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Messages - Etcher Squared Games

#21
I'd honestly be playing more games myself, but ever since I've found AGS I've had more fun MAKING games than playing them...

yeah my game habit has gone down quite a bit. Ã, AGS is a great hobby
#22
The wait(1) is all I needed.

Sorry about the delayed reply.  I knew the function was getting called because I put a display before and after.....

thank you
#23
The Rumpus Room / Re: The MSPaint game
Sun 04/06/2006 03:03:58



Next:
CJ realizing he lost all the code for AGS.
#24
I've gotten some ideas searching through the help and the forums as to what is going on, but I can't get this to work.

Here is what I'm doing.Ã,  I set a timer and when the timer goes off, which I check in repeat_execute (not the always version) then I run another function.Ã,  The first thing it does is turn off the GUI that may be showing then do other stuff.

But, the GUI is NOT turning off.Ã,  My guess from reading other threads is that it has to do with Gui.visible = false is one of those things that don't take affect until after the current script is done running...


here's my RE
Code: ags

#sectionstart repeatedly_executeÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function repeatedly_execute() {
Ã,  // put anything you want to happen every game cycle here

Ã,  if (!time_test)
Ã,  Ã,  return;

Ã,  time_tick++;
Ã,  if (time_tick > time_max) 
Ã,  Ã,  ActionPerformed(atFail, "", null, -1, null, null);
Ã,  Ã,  
}



Here's the direct function in question
Code: ags

function ActionPerformed(ScriptActionType action, String dialog, Region* regionWalked, int actionDone, Character* invOnChar, InventoryItem* invItem)
{
Ã,  gMyinv.Visible = false;
Ã,  bool itemPassed = (DidItemPass(action, dialog, regionWalked, actionDone, invOnChar, invItem) == 0);

Ã,  if (itemPassed)
Ã,  {
Ã,  Ã,  RunItem();
Ã,  }
Ã,  else 
Ã,  {
Ã,  Ã,  Display(Script[_line].directorYell);
Ã,  Ã,  RestartGame();
Ã,  }
}


So, how do I get the GUI to hide when I want it to?

thank you
#25
The Rumpus Room / Re: The MSPaint game
Sat 03/06/2006 03:09:54


ok let me explain...
I forget what they are called, but I had a book of like "word puzzles"

example:

stand
do you


is "do you understand"...

so "Laughs out loud"
So the word laugh is outside of loud...

Next:
Ronald McDonalds dark secret

#26
General Discussion / Re: .naming a song
Wed 17/05/2006 01:05:04
I don't want to miss a thing
Aerosmith

?????
#27
General Discussion / Re: Wii
Sat 29/04/2006 04:26:25
My quicky 2 cents...

I've been loyal Nintendo since 1984.
I only own a PS2 because I got a nice tax return in 2005.

I'm not saying that Nintendo is the best system ever...I'm just a very loyal person.

When Dolphin was coming out...I was excited...then I heard they changed the name to "GameCube".  I honestly thought this was a DUMB name.  Even for a few months after getting the GameCube, I still referred to it as Dolphin.

But the name grew on me.   Made sense too, it's a ....cube....

Wii though....I dunno right now....a bit strange.  I was looking forward to a Revolution.
But my point is...it's the same thing happening again...but Wii is almost...too simple...if given the task to name the Revolution...
*thinks for a second*

Nintendo XP...j/k

I can't think of anything at the moment, but whatever...it's the new Nintendo, so long as the games are cool, I'm happy.


#28
The Rumpus Room / Re: AGS Questionaire!
Sun 23/04/2006 01:01:40
Name:real - Bryan, on here - Worm III, originally on here Ã, EtcherSquaredGames

Age:
28 (29 in 1 week)

Female/male:
male

1. How long have you been involved in the AGS community?
July 2004 is when I made my first training game

2. Why did you get involved in AGS?
Well, the whole adventure game genre was dead to me. Ã, Lucas arts and Sierra no longer made these sorts of games and companies like "the adventure company" or who ever they are called made really horrible games. Ã, I sought out a place pretty much like this. Ã, I found the AGS site first and then later on found the other one whose name eludes me at the moment (the one with the more complicated scripting). Ã, I found the games were better than the "professional" ones today. Ã, 

3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
Free is always good. Ã, If people had to pay, that always keeps people away. Ã, But if it were cheap (like $5) then it might be ok, but I prefer that CJ keep it free *wink wink*.

4. How big a part does the AGS community play in your life?
It terms of a hobby, it's a big part. Ã, Personally I've fallen into the pattern of 1 game a year, but I lurk on the boards and read a lot, but don't post that often myself (trying to get back in which is why I'm doing this survey). Ã, I tell a lot of people about how I make freeware games and it's amazing how I get these big bright eyes and like "Oh really wow, what have you made?" Ã, But they never have heard of any (either) of my games so far. Ã, But it's still a great conversation piece.

