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Messages - Etcher Squared Games

#121
General Discussion / Re: Dr Who.
Sun 27/03/2005 04:18:13
wow, i'm a Dr. Who fan and I didn't know of this????

I looked at IMDB.com but didn't find a reference to this new Dr. Who.

Is it only on in the UK?
Who is the new doctor?
#122
it's a bit complicated.

I have objects in my room that can range from the entire 0 - 100 percent transparency.

I want a cursor such that items that are still 75+ transparency to move to 75% trans.  It would look cool if it was only parts of the object that is within say 10 pixels of the cursor.
#123
I'm fairly sure this has been asked before, but I couldn't find the right words to search for.  So, my apologies up front if this exists in the board.  Just point me to threads if they exist on this question...

I would like to show only parts of an object.  Sort of a "flashlight" affect... I only know how to show all or none of an object.

thanks
#124
Yeah I was already thinking about the slowness of the fade-in...
I'll work on speeding it up, no problem.Ã,  I guess I've not noticed because I know where everything isÃ,  ;) :P

I'll change the style work on the bug and provide an update sometime next week.

As for the music, no not me.Ã,  I don't have it in front of me, but I think the guy goes by "Leap Frog Productions"
(my apologies if that isn't right, I'll edit if I find it isn't)

(edit...)
I've posted a new zip file with some changes...
1. You start with a tuning fork....try it out
2. When you aren't near an object, the touch cursor is a hand and a closed eye
3. when you are close but not ON an object, the touch cursor is a hand with a question mark
4. when you are on an object the touch cursor is a hand with an eyeball
5. as you mouse over an object the object comes into view (twice as fast now) and when the outline is 100% solid it automatically becomes color solid (4 times as fast) , no clicking needed

please try this and let me know
#125
DEMO available.

See the link in my original posting for the zip file.
Main game still needs work.
But it's to a point that if people would like to play and give feedback and find any problems, please do so.

If you play the game and have NO IDEA what to do...
Spoiler

One of the main points of the game is discovery.
Using the "touch" icon, move the mouse around slowly.
If you hover over an item, it will slowly come into view.
Once the outlined item is 100% in view (about 3 seconds), then you can click on it and make it permanently solid.Ã,  Then you are able to further interact with it.
[close]
#127
Oh I've seen the doc.  Surgery is a LAST CHOICE thing.  I just wanted to know who here has had it and if it worked well.

The UPPP has so much mixed literature about it on how well it works.  I have yet to see anything from someone who's had the "Standford Procedure".

anyone?  ;D
#128
Greetings fellow gamers.
My name is Bryan, and I have Sleep apnea.

(crowd: "hello Bryan")

Anyway, I'm just curious who all out there has it too?
I've known that I have it for about a year now and have a cpap machine set to 13.Ã,  Recently, it has not been working well for me.Ã,  I just this past week switch to an apap machine set to avg 7, max 20.

So far, things still aren't looking good.
I was also wondering if anyone has had any surgeries for their sleep apnea, which surgery, and how well has it worked for you?

Any response is appreciated,
thank you




#129
Quote from: Radiant on Wed 09/03/2005 08:06:46
Vivendi holds all rights to the series, and as such, making the third game would be a breach of copyright, and is therefore vulnerable to legal action. Caveat emptor.

ok, so I have a question:
So, what type of games or items in games could produce legal action?
As you say, if someone makes a manhunter 3 on here, even if not for profit, could they get sued?  Or does it matter if a series has been abandoned or not?  What about using ideas from games (I see a lot of games referencing the Monkey Island series).

#130
First, before anyone says anything, Scummbuddy gave me permission to resubmit this so that it can become a beginners FAQ item.Ã,  Scummbuddy deleted the thread thinking I wouldn't want it on the board anymore.

My problem was this:
GetObjectAt was not working as expected because objects would activate higher than expected, but the bottom of the object would NOT trigger the GetObjectAt function.

The solution:
As embarassing as it is, the solution was: my hotspot on the cursor was not exactly where I expected it.Ã,  It was, of course, offset a few pixels too low.Ã,  Once I reset it, it was all good.
#131
Wow, wasn't expecting this kinda response. I sure hope I don't disappoint.

In regards to smell.
Spoiler

Sense of smell is in the game, but weak, I'm trying to rework a few things to incorporate that more.Ã,  Otherwise there is no specific puzzle yet that requires smell.
[close]

(edit)Ã,  I just realized in my first post I mentioned touched twice (as touch and feel...oops...
I bet that's why you asked about smell, anyway, I fixed the first post and
Spoiler

I've come up with a few ideas on using smell, but they are NOT required to end the game, but they lead into the 2nd game if I ever make it.
[close]


In regards to the other senses:
Spoiler

Taste, touch, listen are all used at least once in the game to finish a puzzle.
[close]

Do keep in mind this game is short and that I am working by myself again, so graphics aren't 100% (everyone remember Sierra Quest 1?)

But if things go well with this game I can always do a part II.Ã,  ;D

#132
Greetings, after a long absense, Etcher Squared Games is proud to present its 2nd game:Ã,  "Into The Light".

Required Description:
You play the part of Tim, a regular average guy.Ã,  You have been locked inside a room and you need to get out before harm comes to you. (Yes this is a "get yourself out of a single room game")Ã,  How did you get there?Ã,  Well, you accidentally witnessed a murder and the thug grabbed you, knocked you out, and you awoke in a strange place.

What's the catch?
Tim is blind.Ã,  You must count on your other senses to help you get your freedom.Ã,  Feel, taste, touch [er..smell I mean], and listen to your surroundings to find a way out.

