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Messages - Evil

#561
Critics' Lounge / Re: Web Logo
Fri 22/09/2006 21:41:41
The glows and the like are fine. The real problem is contrast and composition.



I angled the "A" the other way to emphasis it's importance. It also dragged your eye left, and now it keeps it centered.

You had no dark values at all. It's an Adventure game site, and with a name like Adventurama, I can assume it's comical. Line quality plays a big part in comics. So I added some bold lines to make everything pop and added some contrast. It's a good idea, but it looks too Microsoft Power Point.

Also, keep in mind with lettering like this, it's almost making the "A" the logo. Which is nice if you don't already have a logo design and just this banner. A big "A" would make a great icon or "sticker".

Oh, and I got rid of the blue/grey thing. Bright colors and grey don't mix really well. If it was a telephone number it might work, because you want people to know that. Which a name, the URL isn't that important, because they're more likely to remember the name anyway and look it up on a search engine.
#562
Sad I missed out on this one. A great topic, and a great entry.
#563
Critics' Lounge / Re: MonkeyIsland fanart
Fri 22/09/2006 02:36:41
I really like the clouds. It's almost mockart rather then fan art. It's taking an original idea, and making it more original and stylistic. The colors on the two left mountains look off. The higher ones look ok, but I think those need to be more saturated? I don't know for sure, but the color looks out of place. Overall, very nice. Kinda big though.
#564
Sometimes giving a work a critic takes time, and many of our members live in different parts of the world and it takes time before they even see them.

The horzion line seems low in comparison to the house. Maybe some more trees in the background. The lighting on the watering can and soccerball are off too. Potted plants look a bit flat. Maybe a drop shadow.
#565
Critics' Lounge / Re: Outlaw sprite(s) for C&C
Tue 19/09/2006 23:21:22
Hmm, I liked the style of the other better. The overall values of his clothes are too dark. Even though they're dark, they're still going to have some 4 or maybe 3 values. Head seems to far farward too.
#566
General Discussion / Re: School Crisis
Tue 19/09/2006 04:07:44
Quote from: R4L on Tue 19/09/2006 01:27:30I would rather want fun games, then amazing graphics.

And that is why we are all here, my friend. We're what's left of this dying world.
#567
General Discussion / Re: School Crisis
Mon 18/09/2006 21:27:25
Depending on where you live, there might be other classes you can take for credit. Some schools, like mine, allow you to take a class at a local community college for credit. If you're lucky, those colleges will specialize in computers or programming.

Talk to your counselor. I know at my school, if you get a C or above, they pay for you to take the class.
#568
Critics' Lounge / Re: Need extreme help.
Sat 16/09/2006 22:30:21
Yeah, you've got the idea right, there are just a few things that don't go to the vanishing point. The second bookshelf, fileing cabinet, computer desk and window. If the line isn't vertical or horizontal, it should go to the vanishing point. Tables seem a little short. The back door is a bit tall too.
#569
General Discussion / Re: Sitar Wars
Sat 16/09/2006 18:44:54
At first I thought it was silly, but once I saw Luke playing the sitar I bursted out laughing. Very well done. The camera work around the sitar is the best part, IMO.

Speaking of which. I've been looking to pick up the sitar. I've been able to play almost every stringed instrument I've picked up, and the sitar seems like something not a lot of people play. Anyone play, or know someone that can give me some insight?
#570
Stores in the midwest have already started to pull ALL spinach, even some brands of canned.
#571
All you really need is three frames; open mouth, half closed mouth, and a closed mouth. Maybe even just open and closed. The character isn't very detailed, so the animation doesn't need to be either.
#572
Critics' Lounge / Re: Outlaw sprite for C&C
Thu 14/09/2006 21:42:29
http://img.photobucket.com/albums/v458/evil1359/drey_sprite.jpg

Sharpened the image up and adjusted some hues. The green clashed too much with the color of his skin, so I made it a red/purple, which also helps to give him a more sinister look. The hat was too green. Usually, most western games have a sort of dusk feel too them, so an orange brown looks a bit better. Also helps make it stand out against yellow sand and dirt that is common in westerns. Added some shading around the hat and gun.
#573
General Discussion / Re: Duke Nukem
Mon 11/09/2006 05:27:43
Don't forget about the Hitler mecha.
#574
General Discussion / Re: Duke Nukem
Mon 11/09/2006 04:56:38
I was more into the down-to-earth FPS's, but the only thing around like that was Wolfenstein. Duke Nukem was a bit too much for me. But, it set the bar for a lot of games after it. Still one of the great pioneers of gaming.
#575
Wow, definitely rockin'. I love this concept. Looks, one hundred percent, like a vintage sleeve. The white wear and tear, the glue, the dirt, all fantastic.

The blue looks too consistent all around. Maybe some satin or something to give it more of a wear. The folds of the shirt look too much like one long neck.

I'm definitely trying my hand at making one of these too. Very, very cool.
#576
I always thought it would happen, but now that it has, I'm kind of shocked. It wasn't even something crazy, like getting swallowed by a snake or something.
#577
General Discussion / Re: "For the People"
Mon 04/09/2006 01:40:07
In case you were wondering, this is "secret project" LGM and I were doing. The one with the wheat. :D

I promise you, if you buy this, you will not be disappointed. Need not even bother to listen to the previews. It is THE best CD I own.
#578
His right arm bounces a bit before he pulls it back. That and the pelvis thing.
#579
Yours looks to be walking on his hands. Most apes will use their arms to lift themselves up and swing their legs forward. Then the ape thrusts his legs back to move himself forward. Maybe some more leg movement. It's pretty stiff, even for a robot.
#580
You can PM whomever it is that you have an interest in talking with. You can also use the AGS IRC channel. Or just send them an instant message.
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