5. Have you been involved in making any games using AGS? You may list them if you want
Free publicity is always good. Ã, "Sierra Quest 1: Roberta in Love" and "Into the Light" are the two official games I've made. Ã, I'll be announcing "Scene 1 Take 1" once Zyn gets me artwork (hint hint zyn...j/k no hurry). Ã, I also got paid to create a tutorial about AGS for a place called "Cyber Camps". Ã, I created a short stupid little game called "Stickman" (because I actually can't draw...) and wrote up a tutorial geared for 8-12 year olds on making their own game. Ã, The people were actually impressed with what I created. Ã, 

6. Answer these questions if you have been involved in making AGS games:


a. Were you interested in game design/programming before you started using AGS?
All my life. Ã, I played my parent's "Pong" game when I first saw it, went to Atari 2600, then Nintendo, then Super Nintendo, etc etc. Ã, And have always wanted to create my own all my life. Ã, I've wanted to work for Nintendo and back in the day, Sierra. Ã, Unfortunatly, Sierra doesn't really do this anymore, but oh well. Ã, This keeps me happy.

b. If no, do you feel that you would have got into game design without AGS?



c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
...just AGS

d. Has AGS inspired you to try and take up game design professionally?
Again, always a dream, but I definatly don't have the background to ever do it professionally.


7. Do you feel that there is a gender divide in the AGS community?
Seems like it is mostly guys yes, but the woman sure hold their own. Ã, My good friend, Kinoko (creator of "Cirque de Zale" (I hope I spelled that right)), could beat me any day on graphics, story, and design. Ã, 

8. Are you likely to feel differently about a game if you discover it's made by a female? In what way?
The only thing is it would be cool just seeing how a woman thinks through her game. Ã, How they approach things versus a guy. Ã, Otherwise, doesn't make a difference.

9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
Yeah sure, for one, any girl could pretend to be a guy (Frankenstein) if she feels that she'd not get the respect as a woman.

10. Do you feel that there is a difference between the types of games created by males and females?
Not that I have noticed.

11. Any other comments?
One thing on a personal note about the AGS community is how kind they have been to me. Ã, They understand that when "I" do the graphics, that I simply can't draw, and they go easy on me in terms of commenting about that. Ã, Otherwise I get very kind comments and critiques about my games. Ã, I appreciate it very much.
#29
I just discovered a show called "Spellbinder"

Something about kids playing a prank on a teacher and they all get sucked into another universe and the teacher was kinda an idiot bum....
#30
Replies from IMDB:

Was it Red Dwarf?


Could be 'Phoenix Five'.

http://www.imdb.com/title/tt0198205/

nemo mortalium omnibus horis sapit.
#31
I have no idea, but I would highly suggest that you go to www.imdb.com.
They have message boards there, and out all the obscure clues I've given them to try to identify, they've only been stumped once.  And usually someone answers with a correct answer in like 5 minutes....

give that a try.
#32
Here is what I normally look like nowadays...



Here is what a blonde looks like after letting his coworker put burgandy hair dye on...

Oh, AFTER the dye was in and soaking, she mentioned "This is dye meant for people with REALLY black hair..."Ã,  Thus it coming out Strawberry Shortcake PINK!

Now this blonde goes to a professional and says "I want my hair red" and I get

#33
I have an idea for a small game I would like to make, but this time I want the graphics to look good.

All I need is someone or someones to make some backgrounds and sprites.

Really there will only be 1 background.Ã,  It's the dining room/kitchen of a typical house.Ã,  There are 4 main characters: Mom, Dad, Daugther, Son.

There will also be a dog, and a few extra other "minor" characters.
The animations are pretty basic.Ã,  Animations like all the characters sitting, walking, eating, talking while sitting and standing, the dog does some basic dog things, the mom is cooking at one point.

I will also need some icons, cursors, and other simple stuff too.

I don't have the script fully written, but if I can get an artist to do these things for me I can write up the script in a day and all that's needed.Ã, 

If I can get to it, I'll write the script up to hand over to artists.Ã,  But in the mean time it's a low priority since I have no artist.

Please PM if interested.Ã,  I really don't see this taking long.
#34
General Discussion / Re: So long
Mon 20/02/2006 00:50:51
Don't think you and I have gotten to know each other too well, but I think you've perhaps commented on my games...

But on other threads you've always had something very positive and constructive to say.  Definatly one of the more mature members here.  You'll be missed.
#35
2 years ago, I made my first game "Sierra Quest 1: Roberta in Love" and got a LOT of questions about the title.Ã,  I mentioned "George Lucas in Love" but at the time I couldn't find any copies on the net, guessing that it was copywrited and removed from everywhere.Ã, 

On a recent search, I have found it finally and want to pass the humor along to everyone else.

http://video.google.com/videoplay?docid=5058529870025933880&q=george+lucas+in+love
#36
Ok, so he most likely played it at a slow speed and saved state and restored when he messed up.

My question is, can I pull the tricks on my N64 (currently put away) that he did on this emulator (like using the bunny to walk through doors) and the butt trick to go up the infinite stairs and such?
#37
And there was this thread I posted about AGS

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21639.0
#38
The Rumpus Room / Re: The MSPaint game
Sun 22/01/2006 16:59:05


Next:
NES vs SNES vs Genesis vs PS1 vs PS2 vs XBOX vs XBOX360 vs n64 vs Turbo Grafx 16 vs Neo Geo vs Game Cube WWF-like ROYAL RUMBLE!!!!!
#39
The Rumpus Room / Re: The MSPaint game
Fri 20/01/2006 23:02:00



Next:
How does Spot, my one-eyed cat, get back at all the other cats who laugh and call him names?
#40
I'm going to shamefully attempt to put Into The Light into the running.

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=612

Best Programming
Just because of the unique gameplay
Best Music
This would be all ReleaseTheFrogs
Best Short Game
In General...

I was hoping for a category "Best original concept".Ã,  This game would fit there.

;D
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