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Messages - Estaog

#401
Advanced Technical Forum / Re: Keycode Problem
Thu 17/06/2004 13:24:50
function on_key_press(int keycode) {
  // called when a key is pressed. keycode holds the key's ASCII code
  if (IsGamePaused() == 1) keycode=0;  // game paused, so don't react to keypresses
  if (keycode==359) GUIOn (1);
  if (keycode==434) SaveScreenShot("scrnshot.bmp");  // F12
  if (keycode==19)  Debug(0,0);  // Ctrl-S, give all inventory
  if (keycode==22)  Debug(1,0);  // Ctrl-V, version
  if (keycode==1)   Debug(2,0);  // Ctrl-A, show walkable areas
  if (keycode==24)  Debug(3,0);  // Ctrl-X, teleport to room
}

There used to be something that said if b==1 keycode=0, but removed it and its still flashing in room 1. I cant understand why. Maybe you know.
#402
Advanced Technical Forum / Re: Keycode Problem
Thu 17/06/2004 09:30:19
Actually i did use that. But i did something that allowed you only to bring it up from room 2, removed it, and i still cant bring it up in room 1. It just flashes when i press f1. Any ideas?
#403
Advanced Technical Forum / Re: Keycode Problem
Wed 16/06/2004 17:40:35
I put this code in my Repeatedly execute part:
on_key_press (359) { GUIOn (1)}
And its saying unidentified token when saving, what is the deal?
#404
Critics' Lounge / Re: Man in a cow siute!
Wed 16/06/2004 12:28:18
The legs are better but the arms i prefer them like they where. (Cos i already made something in the game that will not look good without the old arms.)
#405
Advanced Technical Forum / Keycode Problem
Wed 16/06/2004 09:40:35
I did this code in the global script so it will be like monkey island when you press f1 the quit gui comes up.But nothing seems to happen. Help?

if (b==0) keycode=0;
if (b==1) keycode=1;
if (keycode==359) GUIOn (1);
#406
Critics' Lounge / Re: Man in a cow siute!
Wed 16/06/2004 09:17:45
I took all your suggestions and put them in one animation, here it is:



And your right, i am happy with my animation.
#407
Critics' Lounge / Re: Man in a cow siute!
Tue 15/06/2004 19:06:29
Well thats the best i can do, and im not rushing anyone to edit them.
(Feel free thou)
J/K
#408
General Discussion / ArtGem
Tue 15/06/2004 16:00:48
In ArtGem how do you copy and paste? I cant seem to do it.
#409
Critics' Lounge / Re: Backgrounds
Tue 15/06/2004 12:08:05
Here are some edits:



Edits:
Pulled out the wooden block.
Fixed doors
Changed wall colours
Made the carpet dirty



Edits:
Made door bigger

Thanks
#410
Critics' Lounge / Re: Man in a cow siute!
Tue 15/06/2004 06:47:47
I think we should talk obut the animations and forget about the cows.
#411
Critics' Lounge / Re: Backgrounds
Tue 15/06/2004 06:47:19
I actually drew those in flash mx proffesional, and then idited them in paint (reasolution problems). Il see those toturials and edit that background. Dothe others have something wrong too (expect the door)?
#412
Critics' Lounge / Re: Backgrounds
Mon 14/06/2004 21:47:46
Yes il fix the door, but now i go sleep bye bye.
#413
Critics' Lounge / Backgrounds
Mon 14/06/2004 21:25:50
Here are some backgrounds from my new game Quest for cinema!



The hallway



The starting screen (Was made to look like the title was engraved in a stone)



The bedroom



The office (where you work)

I thout they where quite good for my firsts.
#414
Critics' Lounge / Re: Man in a cow siute!
Mon 14/06/2004 20:23:48
Here is the latest walk anim.

Any edits will be appritiated.
#415
Critics' Lounge / Re: Man in a cow siute!
Mon 14/06/2004 19:53:34
Quote from: Darth Mandarb on Mon 14/06/2004 18:34:47
If you don't want to do the work yourself, post in the ACR Thread and request an artist/animator to help you out.

I actually did all the animations except the sideways ones. Thats why i told him i cant do those cos i couldnt do them.

As for the chicken, bye bye......   :):( :( :'(
#416
Critics' Lounge / Re: Man in a cow siute!
Mon 14/06/2004 17:45:21
That is better, but scince the walking sideways animations warent done by me, you have to tell them to animate it for me.But something is bothering me.How can a cow have horns?
#417
Critics' Lounge / Re: Man in a cow siute!
Mon 14/06/2004 17:18:44
(presses his face against the monitor waiting for a reply)
#418
Critics' Lounge / Re: Man in a cow siute!
Mon 14/06/2004 15:05:10
Yes it will be hard thats why i didnt do it. I edited the animation, better?

#419
Critics' Lounge / Re: Man in a cow siute!
Mon 14/06/2004 13:35:11
Ok damnien, scince you are a great animator, clould you edit that? ???
#420
General Discussion / Re: Image problems.
Mon 14/06/2004 11:25:41
I dont know because i saved it in flash mx proffesional and it still came like that. But ok il try.
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