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Messages - Estaog

#301
Hi i was wondering if i can get permission to host this competion in the forums:

Draw a castle with two towers and a keep.You may draw as many townsmen/guards as you want.All entries must contain grey (the castle walls).

Size: Any but under 400 by 400
Colours: Any

So what do you thing guys (the description is just a briefing by the way)
#302
function dialog_request(int value) {

Ã,  Ã, if (value == 1) {
Ã,  Ã,  Ã, MoveCharacterBlocking (1,182,160,0);
Ã,  Ã,  Ã, FaceLocation (1,168,33);
Ã,  Ã,  Ã, GUIOff (1);
Ã,  Ã,  Ã, GUIOn (2);
Ã,  Ã, }
Ã,  Ã, else if (value == 2) {
Ã,  Ã,  Ã, if (money==0) {
Ã,  Ã,  Ã, DisplaySpeech (4, "Sorry you dont have enough money.");
Ã,  Ã,  Ã, }
Ã,  Ã,  Ã, if (money==1) {}
Ã,  Ã,  Ã, }
Ã,  Ã,  else if (value == 3) {
Ã,  Ã,  Ã,  GUIOff (2);
Ã,  Ã,  Ã,  GUIOn (0);
Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã, else if (value == 4) {
Ã,  Ã,  Ã, FaceLocation (7,242,85);
Ã,  Ã,  Ã, Wait (80);
Ã,  Ã,  Ã, FaceLocation (7,255,199);
Ã,  Ã,  Ã, }
Ã,  Ã,  Ã, else if (value == 5) {
Ã,  Ã,  Ã, MoveCharacterBlocking (1,276,175,0);
Ã,  Ã,  Ã, FaceCharacter (1,7);
Ã,  Ã,  Ã, FaceCharacter (7,1);
Ã,  Ã,  Ã, GUIOff (0);
Ã,  Ã,  Ã, GUIOn (2);
Ã,  Ã,  Ã, }
Ã,  Ã,  Ã, else if (value == 6) {
Ã,  Ã,  Ã, GUIOff (2);
Ã,  Ã,  Ã, GUIOn (0);Ã, 
Ã,  Ã,  Ã, }
Ã,  Ã,  Ã, else if (value == 7) {
Ã,  Ã,  Ã,  Ã, if (money2==0) {}
Ã,  Ã,  Ã,  Ã, else if (money2==1) {
Ã,  Ã,  Ã,  Ã,  Ã, SetDialogOption (2,5,1);
Ã,  Ã,  Ã,  Ã,  Ã, }
Ã,  Ã,  Ã,  Ã, else if (value==8) {
Ã,  Ã,  Ã,  Ã,  Ã, if (character[1].inv[26]) {
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  SetDialogOption (2,8,1);
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  else if (value == 10) {
Ã,  Ã,  Ã,  Ã,  LoseInventory (3);
Ã,  Ã,  Ã,  Ã,  AddInventory (8);
Ã,  Ã,  Ã,  Ã,  Ã, }
Ã,  Ã,  Ã,  Ã, }
Ã,  Ã,  Ã,  else if (value == 10) {
Ã,  Ã,  Ã,  Ã,  LoseInventory (26);
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  else if (value == 30) {
Ã,  Ã,  Ã,  Ã,  NewRoomEx (1,66,155);
Ã,  Ã,  Ã,  Ã,  character [3].room=4;
Ã,  Ã,  Ã,  Ã,  character[3].x=27;
Ã,  Ã,  Ã,  Ã,  character[3].y=155;
Ã,  Ã,  Ã,  Ã,  scal=1;
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  else if (value == 51) {
Ã,  Ã,  Ã,  MoveCharacterBlocking (1,138,116,0);
Ã,  Ã,  Ã,  FaceCharacter (1,3);
Ã,  Ã,  Ã,  FaceCharacter (3,1);
Ã,  Ã,  Ã,  GUIOff (1);
Ã,  Ã,  Ã,  GUIOn (2);
Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  else if (value== 48) {
Ã,  Ã,  Ã,  GUIOff (2);
Ã,  Ã,  Ã,  GUIOn (1);
}Ã,  Ã, 
}
}
Thats the whole script, can you see anything wrong with it?
#303
Here is my vision of the future cops, scavenging planets for remaining life forms.They will have evolved and grew tails that shoot acid.They will also wear huge neo-technologically built arms that regenerate them selfs and shoot huge plasma balls.They will cary laser guns and a small paralize gun in their feet pockets.Their vision will be enchanted by heat seeking gogles and communication system (the spikes on their head).And for viechles they will have a rocket launcher attached near their neck that fire heat seeking missiles (look at the mouth on those missiles!).Even their feet will be dangerous with their knifed boots.


x2

I spent about an hour and a half on this.
#304
What do you guys draw these with?
#305
Look at all these people!  :o
#306
I did this script in the biggining of the dialog:
@S  // dialog startup entry point
run-script 51
Cow: Hello
bla: Hi
return

And the script goes like this:
........
      else if (value == 51) {
      MoveCharacterBlocking (1,138,116,0);
      FaceCharacter (1,3);
      FaceCharacter (3,1);
      GUIOff (1);
      GUIOn (2);
      }
.....

The problem is it is not running a script. Now i jumped from 10 to 51.Maybe thats the problem?

Also i am having a problem with setcharacterignore walkbehing (1,1). I wanted him to ignore a walkbehind but now everything is appearing before him. Help?
#307
Tanker - Coding, Story
#308
Hmmpff i didnt even made it to the selection. Thats not god damn fair.
#309
Isnt this competition soppose to be over?
#310
The most interesting thing i saw was Sam and Max: The Case Gilbert. I always liked sam and max.Cant wait till it comes out.
#311
Actually you started posting scince i posted that knightÃ,  :P
#312
Great to have your support man, but dont except anything fancy in this one. I started without shadows and will finish it without shadows. But my future games will have good art. (As much as the knight if thats what your thinking  :P).
#313
Update: Hey people i just finished a puzzle! Only a few more days and it will be released!You get to meet lots of characters in this game and visit lots of areas. Do you guys like them that way?
#314
General Discussion / Re: I'm old!
Sun 27/06/2004 19:16:01
Am i the youngest one here? (Im 14 btw)
#315
Does the competition end today?
#316
The Rumpus Room / Re: The MSPaint game
Sun 27/06/2004 14:17:35
Here it is:


Next: Mount DickMor erupting
#317
So it ends today huh?
#318
Yes this magazine would be very interesting especially for hardcore fans like us.They should publish it!
#319
The Rumpus Room / Re: The MSPaint game
Sun 27/06/2004 09:23:44


Next: 101 ways to break a keyboard
#320
Critics' Lounge / Re: Borded
Sun 27/06/2004 08:46:37
Here it is Chronos just for you:


Its just a short animation.
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