that are well known for their interests in adventure games like Lucasarts, Sierra, Funcom and so on......

These emails simply contain the result of the yearly award, a short explanation what AGS is, links to the downloads of the winners and many names of forum members testifying the quality of the game.

This could help to make this forum a bit more popular, shows the taste of the audience and supports young game designers. Perhaps there might be an offer for work or something.

Sure it is possible that nobody reads these letters and that they simply ignore them. But if you think how some game designers got their job........Scott Murphy for example (the inventor of the Space Quest series) used to be some kind of coffee boy in the Sierra studios. During a conference and while he was bringing fresh coffee he mentioned one of his ideas by interrupting the big boys while they had some problem with a kind of space game. They were so overwelmed that they started to support him and his ideas......
#33
Ok, I know what you mean.

But on the other hand making a commercial game with AGS doesn't make any sense. After two weeks you'll get it on "the Underdogs" and since you don't have the possibility to merchandise your game as an "underground game designer" you shouldn't even try it. You need the attention of a game company to do something like that.

Some persons here spend more than two years of continuous working to finish their games. And I am just thinking of a possibility to support them in any way......
#34
I just thought something.....

At the moment the AGS award is only some kind of fictional prize.

Couldn't there be a possibility that the winners may have some money.

Especially this year there was a number of games that were almost made in a professional way. I think that these persons who spent hours and hours at their computers just to make us a pleasure deserve some kind of payment. The AGS award could be an opportunity for this.

Lets say if every member of the forum could contribute one dollar or maybe even more (on a voluteer base certainly) it would be enough for a real prize.

This could encourage people to make even more quality adventures and the whole thing might get a bit more serious and exciting......Ã, 
#35
Hints & Tips / Re: Masters of sound
Thu 22/07/2004 20:00:51
Hi, recluse,

Spoiler


If you look at the Horn you can exit the Close Up by clicking on the small Icon on the bottom left side.

If you want to play the Horn, you have to give the Book to Tonalis in the Library, the Book can be found in the Laboratory.

Then look at the Horn again and you will get a special ability.

[close]

Hope this is going to help you.....
#36
Take it easy Zep:

Spoiler

You have to combine the mouth-thing with the horn.
Then you have to play the horn somehow in the laboratory.
[close]
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