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Messages - Evil

#1241
Maybe its just me but the cue chalk looks unsquare. The rest looks amazing, but the cue chalk and the ball renderings would make me question buying it.
#1242
I dunno, m0ds has a pencil penis. That could poke an eye out.
#1243
Oh man, I laughed so hard at those videos, yet I was terribly grossed out by m0ds puting his hand in his pants. I cant wait to see more!
#1244
Quote from: QuantumRich on Tue 31/08/2004 13:31:39
I think implementing back/forward buttons would be impossible to do. If not, tell me how and I'll give it a shot. Otherwise, it's OK then?

You could set the talk as a text rather then a talk itself. Then just run the talk animation. I think that would work but I dont know enough about AGS.
#1245
My father has mutliple personalities. They're more of voices in his head but they talk out loud. One time I remember walking into a room where he was talking to himself and he bumped into me then shut the light off. He had no idea I was even in the room.
#1246
I'm glad Microsoft is getting around to fixing XP, because thats pretty much what it is. The "features" look nice, but the title bars make me want to vomit, along with Sylpher.
#1247
Wow, its turning out great. What might be helpful would be some next/back arrows at the bottom. If someone were to miss a part then you could push the back button and have the text repeated, or continue to the next segment. Another thing that may be cool would be to have more 'player' interaction. Like when CJ first walks infront of the mirror. It could be like "Now, click on the right secton of the room to see what happens if..." And the player would have the walk button and would click the other side of the room and CJ would walk to a pre-set point.
#1248
Quote from: Dark of Night on Sun 29/08/2004 03:37:52
This took me forever to draw over with NeoPaint. I do have Photoshop, but i don't know how to use it.

I have teh lips of the woman! :D
#1249
Well, when I thought of the mini-demos I thought the rooms would look like this...



I dunno, something really simple.
#1250
Critics' Lounge / Re: Web design
Mon 30/08/2004 01:38:11
Well, the design aspect is good, but blurry. The whole color scheme is a bit 'n00bish'. Black and red are way over used. I would change the red to a different color.

As Albert said, the title text is sloppy. In all it looks rushed.
#1251
I've played it for 10 minutes and I still cant get it with the hints.
#1252
I see I'm not the only one who learned from Eggie's tutorial. :)
#1253
General Discussion / Re: Greatest song ever?
Fri 27/08/2004 01:16:03
I am totally cranking this baby when I drive.
#1254
This has happened to me before. I had a spew of viruses afterwards that sneaked in durring the download that I still cant get rid of. I found that restarting my computer gradually made my computer faster then it was after the download.
#1255
Quote from: MrColossal on Thu 26/08/2004 19:55:06
And since those fears were unfounded, so are these fears.

Not necessarily. I dont recall a bunch of people signing up just to ask "Will AGS ever be on windows?". I admit I was a newbie at the time, but still, the number was not close the the number now. And with over 2000 members these posts are ever reacouring.

Sorry about hastling the 3D aspect again.
#1256
Well, I'm sure someone would kindly make CJ sprites if nobody already has them. And then there always is Roger for other characters, like AGS fighting. Sprites you could easily ask anybody for, even myself.
#1257
I think it would be a lot more helpful if you made a game. Something like the AGS show but where chris walks around and explains how the codes work. IMO...

"Hello, I'm AGS's Chris Jones. I'm here today to explain how to use mirrors in your game. *CJ walks to mirror and reflection is casted**. This is a very useful code. You see when the character walks infront of the mirror the X thing messes the other thing, blah blah blah."

He would continue to walk around and show examples of how it is used, like puddles, mirrors, shiney objects, etc. Then include the code into the folder, and the kids will go wild and rejoice! Yay!
#1258
Critics' Lounge / Re: C&C This Engine Room
Fri 27/08/2004 00:41:57
It looks good. Removing the double pixels on the pipes would make the image look much cleaner. The only serious issue witht the image is the cast shadow from the generators. They dont correspond with the lights above.
#1259
Critics' Lounge / Re: image comments
Thu 26/08/2004 00:40:52
Ahhh, where would we be without Loominous?
#1260
People need to stop being lazy and just use images like the rest of us. And even so, if we did have a plugin, with all these new programs, we would have to update file type compatability all the time. Its just stupid in general.
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