Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Estaog

#441
Is sam and max good? I always wanted to get that.
#442
Quote from: jaz on Tue 16/12/2003 16:22:07




Is there anyway of getting this on my computer?
#443
No advanture game FAN DOSENT HAVE MONKEY ISLAND!!!!!
Sorry i always wanted to say that.  8)
#444
Adventure Related Talk & Chat / List of games
Wed 02/06/2004 17:54:55
Hey every body list al the classic games you have here:

Mine are:
Leisure Suit Larry 1 Vga
Leisure Suit Larry 2
Leisure Suit Larry 3
Maniac Mansion
Monkey Island 1 256 Floppy Version
Monkey Island 2 Cd Version
#445
Ok thanks a lot.
But im making an area in my game that there are 2 rooms in one room.
Sirt of like this:

   /             /              /
  /             /              /
/             /              /
/             /              /

And im making it that if you look at an object from inside the second room it says "I cant see from here.". But he still walks to the hotspot and i dont know how to make it enable and disable walk to points.
#446
Is there a command that tells the player to always be on top of objects in a room?
#447
Thanks a lot for your help. But tell me if you use Movecharactertopath , can you use it to make a guy patrol continuasly?
#448
Problems with gui:

Ok so i made a gui with 2 buttons. It will be a death screen (when you die it appears).But there are 2 things i cannot do. Where do you write the script for the buttons because when you cvlick edit script it only shows the script for the first gui.And the second problem is that i want it to stop the game running and let you only press the load and save buttons (wich are on the gui).Thanks. ???

Edit:
Why is it giving me an error in this script?

if (character[GetPlayerCharacter()].activeinv[24])
{ MoveCharacterToObject (2, 2);
  DisplaySpeech (2, "Il just light it on.");
  DisplaySpeech (2, "The lighter stopped working again! Piece of shit!");
  LoseInventory (24);
  SetObjectView (2,15);
  AnimateObject (2,0,0,1);
  candle=1;
#449
Can i tell the game to stop at a point?

if (character[GetPlayerCharacter()].inv[24])
{ MoveCharacterToObject (2, 2);
  DisplaySpeech (2, "Il just light it on.");
  DisplaySpeech (2, "The lighter stopped working again! Piece of shit!");
  LoseInventory (24);
  SetObjectView (2,15);
  AnimateObject (2,0,0,1);
  candle=1;
}
<= stop here

if (character[GetPlayerCharacter()].inv[20])
{  if (candle==1)
   {  MoveCharacterToObject (2,2);
      Display ("You look at the index and find the spell Reversal on page 80.");
      DisplaySpeech (2, "So lets se here..77...79...and here it is page 80!");
      DisplaySpeech (2, "It says here to light a black candle near the place the spell was cast....");
      DisplaySpeech (2, "Done.");
      DisplaySpeech (2, "....and to read the following:");
      DisplaySpeech (2, "Ade tu uja");
      DisplaySpeech (2, "By the lord of darkness");
      DisplaySpeech (2, "Give me the power i beg of you!");
      Display ("You feel empowered, a beam of dark light emerges from your chest and breaks the barrier.");
      DisplaySpeech (2, "Hey it worked.");
      SetObjectGraphic (2, 348);
      candle=2;
      ObjectOff (1);

Because it runs the actions after each other for some unkown reason.
#450
Never mind i did it. But how do you make a boolean in the script. I cant find it anywhere.
#451
OK thanks for the help. But i cant understand one thing. I have a global varieble  and i imported it into 2 rooms.Now as you enter the first room it sets the int to 1.And in room 2 there is a script like this:

if (watever==1)
{ objecton (1); }

but it never seems to work .The object just stajs the same.Do i have to use a command that exports the int from room1 to room2?
#452
I just told him to read the question cos thats not what i wanted thats all. And there wasnt anything that said do not hot link on legend of mi.I removed
a gif so its smaller.
#453
Did you even read my question, i have a problem using it in an inventory item.
#454
Import int photo;

if (photo==0) {
Ã,  Displayspeech ('I have a probelm with cursing.');
}
if (photo==1) {
Ã,  Displayspeech ('I also have a problem with cursing.');
}

I tried this script in an inventry object and it wont let me import the integer so the script wont work. How can i do this in an inventry object?
Ã, 
#455
Oh sorry im quite the lazy ass.What happens is i have a problem, i post it and then before you answer it i fix it. ;D
#456
Hey can you make a character play a view? Not a flik. Whats the code for it?
#457
Ok im getting the hang of variables. I was wondering did anyone ever produce a commercial game with this programm, cos i think it is possible. They should do a cd, named "The advantures return!" (sorry about the spelling) and put the best game donw by this programm in it. good idea huh but i think its a bit complicated to publish a game. With the display speech , you can show how many mesasges you want?
#458
Hey thanks for all you help i really appritiate it. Im sort of a noob so i do need some help cos im making quite a complicated game for a first one. I know variables are very usefull but i dont know how to use them. Could you point to something that will help me or just tell me yourself? Thanks!  ;D
#459
function dialog_request(int value) {

Ã,  Ã, if (value==1)

Ã,  Ã,  Ã,  if (character[GetPlayerCharacter(2)].inv[1] > 0) {
Ã,  Ã,  Ã,  Ã,  Ã, SetDialogOption (topic, 0, 7);
Ã,  Ã,  Ã,  }

Ã,  Ã, }
}

I wrote it like that and its saying there is something wrong with the get playercharacter command. Whats wrong?

Edit: how do ise game.bgspeech_stay_on_display ?
SMF spam blocked by CleanTalk