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Messages - Evil

#721
The first one is great. I also like the fourth. However both I think will look very different once the trucks are on them. The sixth is also nice and my guess is that one and the first would sell the best. The third and seventh are too plain, and the second is too simple.
#722
For a second I thought it was kind of a down grade from your recent work, Ionias. Still looks good though. :D
#723
General Discussion / Re: wow, mspaint
Sat 18/02/2006 05:57:50
Not even all that good. You could sit a monkey infront of MSPaint untill he draws it like the picture.
#724
"I drew this one up for a guy, and was told she looked like a male to female transexual."

Hah, I took it as you were drawing a transexual for someone. You never know with some of those RPG players.

Well, I would pull the top of the nose in some so it's not so "Roman", is that the term?



It recesses right at the eye. That might help with some of the length of the face.
#725
Maybe wider shoulders? It looks like more of a manly woman then a man being a woman. Many fighter type characters can look manly because they have manly traits. At a last resort add a 5 o'clock shadow.
#726
Critics' Lounge / Re: Lighting effect
Thu 09/02/2006 03:11:55
Well, I think you should adjust the street first.



Red is for a street perpendicular to the other and the blue is for one coming in at an angle.
#727
Critics' Lounge / Re: Scaling Problem
Tue 07/02/2006 22:40:24
Usually it's best to design rooms so you don't have to scale much, ie draw the counter from the front. But yes, draw from the forground back.
#728
General Discussion / Re: MY INVENTIONS
Mon 06/02/2006 05:10:08
Super Soakers pump air into the tank to presurize it. So there's quite a bit of oxgen in the tank when compressed. BTW, if you put diet cola in a supersoaker it gets a MUCH higher compression because of the caboniation.
#729
Quote from: Ashen on Sun 22/01/2006 17:46:31
The reason it looks strange to me, is that seeing the whole of the stairway like that puts the vanishing point in a different place than the rest of the image suggests.

There's nothing else in the image that suggests another vanishing point. All that really needs to be done is add trim to the door and put ends onto the handrails. I would probably shorten the doorway on the lower level too.
#730
Her torso seems short to me. I dunno. I think she would be holding the gun more vertical, IE James Bondish.

As for the head, make the helmet much bigger, tilt the nose up, and make the chin smaller.
#731
General Discussion / Re: Using real names
Sat 21/01/2006 05:55:50
Something sounds wrong with "Colossal" Feurstein.
#732
General Discussion / Re: Using real names
Sat 21/01/2006 03:42:15
Yeah, and the AGSer map doesn't help any.
#733
So. Many. Marshall. Full. Stacks...
#734
Banned IP, Amigo. Lo siento.
#735
Lose the outline around the shoes and you're set. :)
#736
Pessi posted some awesome (ly huge) walkcycles of a body frame. I saved it somewhere but it'll take some looking for. I've tryed recording walk cycles before. Typically, if you don't average all of your frames, the human walk is so irregular, they look aweful.

Andrew Loomis had some good cycles one of his books, but www.saveloomis.org has taken them all down. They are very big PDFs, and I'm sure you could find them somewhere. If I recall someone had a few of the pages posted. Maybe Loominous? I'll look for both of those things.
#737
Critics' Lounge / Re: Main Character
Sat 14/01/2006 14:45:08
Yes, the textures are nice. Maybe just stretch his upper body out some. I think it's a mixture of that and his arm position that make him look lanky. Yeah, and shrink the head some.

But this is all changes to a character you haven't made, so I say forget about it. Try redrawing it yourself, preferably with less colors, because, like Helm said, it'll be very hard to animate.
#738
Yeah, they use them to create tones only using soild black. It's like dithering with dots. Most magazines use this method.
#739
You could just make some lines in Paint and then import in PS as a brush. Or just hold down shift, make the angled line, then copy that layer and shift it down. I dunno, a bunch of options out there and I'm sure there is an easier one.
#740
I think these all could be in one thread.



Just a quick one.
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