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Messages - Evil

#141
I should have an entry in soon. I've got it all written, I just have to record it. Hooray for deadline extensions!   \ ^_^ /
#142
The hand and gun right by his face is confusing. I'd have him hold is arm out to his right rather than in front of him. Or maybe across his chest to his left shoulder, if you're trying to go for an in action look.
#143
Kind of long, don't you think? Looks alright. Stove perspective is off. Microwave is too detailed compared to everything else. Doors, fridge, stove, phone, floor board all look very cool, but don't match the counters and the cabinets. Backsplash/tile looks the most misplaced.
#144
Shirt looks better. Shading is nice. The sweater has too many colors though. I'm kind of regretting telling you to lower the contrast of the pants. I guess I meant that the middle tone was too light compared to the dark outline.

The grey of the boots should be darker or maybe a white so the boots look glossy. Changing the black to a dark grey would make the boots stand out less too.
#145
I laughed my ass off when I saw CJ's photo with Bluecup over Jess's crack.
#146
Well, the shading doesn't give a good sense of where the light source is. The arms look lit from the top, but the pants look lit from the front. The dark color of the pant outline is too dark or green. White shirt stands out too much. Grey or a tan from the pant would work better.
#147
Quote from: auriond on Thu 14/08/2008 00:06:12
If it's a background, I think there's a limit of 5 frames (at least for AGS 2.72).

The reason I suggested blurring is that the animated backgrounds don't look very sharp because of the static-y effect. You could soften the blurring, but I think sharp images interspersed with blurry animated images would be quite distracting in a game.

Unless, of course, the backgrounds were meant for a first person perspective, in which case definitely go for the sharp versions. I agree that it has a lot more impact.

Well, if it looks bad at 5 frames, why even use it? Upload them as a sprite, have it animate, and layer everything else on top.

The street animation looks a little smoother with the transparent trees, but the road lines are blurred into one so now the cracks look repeating. I think if you go back to the old street but with the new tress it'll look better.

New black and white one looks great, not a fan of the one's with the new filter. Doesn't feel right. Just looks like HL2 on a crappy TV.

Also, are these first person? I just assumed they were.
#148
I've been cooking up something this afternoon. It's sort of a stretch for the Festival rule, but it's definitely not rock'n'roll. Hopefully I get around to finishing something other than a melody.

Radiowaves: That link rocks my world. A fantastic website. Thanks!

PS: RapidShare sucks. I can only download one rar at a time :(
#149
It's always great to read an article about yourself that you didn't know about.

Unfortunately, all of the articles written about me are by Phil Reed and how he wants to pull down my pajamas.
#150
I enjoy the specials on NatGeo and Discovery about secluded tribes that have weird rituals and events and things. And I love hearing about sports and games that people enjoy in other countries. Not sure how a website would work. Maybe like a wiki style with info and rules. Videos would be great too, but not sure how you would get some of them.
#151
I'd have to agree with S that the blurring doesn't work for this style. The clouds and stuff look better, but when you lose that sharp edge on the figures, especially on their faces, you lose impact. A less jagged edge would be nice though.

And about the noise in the animations, I like it, I just think that there needs to be more frames so it doesn't look like 4 frames looping. The static is very drastic so 4 frames won't cut it when trying to make something sort of smooth and "seamless".
#152
I might check this out. Though I worry it will be a lot of "make music that record companies want so you'll make lots of moneys and you can hang out with Pete Wentz and talk about how cool your bangs look."
#153
Critics' Lounge / Re: Space station - Exterior
Mon 11/08/2008 21:39:57
Even though it's space, the perspective is a bit off with the ship. The direction and angle of the ship and station clash. Also, it's hard to give a size comparison. Matching logos is an alright way to do it, but layering will really help.

I dig how the space station is looking, but I think it'd look a little more space stationy and a little less flat building if you put some sections above and below. Even if there's gravity on board, they're going to want to condense space. Maybe they should all look different too.

Yellow thing on the station looks cool, not sure what the one in the background is.

Ship looks good. Some basic shadows will really make it pop and give it a lot of dimension.

Stars look better. Should be more crisp. And the dark void in the middle isn't working for the composition. A big backwards S of brighter stars might pull things together a bit more.
#154
Great entries everyone! MS Paint can be a (MS) pain but you all did awesome work!

In 3rd Place - Paper Carnival - I felt it best fit the style I was working in.

In 2nd Place - Babar - Because his dad also has a sweet mustache

And the winner is - Gilbot! with his portrait of himself eating a cat. Yay half eatted winky cat!
#155
Just a few more hours. I get back from work in about 5 hours, so if you're working on an entry let me know or post it soon!
#156
Critics' Lounge / Re: A lawyer
Mon 11/08/2008 00:59:19
You've mixed two sizes together, which isn't a bad thing, it's just not my taste and not very Indy style. It looks more refined than the lawyer does. Arms look a little short and your waist is a little low.
#157
The dithering on the ground doesn't match visually to me. Maybe just leave them as big chunks of color? If the colors are all very muddy and around the same value it shouldn't look out of place style wise.
#158
I'm not really a fan of the filter, but the idea is right. It's got that big, soft feeling but still really dark and dirty with all of that faux-grain.

I agree with the animation thing. The fan animations look bad because the grain is on a loop. If the fan was filtered by itself it might look better. Like, trace out the fan, filter it, and layer it on the filtered background. Driving animation looks cool too. Not enough frames and the static trees in the background through off the effect, but style wise very neat.

Perhaps you should desaturate the background, adjust the contrast or curves, then use like a watercolor filter? That grain thing is weird.
#159
Bump!

Only a little longer! I hope to see a few more entries!
#160
General Discussion / Re: Bernie Mac
Sat 09/08/2008 18:10:37
I never thought he was funny. I don't really understand a lot of the Angry Black Man humor.
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