I should have an entry in soon. I've got it all written, I just have to record it. Hooray for deadline extensions! \ ^_^ /
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Show posts MenuQuote from: auriond on Thu 14/08/2008 00:06:12
If it's a background, I think there's a limit of 5 frames (at least for AGS 2.72).
The reason I suggested blurring is that the animated backgrounds don't look very sharp because of the static-y effect. You could soften the blurring, but I think sharp images interspersed with blurry animated images would be quite distracting in a game.
Unless, of course, the backgrounds were meant for a first person perspective, in which case definitely go for the sharp versions. I agree that it has a lot more impact.
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