Thanks guys! Your help has been exceptional. I'm pretty happy with this solution for now. I'll perhaps dive deeper into what's possible with .dat files in the update but I'll stick with the module as I am able to use it pretty easily. Thanks again.
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Show posts MenuQuote from: Snarky on Yesterday at 05:22:43Are you in fact using LucasArts speech, Ewen?
Quote from: Snarky on Mon 11/08/2025 22:07:13This is correct if E:/2025/Rhubarb Test/Rhubarb Testing/ is your game project folder (the folder where the game.agf file is).
Quote from: Snarky on Mon 11/08/2025 22:07:13I assume you mean the setting "Package custom data folder(s)"? This is not correct. It should just be "sync" (the path is relative to the project folder). I think this is why it is not working.
Quote from: Snarky on Mon 11/08/2025 22:07:13the important part is that the automapping assumes that G and H are at frame 8 and 9.
function game_start()
{
TotalLipSync.Init(eLipSyncRhubarb);
TotalLipSync.AutoMapPhonemes();
}
function room_AfterFadeIn()
{
cJimmy.SaySync("&1 My text is here.");
}
Quote from: Crimson Wizard on Sun 10/08/2025 00:15:36With the increase of the text length, this constant's effect gradually diminishes.
Quote from: eri0o on Sat 09/08/2025 23:12:04If you are trying to lipsync with voice, why not do that? Also I would suggest that with the TotalLipSync module. You need to prepare the lipsync files beforehand for the module if you go that way.
Quote from: Snarky on Sat 09/08/2025 21:54:03In that case it sounds like an engine bug that still needs to be fixed.
Quote from: Snarky on Sat 09/08/2025 21:06:49So I would test it without the voice clips to see if the inconsistent animation speed is due to that.
Quote from: Snarky on Sat 09/08/2025 21:06:49Since the bug fix was made on a 3.6.1 patch, we need to know the fourth version number part as well. (Or just if you downloaded it quite recently. Patch 6 was released in September 2024.)
Quote from: Snarky on Sat 09/08/2025 21:06:49Line up with what? Do you mean that you are trying to get it to line up with the voice sound clip?
Quote from: Eon_Star on Sat 09/08/2025 20:11:45Did you check your animation frame speed options?
Quote from: Snarky on Sat 09/08/2025 20:27:47I assume you mean text-based lip sync? Are you actually playing a voice sound clip at all?
Quote from: Snarky on Sat 09/08/2025 20:27:47What AGS version are you using?
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