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Messages - Estaog

#381
    if (button == 3) {   // look
      SetCursorMode(3);
      SetGlobalInt(80,8);
      }
    if ((button == 6) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) {
     // SCROLL DOWN
      game.top_inv_item = game.top_inv_item + game.items_per_line;
    }
    if ((button == 7) && (game.top_inv_item > 0)){
     // SCROLL UP
      game.top_inv_item = game.top_inv_item - game.items_per_line;   
    }
 
if (interface == 1) { //The quit gui

  if (button==3) {
    QuitGame (0);
    }
 
  if (button==2) {
    GUIOff (1);
    }
  }
}
}

I put it this code and it works now.
But for some reason the quit gui dosent work now, you click on buttons and they just stand there. Know why?
#382
Critics' Lounge / Re: Man in a cow siute!
Sat 19/06/2004 07:54:33
Its coming along great!

I was thinking of using this in my sequel, is that ok with you?
#383
I changed it but still, can you explain what does that number stand for maybe i can fix it that way?
#384
Well that script actually came with an interface, i want it to be 3 items per rom so il change the 4 to 3 and see if it will work.
#385
Quote from: Ashen on Fri 18/06/2004 14:34:04
Couple things to check:
Ã,  Are the button numbers right? <= yes
Ã,  Are the buttons set to 'Run Script'? <= yes
Ã,  Is the Inventory box wide enough for 4 items per row? <= What does this have to do with it?
Ã,  I think it needs to be '&&' not '&'. <= dosent work

Any use?

Any more suggestions?
#386
Advanced Technical Forum / Re: Keycode Problem
Fri 18/06/2004 16:15:42
PlayMusic (1);
GUIOff (1); 
GUIOff (0); <= (:o)
if (cut==3) {
  ObjectOn (0);
  ObjectOn (1);

Why watever do you mean?  ::)
;)
#387
Advanced Technical Forum / Re: Keycode Problem
Fri 18/06/2004 15:44:15
Quote from: Scorpiorus on Fri 18/06/2004 14:11:56
What do you mean by 'flashes', does the GUI come up and then quickly disappear?

Yes thats what it does.

But then how come it onlyh flashes in that room?
#388
Its ok.
Surprisingly in the cutscene how i put him he dosent look short. ;D
#389
Advanced Technical Forum / Re: Keycode Problem
Fri 18/06/2004 12:54:09
Nope it still flashes!
#390
Ok that fixed it, but i now have a scrolling problem:

I put this as a script for the arrows to scroll through the inventory:

if ((button == 6) & (game.top_inv_item < game.num_inv_items - 8))
    game.top_inv_item = game.top_inv_item + 4;
if ((button == 7) & (game.top_inv_item > 0))
    game.top_inv_item = game.top_inv_item - 4;

Whats wrong with it?
#391
Critics' Lounge / Re: Man in a cow siute!
Fri 18/06/2004 12:19:53
Quote from: SURGE on Fri 18/06/2004 06:55:14
Hope ya like it... and with enough persuasion I might do a walkcycle too!Ã,  ;D

Its great i really like it!

And by persuasion did you mean asking or hiring a van full of flower and singers calling your name?
#392
Actually it is not a ron character, it was used in a game (ron game) as a background guy, i animated him and making a game, and yes he is soppose to look like that ( :-\). So anyone would play it when it comes out?

And dg how did you make that picure?
#393
This will be my first game in ags, it is about a man in a cow siute (what?) that wants to go the cinema but gets fired from work (what great plot huh?) and you need to find a way for him to find some money!

Here are some screenshots from the game:

The selection screen (Before and after the intro):





The intro scene (Where you work):





The hallway:



The bathroom:



So what do you thing, funny?
#394
Beginners' Technical Questions / Gui Problems!
Thu 17/06/2004 19:00:08
See top post for more info. I need help fast.
(Note that i did this thinking that the top post is abbandoned).
#395
Advanced Technical Forum / Re: @OverHotspot@
Thu 17/06/2004 15:28:16
Quote from: Scorpiorus on Thu 17/06/2004 15:03:33
By the way, changing object's name doesn't seem to mark the room as dirty.

Ok i fixed it, but what do you mean by that?
#396
Advanced Technical Forum / Re: Keycode Problem
Thu 17/06/2004 15:15:57
Quote from: Barbarian on Thu 17/06/2004 13:53:22
Ã,  Ã, So, maybe just use that, but instead of Ctrl-Q for quitting the game: if (keycode==17)Ã,  QuitGame(1);
...change it to: if (keycode==359) QuitGame(1);

You mean change it to (keycode==359) GuiOn(1);
Right?
#397
Advanced Technical Forum / Re: @OverHotspot@
Thu 17/06/2004 14:59:42
Named it but it still didnt view it. Any other solutions?
#398
This is the worst problem that keeps coming up:



See how the inventory is crushed in each other and how the last item is pushed out of the screen?

Any help?

#399
Advanced Technical Forum / @OverHotspot@
Thu 17/06/2004 14:05:32
The @overhotspot@ function worked very well for me but there is just one little problem. Can you make it that it displays the name of objects too? Because in my game i am making it that you open a drawer and then it disables the hotspot. Which makes it display nothing when you move it over the object. Any suggestions?
#400
Critics' Lounge / Re: Portrait
Thu 17/06/2004 13:33:26
Totally great!  :o
And i agree you should add some theet.
But other than that its great!
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