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Messages - Ethan D

#61
Like this Mr. Flibble?


1. Create an object named Cursor.

Code: ags
Under repetedly execute.
{
  if (puzzle)
  {
  Cursor.Graphic = mouse.GetModeGraphic(mouse.Mode);
  Cursor.x = mouse.x;
  Cursor.y = mouse.y;
  Cursor.Visible = true;
  mouse.Visible = false;
  puzzle = false;
  }

  if (mouse.x >= Cursor.X +2)
  {
  Cursor.X += 1;
  mouse.SetPosition(Cursor.X, mouse.y); 
  }

  if (mouse.y <= Cursor.Y -2)
  {
    Cursor.Y-1;
    mouse.SetPosition(mouse.x, Cursor.Y);
  }

  if (mouse.y >= Cursor.Y +2)
  {
    Cursor.Y+1;
    mouse.SetPosition(mouse.x, Cursor.Y);
  }

  if (mouse.x <= Cursor.X -2)
  {
    Cursor.X -1;
    mouse.SetPosition(Cursor.X, mouse.y);
  }
}

I think this would work.....  Although, it may cause jerky movement.  To adjust the sensitivity you would just have to change a few numbers.

I may have overcomplicated it though.

Any thoughts?
#62
Thanks Dualnames.
#63
I looked around and searched a little so forgive me if I overlooked it, but is there a way to change the sensitivity of the mouse from within a games script. 

I.E. Make it so that the player has to move the mouse further in order for the cursor to move the same distance.

I'm hoping there's a simple way to do it but I'm betting it won't be. 

Thanks in advance for all the great help!  ;)
#64
I know a lot of people on these forums aren't liking the adventure games which are coming out but me personally I loved playing And then there were none.  I played it on the Wii, so that may have helped some things and hurt others.

For instance I loved how when opening doors you had to press the button and turn the wii-mote as if you were actually turning a doorknob which felt cool.  On the other hand there's a bit in the game where you have to open a safe and the sensitivity of the Wii-mote turning made it almost impossible to get the numbers in right, which made it more of a game of skill than intelligence.

Then there's the issue of having to walk about 6 miles to get between the two farthest areas with no shortcuts, and the fact that at one point I'm sure that I had at least 50 inventory items with me, which makes things hopelessly confusing.... (Not to mention that a lot of the items had no use except to give things to certain people and they say something that doesn't help in the least.  Without a clue that your supposed to give the item to them.)

I felt like the immersion was great but only so long as I wasn't doing some sort of puzzle that didn't make sense.  For instance pouring milk on a bunch of thorny vines and having a goat miraculously eat all of them. (about 4 feet high of thorns.....)  If however, I was doing a puzzle that to me made some sense in the context of the game then immersion was great.

Anyway, I was wondering what all of your opinions are on the game.
What worked, what didn't, if you even could finish it.  ;)

#65
Quote from: Ascovel on Sat 24/04/2010 15:41:59
I think more often quotations are brought up to add the authority of some famous person to your own belief. In this case it seemed to me a bit ironic that Socrates would probably strongly disagree with his own alleged quote. But I commented on the quote because I wasn't sure how much value you put in the source of these quotations.

Ideally you wouldn't quote someone except for the reason of being unable to say what you want well.    I put no value to the source of a quotation and I would love to have been able to just say the quotation without citing him, but that just wouldn't be right. (Because most quotations are correct...ish.)  If I had found a quote that said the same thing by someone I've never heard of first then I would have used that instead.

Although, the totally honest reason that I did what I did was because it seemed like a good move to get Harg to calm down because it's an poetic way of saying "Listen to what other peoples criticism jerk."  Sadly, it seemed that although it didn't provoke him. (which seems to me to be an accomplishment.) He brushed off what I said  by saying,
'you don't have enough information to be accurate.'  In interest of not hijacking this thread to talk about how much everyone dislikes harg, I'd ask that no one responds to this second paragraph.  ;)

#66
Quote from: Ali on Sat 24/04/2010 12:55:17
As Plato himself said: "Put your faith not in what you read online".

Oh, those philosophers with their distrust of the internet.  ::)

Quote from: Ascovel on Sat 24/04/2010 12:14:16
I'm sorry to say, but it seems like most of these quotes are fakes.

Socrates never wrote down any of his thoughts, as he considered it is not possible to really learn anything from reading - the only way to learn is through live discussion. In consequence, the number of exact quotes from Socrates is close to 0. The quotes at the website might have been spoken by Plato's character of Socrates in Plato's dialogs, but these are no historical accounts and served various philosophical agendas. Anyway, the attribution to the real, historical Socrates and the lack of sources makes the quotes very suspect to say the least.

