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Messages - Ethan D

#141
My name is Nathan Carter, I was a con-man, and after eight years of retirement,
I'm bored to death.




That's right, Nathan Carter is officially back.  After attempting to relax for eight years on the coastline he has come to the conclusion that he needs excitement.  This time instead of only looking for a target that he believes is up to something illegal he now wants a challenge.  His goal is to quench his need for excitement and hopefully go on retirement for longer than eight years.

Nathan's first day back on the job:


I, Snake, have edited this post today - May 23, 2011 - to fix this screenshot (it was not showing up). I figured I'd fix it since Arj0n had linked to this in Ethan's new game's thread, The Philanthropist.
The last edit before this was made by Ethan on: October 14, 2009, 01:36:24 pm


I will be adding more screen shots and information as production continues.

Credits:
Art: Snake
Music: Something13


Development:
Story: 100%
Scripting: 30%
Art: 6%
Music and Sounds: 0%

As you can probably tell if you played "A Night to Remember" the artist has changed between games. As was mentioned several lines above,  the new Sprite/Background artist is Snake, and something13 will be doing the music for this game as well.
#142
Also, since you didn't specify whether it is walkableareas or Anywhere the editor will automatically choose WalkableAreas that also could be a problem.
#143
Also make sure that you reset the timer for whenever the player clicks on something in the inventory, otherwise it will close when the timer expires regardless of whether the player is using it.
#144
Search  Region.Lightlevel
#145
I've learned that waiting for motivation to come back doesn't work.  What I do now is once I lose that feeling I wait for a day, if I don't get interested again all by myself then I go to starbucks and work.  Usually I get back into the project pretty quickly, but if I don't I keep working anyway.
#146
I will be posting details on the sequel on September 30th in the games in production section.
#147
I figured it out. I forgot that eNum is a local variable so I had to declare it in the room.  Wow... thanks for all the help, this would have helped greatly with my last game.  Oh well.

Thanks Again!
#148
I'm sorry but how do I do that?

Edit: I have it in the global script.
#149
This is the error report that I get...

Error (line 5): '.FaceDirection' is not a public member of 'Character'. Are you sure you spelt it correctly (remember, capital letters are important)?


#150
Here is what I have in the global script.


enum edir { Left, Right, Up, Down};

function FaceDirection(this Character*, edir dir)
{
  if (dir == Left) this.FaceLocation(this.x - 1, this.y);
  if (dir == Up) this.FaceLocation(this.x, this.y - 1);
  if (dir == Down) this.FaceLocation(this.x, this.y + 1);
  if (dir == Right) this.FaceLocation(this.x + 1,  this.y);
}

As near as I can see this is correct and there are no error reports coming up but I can't use the function in AGS.


#151
I'm not sure how I got through a whole game without ever reading about pointers.  I got a lot of helpful stuff from it but I still don't know how I could apply pointers to this problem.

I'm also not sure if I'm even setting up the function right so far.

function faceup (char)
{
I have no idea what to put here
}

Ugh... I wish I had learned this earlier
#152
I'm sure this is relatively simple but it is my first time writing a function.  I'm trying to write a function to make it easier to make someone face another direction.  I know how I could set it up for one character but I can't figure out how to make a single function be able to work for all characters.  Any ideas?
#153
I'm going to have to say that it will probably be a while for several reasons.

1) I just started college a week ago.
2) The quality will be better and the story longer and more complex
3) I'm upgrading A Night to Remember as well
4) I am not even completely done with writing the script yet for the sequel

Keep in mind though that I am working hard on this and I know a lot more now than I did when I started so it will not take as long to make the sequel.

By the way I appreciate people voting on the games quality as well as commenting on it.
#154
For changing the view of the character in the editor just set the number next to normal view under the properties of the character to the number of the view you want to use.  If you want to change the view in the game then add

cCharacter.ChangeView(3);

in the area of the script that you want to change the view.
#155
Yeah, I really didn't expect to get this much attention for my first game. (Not to say I'm not thrilled  ;D

#156
This is getting annoying... Oh well Ill fix it again. Not sure why it keeps breaking
#157
I love games with parsers in them mainly because it gives an extra dimension to puzzles. 

Whereas original style games. (Games with look, walk, interact, and talk) simplify what puzzles can be done while at the same time making it easier for people to use the game.

So I was thinking of using a parser at some parts of a game where the solution would be to obvious with the normal interface while using a regular interface at most other places.

So what are your thoughts?
#158
Wow, that was extremely helpful, thanks for pointing all the stuff out.  I have decided that I am going to re release the game in the future but first I'm gonna work on the sequel for a while.

Your absolutely right about the plot holes you found. 

Some of the bugs however had been fixed in a previous upload, but as I said I'm going to re release it later so I guess I'll leave the bugs for now and focus on the sequel.

-Thanks!
#159
You can't die... I fixed the bugs that were mentioned about a month ago  but maybe I accidentally linked the game download button to a previous game.
#160
Thanks for letting me know I'll fix it real quick

EDIT:  The problem is fixed for now but if it comes up again let me know.
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