Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Etcher Squared Games

#161
I wasn't sure exactly how I was going to do this.

I was thinking the room would have outlines of all the items, giving the player the benefit of the doubt he's searched the room for what's there.

You'd just have to then take the time to look/feel at stuff to get detail on it.

Yes I admit it's an idea that came about since I don't wanna draw it, but it seemed like a doable idea.  I dunno, that's why I posted here :P

Anyway, thanks everyone for the ideas/comments, any more comments are appreciated, thanks...
#162
So, I was trying to think of another project I could do by myself (i.e. not so good graphics), but thought...

Hey, what if I could make a game where graphics were unimportant or unneeded.

Then I thought, well a game about a blind man, where all you see is a black background and white trimming for objects.

The look icon would be a hand+eye because you'd have to feel the item to look at it.

You'd have to learn to tell people apart from the color of their speech (representing different voices e.g.)....

Just something like that.

What do people think?
#163
Several things here.....

I thought about a game where Roberta and Ken meet, but in game I she's "Roberta Williams", therefore already married, but I guess I could do a prequel.

As for your backspin site..I'll check it out and submit it.
I didn't read it right now since I'm at work, but is this something Roberta Williams herself would see?  That'd be crazy if she saw it.

If I did another game I'd desparatly would need someone to do the animation (unless you people actually ENJOYED my graphical style)..

while I'm on it.  I have another SOLO project idea (it's not a "IN Love" or "Sierra Quest" game), but I'm curious what people would think about it.  Which board is most appropriate for that?

Anyway, thanks again for those people backing up my game.

AGAIN FOR THOSE CURIOUS ABOUT THE TITLE...
Look up
"Shakespeare in Love"
and
"George Lucas in Love"

the first one is a real movie, the 2nd is a parady

both deal with the named person trying to come up with ideas and using "real life" to build their famous work....

I can now see why people get so testy around here about reading posts/rules....apparently a lot of people DON'T just read  :P

#164
redrum and matzyboy, thank you much for the back up...

if anyone is interested in statistics here goes:

programming time: 12 hours
drawing time:  5 hours
concept design: 5 minutes  :P

I also noticed my game has had enough votes to show a percentage and I'm at 40%.  I'm rather proud I got THAT high.

2nd game is in scripting stages, but I won't be able to post an annoucement till probably close to end of year.  My brother and I want everything on paper and finalize before we start anything, so it may be a while.  I sure hope I don't disapoint on it.
#165
Scripting aside, any AGS specific conventions?
Or scripting conventions that are AGS specific?

I was wanting coding pratices, but I was also looking into things like:

a good order to build the game
how to structure your game as you build it
etc etc...
#166
So, I managed to get through my first game without any major problems.  Going back to it already I see that there are a few things I was I had done differently.

So, I did some searches and really found nothing on Design, standards, or conventions.

Plenty on tutorials, but nothing on a "best way how to" sorta thing.

And I'm sure the veterans here have come up with a way to do stuff.

So, have I missed such a webpage or perhaps we could just add to this thread a discussion about good general practices for current and future noobs.

(Please feel free to move this thread if beginners tech isn't quite the best place for this.  It seems like the best place to me at time of writing)

#167
I was doing a cutscene so the way I was doing it at the time was:

action
rundialog
action
rundialog
action
etc etc

well in order to get the run dialog to go I had to end the script.

Then to work around it I would use the run-script option

Now I just recently discovered the DisplaySpeech function that would have made all this happen in only 1 script.

But all I can say is it just would be nice to be able to run 4+ scripts if the need ever came about..

thanks for checking into it
#168
Quote from: redruM on Sun 29/08/2004 14:45:22
Ah, after reading the synopsis of the film it all makes sense. In that case, forget what I said. And maybe you could present us with some more "in love" games... ;)

oh, you people want MORE?  wow, i feel loved
#169
I found it entertaining, good job
#170
Quote from: redruM on Sun 29/08/2004 11:17:00
But, I HAVE to say this - "creative liberties" aside, of those four series, the only one Roberta Williams designed was King's Quest. ;)

Yeah and I highly doubt George Lucas got his idea for Jabba the Hut from a fat guy in a park who happened to laugh the same way.

