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Messages - Evil

#301
I fancy teh Garfield.
#302
Well, you could make the body of the page in one big frame and center that, then center the text to the frame. I know that works, just depends on how you have your code setup.
#303
The background of the image is fine. It's sort of boring, but with all of the animations and pictures and stuff, I think it's fine. I didn't think you'd literally use my edit. Heh :)

The countdown and the text "Dobrodošli na NewYearInSerbia.com mesto na kojem izlaze klubovi" isn't centered in the frame. On my super wide desktop, at full view, the text is over the left side bar.

Also, it takes forever to load everything. Most of the pictures aren't loading (that is assuming that they aren't just white images).
#304
Interesting read. I'm glad you posted it because one of my unfinished term papers is about this topic. :) Thanks!
#305
I played around a bit. I the page is nice, but I expected something more like this. Made the title bigger and more legable and changed some colors. Not great, but you get the idea.

#306
You mean, like, by making stupid threads? :)
#307
I remember in middle school all the girls would do the sleep hold thing on each other. Apparently you have really short, trippy dreams.

I like the buzz I get from hookah. I guess breathing into a paper bag for a few minute would give you a similar high.

Why not just smoke or do some drugs instead? It's easier that way.
#308
Shhhh, she's self-concious of her facial hair.
#309
Wow, this is a great improvement. Just a few things. Bass line tone is very similar to the bass drum tone and it loses a bit of it's luster. The snare cuts off a bit too soon in the sample, but that's me nit-picking. Also the drum interlude thing, the added sample sounds bad, but I've never liked that shaker (or whatever it is) so I'm a bit biased. Feels very movie to me. I really like the final product.
#310
General Discussion / Re: GTA Multiplayer
Tue 27/11/2007 21:24:31
I was a GTA addict for a while. I don't have San Andreas on my laptop hear at school, but I might check it out when I get home.
#311
Well, the drums sound fine to me. A little too much reverb, but it's not really obvious to me even after I read Tube's post. When it comes to reverb, there's a difference between making things sound distant and wet and making samples sound more real. Sometimes I'll reverb the hell out of a track, adjust the eq and then layer it over the original. It can give a more natural feel without all of the reverb.

Another way I've heard of people making crappy samples sound better is to play them out of a speaker and record them. If you can, output the MIDI to an amp and record the speaker. Gives it a different feel.

The best solution is to get better samples, really. The drums sound okay. A bit digitalish, but it's under a weird synth anyway so it's hard to tell. The ride (or whatever cymbal plays on the first part) makes too much of a ping-ing sound and should be a little more washy. Try reversing the sample. It sounds over the top and weird, but a bit smoother.

And the high-hats just sound awful. You could maybe eq out the top end and compress it, but it's probably easier to find a better sample.

My best advice would be to finish the rest of the song, level out the peeks of the drums and raise the levels of the other instruments. It's got a neat sound, but it's digital and the tone works fine with digital drums.
#312
I was just going to say way Stu said. It all looks great, both speeds work really well, but the walking around the chair looks too gamey. It's like there's an animation of him standing, then in game he walks to a point, then the second animation of him pushing in the chair.

Stu's animation is a little too drastic. When I get out of a chair, I push it back, half turn to one side, stand and push the chair in at my side.

But really, the player is only going to see this probably once and they're going to be too into a story to pay any attention to how accurate an animation is. But given that you're animating the whole sequence, I'd have him push it at his side.
#313
Looks really good. The cars are on the right track, but look too round and cartoony. The signs and lighting look great.

The angle of the washers is too low. The angles of your other room are really good. The angle of the washers make the wall look angled in like the room is triangular or something.

The color of the cement between the bricks is a bit dark.

Edit: I played around a bit. Didn't turn out great, but whatever.




Crap, saved them as JPGs. Oh well, I think the point gets across.
#314
General Discussion / Re: Webspace blues
Sat 17/11/2007 05:06:19
I second Filezilla. I'm pretty dumb when it comes to this stuff too and someone recommended Filezilla. Once you figure out how to connect, you're golden.
#315
Reminds me of the early Greek centaur.

Hairline sits really far back on the right (our right) side of her head. Makes her face look like it sits out in front of her hair. Thighs are a but manly, and the left (our left) thigh looks weird at the knee. The thickness of the thighs is good, makes her look more horse like, I guess, but could be shaped differently.

When it comes to the "horse" aspect of it, there are a few things.

The horse "body" length is really short. The hair that lies over the back makes the back look arched, which if changes would make the back longer, but then you have another problem. The problem the Greeks had is the front legs weren't of the same proportions of the back leg, then you have to ask the question "How does it run?" Really, the only way to fix this is to change the front legs.

Also, the crotch is way high for the horse body, which again if lowered makes the legs out of proportion and it still can't run.

The pose is good. I might turn the head towards the camera and flesh out the neck. The shoulder looks stuck out with out a definite left line of the neck. The spear sits right in front of the legs which kind of ruins it. You could move it to show more legs, but I think you'd lose a lot of good depth you already have.

Your other character is alright. Nothing that really stands out and made me look at it twice. I'm kind of shocked that the same person drew both of these. The girl is hiding her hands, neck and arms. All of the things that are hard to draw. It reminds me a of the girlys that draw really flat, 2D anime. It's not impressive. But the centaur is the opposite. It's interesting, has a lot of depth, character, obvious story. I can guess the story of the centaur, but the girl I'd have no idea. You tell me all of this stuff, but I'm not getting any of it from the character.


Edit: Eh, so I was kind of right and kind of wrong. It was the Aegean culture, which I guess technically are ancient Greeks. Here's the piece I was thinking about.

Edit 2: Link should work now. :)
#316
1. Don't care.
2. Don't care.
3. Don't care.
4. Don't care.
5. Don't care.

And why even bother signing up. Nobody here is a teeny-bopper.
#317
General Discussion / Re: Baldness anxiety
Wed 14/11/2007 04:49:19
You'll be fine, Dude. You just need to accept it and use it as a sexual device. Make up a bunch of bald pickup lines or something.
#318
What I meant by the floor is that the shadowed areas (next to bed, by back door) are so dark that it looks like some other material other than wood. It looks like the wood area is a "rug" on a dark floor. If you boost the contrast and show some of the cracks and grain better the floor will stand out less.

Does that make more sense?
#319
The table height sits right along the floor line of the back wall so there's a lot of depth lost. The right corner isn't very noticable. A bit more contrast on the parts of the floor that are in the shadows will keep it from looking so objectish. Angles of the bed are weird as is the seat of the left chair. Textures look really good.
#320
Critics' Lounge / Re: A piece of music
Sun 11/11/2007 05:17:34
Intro's nice, little digitalish, but I'm sure sounds great live. When it gets heavy, the guitar is nice, but the drums pausing and stuff sounds weird. It's obviously not the whole song, but if it crecendos throughout the whole thing, and then got to that drum part that might not be bad. I really liked the simple drum beat from the beginning.

Though, I'm not really a fan of this style. To me it all sounds the same and too generic.
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