Huh, I never knew that about Socrates.  Or Plato for that matter.

What historical accounts are there of Socrates then if he didn't write his thoughts down though.  How do you know he considered it impossible to learn anything from reading?  I know that his big thing was the Socratic method he used to teach?  I would think that if some sort of document talked about a philosopher it would probably quote him, although I can't be sure.

Although, ultimately I don't think that it matters much whether it's real or not mainly because a quotation is usually just a way to put something into words better than what you can, and the quotes on the site are pretty good.
#67
Quote from: Ascovel on Fri 23/04/2010 23:09:36
Hey Ethan, could you tell where did you take that quote from?

Well, I found it at:
http://thinkexist.com/quotes/socrates/4.html

I'm not sure where that quote is actually from though.   ;)
#68
Quote from: Harg1 on Fri 23/04/2010 22:33:57
Who is behaving like child now?

ahhhhhhhh..... you?

Let's see if I can steer this in a productive direction.

To my knowledge when searching for games on AGS you can't sort by user rating, which many people seem to think is more useful. I would agree with this but then the user rating doesn't usually differ much from the panel rating.  I mean ANTR got 2 cups and is at like 60% overall enjoyment,  Seems about even.  Anyway, I think it would be nice to be able to sort by user ratings as well. 

Heres a quote for you Harg:

“Employ your time in improving yourself by other men's writings so that you shall come easily by what others have labored hard for”
-Socrates

Me personally, I enjoy getting negative reviews.  Not to say that I don't like being told someone liked my game, but when someone says 'it was fun' it helps me quite a bit less than.  'I hated the game because of... x,y and z'  If you don't think that anyone else's opinion matters then the fact is that you will not improve much.  I wish you luck though.

And at risk of continuing this argument I have another quote in my signature.   ;)
#69
AGS Games in Production / Re: AGS Footballer
Sun 18/04/2010 15:16:13
Quote from: Dualnames link=topic=40639.msg537275#msg537275
You have a cameo. You couldn't stop Ethan from scoring two goals against me! And my defense was like perfect. Gilbet, SSH, Garage, I mean gods!

That's cause I got skills man.   8)
#70
Critics' Lounge / Re: Hallway (New lighting)
Sun 11/04/2010 06:05:53
Wow, that looks nice. 

Although, I chose where I want the light for a reason.... so....
[justkidding]Can you do it again that way?  ;D [/just kidding]

Really though, I am curious how you pulled of the lighting so nicely.  If it wouldn't bother you too much would you mind summarizing it? The way I did the lighting was to just take the color of the lightbulb and then darken it as it went out only to the point where the light cuts out, and of course adjust the opacity a touch, and it doesn't look very smooth at all.  Although, it looks better than my first attempt obviously.

If you don't have the time to impart your wisdom upon me then I suppose I can try and figure it out myself.   ::)

I have a question for you all though.

For this room what I am going to have happen is that you are in a room beneath this one at first and the door to this room is open.  If you are standing straight in front of the doorway you can only see out into the hallway but if you stand to the right of the doorway near it then you see everything on the left side of the room and the same vice versa.

So!  If this is the case, is the lack of stuff on the wall a problem.  I'll go ahead and ruin something for the game here. There are two men standing on the left side of the room so either side will have things on them.

As always, I love the helpful comments and tips you all give here, I would probably still be on out of perspective stick figures without you!  [cheesysmile];D[/cheesysmile]

#71
Critics' Lounge / Re: Sprite Critiquing
Thu 08/04/2010 01:28:32
Here are a few improvements. (I think) ;)


Also, I noticed that the shading you used was pillow shading with the outside being darkest and getting brighter as it goes in, which looks ok with characters but then the light source doesn't look quite right.(or so I've been told.)  But then I don't have much experience with characters so feel free to disregard that bit!

-Welcome to the forums!
#72
Critics' Lounge / Re: Hallway (New lighting)
Wed 07/04/2010 18:49:56
Quote from: Captain Ricco on Wed 07/04/2010 18:35:53
it doens looks do dark now, maybe you could make the lamp flick in and out, because that lamp looks like is working on low power or something, that would give a nice effect

I like the way you think,  I'll definitely try that.