I just recently discovered that "George Lucas in love" isn't available for download for free (at least I couldn't find one).  But there have been plenty of synopsises (sp?) online at least to help people understand my title.

But anyway, who knows, maybe someday I'll make Sierra Quest 2: The Search for Programmers (j/k)
#171
I think I have had enough comments to call the game good.
No one found any bugs.Ã,  Just style suggestions.Ã,  I've changed what I could.

But here it is, my training project is released:

http://www.etcher2games.com/SierraQuest1/



I also want to pose a question.Ã,  The Completed Game Anouncement rules suggested to post the game in the Games Main page.Ã,  I remember reading NOT to post your first training game, but I can't find it.Ã,  Is it OK now?Ã, 

Either way.Ã,  If people find this game amusing enough to post it on there, let me know and I will.Ã,  Otherwise I won't until I'm told/suggested to by AGS higher ups.
#172
hmmm
I thought more people would get it...

Ok, here it is.

Do a search on the web for a movie called
"Shakespeare in Love"

now do a search on a film students project called
"George Lucas in Love"

then you'll understand
#173
I know you said private message, but I want to post it here...

Yes, I drew this in mspaint (then psp).

Yes, the graphics aren't the best.  I know that.

I just wanted to learn the engine.  For future projects I've got some  people who are going to draw for me.  But I will definatly keep you in mind if I need something in the future.

Thank you :)
#174
I mentioned this in the beginners troubleshooting thread, but it seems appropriate here...

I'm thinking this is a bug, but if someone can confirm that'd be nice.

Create some type of event, something simple like looking at a hotspot.

Under that, create, say, 7 runscript actions.
each runscript just does a display of a different # or letter
(let's just say "1" for the first script..."2" for 2nd...etc etc)

now the pattern I've noticed, it is will only run actions # 1 and 2 and the last one.Ã,  So, in the example above, you'd see a display of 1, then 2, then 7

make your event run 10 scripts, you'll just see 1, then 2 then 10....

#175
thanks, I've been programming in DELPHI too long...
I was trying
"and he said, ""no no no"""


etc etc
I completly forgot the c++ syntax
#176
So, how does one put a
"
in a Display or in a dialog.Ã,  I couldn't find how to do something like that anywhere.
#177
The only other place I change IN_MIDDLE is when I start the game I init all my variables....

but as you say, a3 and b3 should still display...

did you notice my 2nd post?  how it seems to always skip the 3rd to 2ndtolast actions for an event?

so it's more than just my global variables I've got going...

I got around the problem for now by having only 2 scripts


the first one does the same as the 1st post I made...
but the first dialog I run (which I think was #10)
the last thing it does it
run-script 1000
stop

so script 1000 is then my script #2
then I bounce back and forth between dialogs and run-scripts

then all that completes then my action #2 runs which closes out the cutscene and stuff like that and all is good

I guess AGS simply has a 3 action limit on hotspot and character events
#178
Oh, I just saw in the rules that I am allowed to bump this thread, so here you go.

I'm done coding and have run through the game to death myself.

I would appreciate more eyes to look at it though.

The first main posting has the information to where to get it.

I'm hoping the AGS community and my programmer co-workers will help debug this for me.

I would like to call this an official release on Aug 31, so call this beta mode right now.

thank you for playing my first training game in advance...

#179
Sierra Quest 1: Roberta In Love
will be released August 31, 2004
I have completed coding and am in testing and will be calling for testers on here.

this is my first game and was just a learning project...I had fun
#180
hmmm

is this a known bug of any sort?

I tried this.
I hooked into the interact of that character
I added 6 run script actions
each runs
Display("1");

(with the number corresponding to the script #)


I see 1 then 2 then 6   As I add more I see
1 then 2 then total # of scripts


it is automatically skipping 3 through total - 1


is anyone else seeing this?  and if so, how do I get around this?
SMF spam blocked by CleanTalk