Required Screenshots and downloadable zip:
http://www.geocities.com/etchersquaredgames/itl/

You will notice some of these screenshots look rather bare.Ã,  That is on purpose.Ã,  One pic is of an empty room.Ã,  Trust me, there is stuff in there.Ã,  That's just how you perceive the room at first until you start to look around.Ã,  The main game part itself is close to being finished.Ã,  I just didn't want to show the room after you discovered everything because that would, I feel, ruin a lot of the game.

I have yet to work on the intro basically going through what I just said above.
There will also be a demo/instruction cutscene to show how things work in the game since I'm doing some things a little bit differently from other games I've played on here (AFAIK).

UPDATE 3-1-05
---------------------------------------
Initial posting of game.
Intro - 0%
Demonstration/Instructions - 0%
Main Game - 85%
OVERALL 30%
---------------------------------------


UPDATE 3-9-05
---------------------------------------
Still working on game...
Main Game - 90%
Just modifying initial post, nothing worth bumping thread yet.
Will post when the game is fully playable.
Hope to have that by monday (3-14-05)
OVERALL 33%
---------------------------------------


UPDATE 3-12-05
---------------------------------------
DEMO available - click on the link above for the zip file
The main game isn't quite finished. It still needs some refining, but it's "win-able".
---------------------------------------



UPDATE 3-16-05
---------------------------------------
This project is on hold temporarily.Ã,  I'm still working on it, but it's going to be set aside for about a month.
---------------------------------------


UPDATE 4-5-05
---------------------------------------
Project resumed.
Redoing all code.
---------------------------------------


UPDATE 5-23-05
---------------------------------------
It's coming along still.Ã,  Still working on it.Ã,  Still nothing worth bumping thread over.Ã,  Recoding has been a blessing as I am doing things ways better and the game plays a bit differently than stated below.
Made some corrections to drawings that would make items appear when you were NO WHERE close to them.
If I could sit down for aboutÃ,  6 hours I could have a game that you could beat, but wouldn't be 100% done.Ã,  Once I have that, I'll bump this thread.
---------------------------------------


UPDATE 5-23-05
---------------------------------------
Finally, an update worthy of bumping this thread.Ã,  Details in the latest message.Ã, 
Summary:
The game can be beaten, but it may not be obvious how to do it without the entire game finished, but the path is there.
Changed how "feeling" things worked...details in message.
---------------------------------------

UPDATE 07-07-05
---------------------------------------
This has got to be the longest making of a 1 room game in history.Ã,  (I'm still currently in the middle of moving and selling my house.Ã,  Anyone want a condo on the NE side of Indianapolis?)
Added a LOT more descriptions to actions happening and now give better descriptions.
"No smell" e.g. is now "I can smell anything strange on the bla bla"

Game Portion: 90%
Intro: 35%
---------------------------------------

UPDATE 07-07-05
---------------------------------------
Game is in "alpha" mode.Ã,  Need people to test.
Changed the link. There is now a webpage with pics, download, and a walkthrough.

Game Portion: 95%
Intro: 55%
---------------------------------------

UPDATE 08-26-05
---------------------------------------
Game is 100% done.
Just need some people to BETA test it.
---------------------------------------

#133
Yeah that'd probably be better, and as you said, more like what production companies do.

thanks
#134
I tried finding this, but no luck in help or boards.Ã,  I fear I may not have been using the correct keywords.

What I want to do, is have some files embedded into my game, and once the play beats the game, I want to dump these files on the harddrive.Ã,  These are going to be images that are "behind the scenes" stuff for fun.

This isn't a HAVE TO HAVE in my game, just something I thought I'd throw in.Ã,  If all else fails I can have a link on the net that I give you once you beat the game...

thank you
#135
sorry i don't follow the general board too much...

feel free to delete this thread if you want...just thought I'd try here..
#136
I hope this is the best board for this this it isn't technically "adventure related"

I remember this roller coaster game where like 7 people would rate your ride, ranging from an old woman (the easiest to scare) to a construction worker (hardest to scare)

in between I think there was a child, a nerd, a preacher, etc etc...

I remember seeing this in college so it existed in the 96-99 range.

Anyone know what it is?
#137
I need artists and musicians...

I have several games ideas in mind, so if you would like work beyond my current game idea, I could give you stuff to do.

Current game:
It's another "trapped in room" game, with a "small" twist.

In the main game there's just 1 background, a couple of icons, about 20 objects, 1 main character.

In the intro I'll need like 3 more backgrounds and 4 more characters and a few animations.

As for music, I don't need much just something to keep the player entertained while watching the intro and playing the game.


(this is only my 2nd game so I'm keeping it simple in the mean time)
#138
Greetings
Worm III / Etcher Squred Games here.

My best role is programming the AGS.
My degree is in software, so I kinda know what I'm doing.

I can also help story write and come up with ideas and such.
#139
if someone can tell me how to grab a pic from a program that takes over the screen I can do it.

For somereason PRTSCN isn't grabbing a pic and I can't figure out how to force the game into windowed mode
#140
(First, if this is more of a Tech Forum Question I apologize, it seemed more appropriate here to me.  Otherwise feel free to move this thread.)

There appears to be no way to GetObjectTransparency.  I just wanted to make sure I didn't miss anything in the manual or these boards, but I cannot figure out how to do it. 

What I would like to accomplish is something like this:

repeat_execute()
{
  SetObjectTransparency(ITEM, GetObjectTransparency(ITEM) - 1);
}


I have a way to do it, since I know it's initial transparancy and can keep track of it in a global and edit the global one tick with every cycle.  But that code is getting a bit unclean. 

so basically I am:

repeat_execute()
{
  if (nFoo >= 0)   // as not to set transparency to a negative value
  {
    SetObjectTransparency(ITEM, nFoo);
    nFoo = nFoo - 1;
  }
}
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