#73
Critics' Lounge / Re: MAGS entry fail
Tue 06/04/2010 20:44:33
Quote from: Domithan on Tue 06/04/2010 20:34:08
Do you plan on making some sort of horror game with this? Looks like it would be REALLY fun in that kind of setting :D

Sort of...  It's not exactly a horror game.  At the point where the player is in this room he should be scared for his life though.  The player actually is going to enter this room from the bottom of the screen and is for (reasons I won't say) restricted to going only downstairs, not down the left hallway.

Thanks! :)

BTW: Now that you all know that you enter from below this room don't worry that there is no door there I have an idea for what I'm going to do.
#74
Critics' Lounge / Re: MAGS entry fail
Tue 06/04/2010 20:10:25
Alright!  I made some huge changes to this thing.  I was having a bunch of trouble figuring out blurring, lighting, and such but I've learned a whole bunch of tricks now.

Possibly to dark version:
Edit: I looked at this one on another computer and it is definitely too dark. (For some reason my laptop makes things brighter...)




Lighter version:


I want to thank Ben304 for his awesome guide for background drawing I found some really useful stuff in there!  :D

Anyway, I made a whole bunch of changes.  
-1-point perspective.
-Made shadows much darker to emphasize the light. (I think it may be too dark at this point though.....
-Add light from the window. (Although, I'm not sure if it is right....)
-Changed how the light fell from the light(Which may still be wrong.)
-Took out the door on the left.

Thanks to everyone for the comments so far and I'd love more criticism if your willing!  ;)

Thanks in advance!

P.S.  Here is the original so you don't have to scroll up a bunch to compare!

#75
Yes! That's it.  Sadly it doesn't seem as good as I remember it being and the interface is clunky. (go figure.) I guess anything entertains a 6 year old.  ::) Thanks so much for the help abstauber I appreciate it!
#76
Hey, I just remembered an adventure game that I played when I was about 6 years old that I can't seem to find...

All I remember about it is that there was one puzzle that you had to throw a piece of meat past a dog so it wouldn't kill you but if you ever went back to where the dog was after passing it once it would kill you.  I recall the game being pretty frightening but then I was 6 so for all I know it could have been a comedy game.  I'm 19 so the game would be about 13 years old assuming that I'm right on the age I was when I played it.

Also, it was pretty low-res as far as I can recall.

Thanks!!
#77
I answered your question.

Quote from: Ethan Damschroder on Mon 15/03/2010 20:02:14
Nathan needs to take a closer look at the indentation first.

If you want more information then read below:

Spoiler

Have Nathan look at the indentation first with the look interaction then use the cane that is with the boxes on the indentation.  if you can't find the cane then take the diagrams from Thomas' bedroom first then interact with the boxes. 
[close]
#78
Critics' Lounge / Re: MAGS entry fail
Sun 21/03/2010 03:00:07
Hey, thanks for all of the feedback everyone. It's helpful as always.

ProgZmax:  Thanks for those pictures they have helped, as well as the advice

Khris:  I was thinking that it would be fine to have two different vanishing points but now that you mention it, it does look off.  *sigh* thanks for pointing that out though! ;)

I guess I'm off to totally redesign this background, oh well!
It will probably be a few days before I get anything up but we'll see.  :P
#79
Critics' Lounge / Re: MAGS entry fail
Fri 19/03/2010 04:23:14
Quote from: Grim on Fri 19/03/2010 04:09:51
It's pretty good. What it needs now is deeper shadows and more highlights. Contrast please!:)

Should the deeper shadows be cut off as cleanly as the edge of the lighting is here?  Or should I use a gradient from photoshop? (I'm assuming the answer to that one is no.)  I'm assuming that darkening every pixel by hand is the incorrect way to do it too though.  :)
#80
Critics' Lounge / Hallway (New lighting)
Fri 19/03/2010 03:44:28
Well, this was initially going to be for an MAGS game but there are about 8 backgrounds that i would have needed and I lost focus on this project and soon enough it was a week until deadline. (March 25th)  I still want to make this game however, and now that I have more than a month I want to make sure the art is better.

It is in 640x400 mainly because I've started drawing in pencil and the further I shrink it down the harder it is to clean up the lines cause everything gets blurred.

Here it is:


A few things I want to say before people tell me that the lines are not all straight and the door frames are slightly uneven.

The house is supposed to look like a run down cheap house that was not built by that great of architects. thus some things come out badly. (although, some things look worse than I intended them to)

At this point I'm mainly concerned with lighting.  I like the way it looks but it almost feels unrealistic to me.

I'd love to know what you all think!

As always, thanks for your time and help!  :)
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