I used to play quiet a bit in junior high. I knew a bit about the game, but the best way to play as a beginner is to have a few silly games with friends who play a lot. We always tried crazy, crazy stunts when we played. Like throwing a pint of alcohol on someone and trying to light them on fire with a flaming arrow. Or pickpocketing everyone in a pub, sometimes three or four times if we kept getting caught, which always resulted in a bar fight. All of which made our quests 10 times as long.
Ryan: Yeah, it sort of depends on who you're playing with. If you like pillaging and trying to tickle Orcs instead of killing them, that's fine as long as everyone else thinks it's funny too. Switching up DM always helps too. If one DM is more straight forward, have someone else DM thats a little more wild. Usually the other DM will be a bit more open too. Plus, there are two types of people that play D&D. There are the ones who goof off the whole time, and those who just want to play buy the rules and nothing more.
Those people are also the ones who find a loophole in every task you give them. "Well, I'm a half-wood-elf at level blah dee blah, so that means I can breath under water, and blah blah blah, so now your quest is ruined, Harry! Blah de blah!" Never play with more than one of these people. One is not recommended, either.
I was always a Halfling! Those are the best! Not only can you hide really well, but you can steal things. And isn't that the best part? Don't tell me you played Elder Scrolls and didn't walk around stealing everything from everyone.
Halfling Rogue is the way to go, my friend. Especially if there is a larger character with you, because you can ride them or hide in their coats.
Well, the best advice I can give you Magintz is to go to the Wizards of the Coast website and download the character sheet PDFs. The local library will sometimes have a Players Handbook which will help a lot, but you can find them online in torrent form or maybe even on those PDF book search things. Pick something basic, like a Human, an Elf, a Gnome, whatever you're happy with. Fighters are good, Rouges are good, Bards, Barbarians, Ranger, even Clerics are good. Paladins are not. Also, don't shank yourself will the rolling of stats. If you get a really bad stat, roll again. No one other than the super Nerds will care. -1 is fine, but shoot for at least 0's.
Also, the best place to get help is from the players themselves. Most of them are happy to help you and tell you all of the rules.
Ryan: Yeah, it sort of depends on who you're playing with. If you like pillaging and trying to tickle Orcs instead of killing them, that's fine as long as everyone else thinks it's funny too. Switching up DM always helps too. If one DM is more straight forward, have someone else DM thats a little more wild. Usually the other DM will be a bit more open too. Plus, there are two types of people that play D&D. There are the ones who goof off the whole time, and those who just want to play buy the rules and nothing more.
Those people are also the ones who find a loophole in every task you give them. "Well, I'm a half-wood-elf at level blah dee blah, so that means I can breath under water, and blah blah blah, so now your quest is ruined, Harry! Blah de blah!" Never play with more than one of these people. One is not recommended, either.
Quote from: Seleceus on Fri 13/06/2008 22:04:19P.S. Halflings aren't 'that' bad. Really. You just have to find something to hide behind...alot!
Quote from: LGM on Fri 13/06/2008 18:20:22I don't really have any tips other than don't be a halfling, it sucks.
I was always a Halfling! Those are the best! Not only can you hide really well, but you can steal things. And isn't that the best part? Don't tell me you played Elder Scrolls and didn't walk around stealing everything from everyone.
Halfling Rogue is the way to go, my friend. Especially if there is a larger character with you, because you can ride them or hide in their coats.
Well, the best advice I can give you Magintz is to go to the Wizards of the Coast website and download the character sheet PDFs. The local library will sometimes have a Players Handbook which will help a lot, but you can find them online in torrent form or maybe even on those PDF book search things. Pick something basic, like a Human, an Elf, a Gnome, whatever you're happy with. Fighters are good, Rouges are good, Bards, Barbarians, Ranger, even Clerics are good. Paladins are not. Also, don't shank yourself will the rolling of stats. If you get a really bad stat, roll again. No one other than the super Nerds will care. -1 is fine, but shoot for at least 0's.
Also, the best place to get help is from the players themselves. Most of them are happy to help you and tell you all of the rules.