Quote from: Khris on Sat 28/12/2013 16:28:00
AGS comes with a 9verb GUI.
Just start a new game and select it.
[/quote
Aaaand now I have to copy and paste everything... At least I got got to one room.
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Show posts MenuQuote from: Khris on Sat 28/12/2013 16:28:00
AGS comes with a 9verb GUI.
Just start a new game and select it.
[/quote
Aaaand now I have to copy and paste everything... At least I got got to one room.
Quote from: Khris on Sat 28/12/2013 16:28:00
AGS comes with a 9verb GUI.
Just start a new game and select it.
Quote from: slasher on Sat 28/12/2013 05:16:20
At first glance:Code: ags function hLampb_Look() { cRachel.Walk(80, 170, eBlock, eWalkableAreas; // You do not have a closing bracket ) cRachel.FaceLocation(80, 64); cRachel.Say("It's my big lamp. Can you believe this place came without a light?"); }
//room script file
function hTv_Look()
{
cRachel.Walk(280, 170, eBlock, eWalkableAreas);
cRachel.FaceLocation(318, 128);
cRachel.Say("It's my television. Alright! Yes, I know it's old fashioned. You don't have to rub it in...");
}
function hTv_Interact()
{
cRachel.Walk(280, 170, eBlock, eWalkableAreas);
cRachel.FaceLocation(318, 128);
cRachel.Say("I have no time to watch television now. I should try and find my key.");
}
function hTv_Talk()
{
cRachel.Walk(280, 170, eBlock, eWalkableAreas);
cRachel.FaceLocation(318, 128);
cRachel.Say("Wow. I really am going insane, talking to inanimate objects.");
}
function hLamp_Interact()
{
cRachel.Walk(360, 160, eBlock, eWalkableAreas);
cRachel.FaceLocation(373, 122);
cRachel.Say("Fine, I'll turn it off.");
}
function hLamp_Look()
{
cRachel.Walk(360, 160, eBlock, eWalkableAreas);
cRachel.FaceLocation(373, 122);
cRachel.Say("It's my bedside lamp.");
}
function hLamp_Talk()
{
cRachel.Walk(360, 160, eBlock, eWalkableAreas);
cRachel.FaceLocation(373, 122);
cRachel.Say("Wow. I really am going insane, talking to inanimate objects.");
}
function hBed_Interact()
{
cRachel.Walk(325, 200, eBlock, eWalkableAreas);
cRachel.FaceLocation(343, 167);
cRachel.Say("Is my key under here? No.");
}
function hBed_Look()
{
cRachel.Walk(325, 200, eBlock, eWalkableAreas);
cRachel.FaceLocation(343, 167);
cRachel.Say("It's my bed. I'm kind of sleepy...");
}
function hBed_Talk()
{
cRachel.Walk(325, 200, eBlock, eWalkableAreas);
cRachel.FaceLocation(343, 167);
cRachel.Say("Wow. I really am going insane, talking to inanimate objects.");
}
function hPainting_Interact()
{
cRachel.Walk(263, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(262, 118);
cRachel.Say("I'm pretty sure my key's not there.");
}
function hPainting_Look()
{
cRachel.Walk(263, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(262, 118);
cRachel.Say("It's some random painting my mom gave me.");
}
function hPainting_Talk()
{
cRachel.Walk(263, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(262, 118);
cRachel.Say("Wow. I really am going insane, talking to inanimate objects.");
}
function hLampb_Interact()
{
cRachel.Walk(80, 170, eBlock, eWalkableAreas);
cRachel.FaceLocation(80, 64);
cRachel.Say("Fine, I'll turn it off.");
}
function hLampb_Look()
{
cRachel.Walk(80, 170, eBlock, eWalkableAreas;
cRachel.FaceLocation(80, 64);
cRachel.Say("It's my big lamp. Can you believe this place came without a light?");
}
function hLampb_Talk()
{
cRachel.Walk(80, 170, eBlock, eWalkableAreas);
cRachel.FaceLocation(80, 64);
cRachel.Say("Wow. I really am going insane, talking to inanimate objects.");
}
function oPants_Look()
{
cRachel.Walk(276, 188, eBlock, eWalkableAreas);
cRachel.FaceLocation(274, 177);
cRachel.Say("PANTS ON THE GROUND! PANTS ON THE GROUND! LOOKIN' LIKE A FOOL WITH YOUR PANTS ON THE GROUND!");
}
function oPants_Interact()
{
cRachel.Walk(276, 188, eBlock, eWalkableAreas);
cRachel.FaceLocation(274, 177);
cRachel.AddInventory(iPants);
oPants.Visible = false;
cRachel.Say("My keys aren't in them. Might as well keep it.");
}
function room_AfterFadeIn()
{
dDialog0.Start();
}
function oShirt_Interact()
{
cRachel.Walk(172, 172, eBlock, eWalkableAreas);
cRachel.FaceLocation(130, 190);
cRachel.AddInventory(iShirt);
oShirt.Visible = false;
cRachel.Say("My keys aren't under it. Who knows. A shirt could come in handy some day.");
}
function oShirt_Look()
{
cRachel.Walk(172, 172, eBlock, eWalkableAreas);
cRachel.FaceLocation(130, 190);
cRachel.Say("A shirt with a smiley face on it. Honestly I don't know where I get half my clothes.");
}
function oShirt_Talk()
{
cRachel.Walk(172, 172, eBlock, eWalkableAreas);
cRachel.FaceLocation(130, 190);
cRachel.Say("Wow. I really am going insane, talking to inanimate objects.");
}
function oSock_Interact()
{
cRachel.Walk(225, 185, eBlock, eWalkableAreas);
cRachel.FaceLocation(207, 181);
cRachel.AddInventory(iSock);
oSock.Visible = false;
cRachel.Say("Yes! Found my key! What it was doing in my sock I have no idea. I should get my other things before I leave.");
cRachel.AddInventory(iKey);
}
function oSock_Look()
{
cRachel.Walk(225, 185, eBlock, eWalkableAreas);
cRachel.FaceLocation(207, 181);
cRachel.Say("It's a neon pink sock. Eww what a disgusting color.");
}
function oSock_Talk()
{
cRachel.Walk(225, 185, eBlock, eWalkableAreas);
cRachel.FaceLocation(207, 181);
cRachel.Say("Wow. I really am going insane, talking to inanimate objects.");
}
function oDoor_Interact()
{
cRachel.Walk(34, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(32, 48);
cRachel.Say("It's locked. Yup, I don't have my key!");
}
function oDoor_Look()
{
cRachel.Walk(34, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(32, 48);
cRachel.Say("It's a door that's blocking my way.");
}
function oDoor_Talk()
{
cRachel.Walk(34, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(32, 48);
cRachel.Say("Wow. I really am going insane, talking to inanimate objects.");
}
function oDoor2_Interact()
{
cRachel.Walk(34, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(32, 48);
cRachel.Say("It's open, no need to do anything with it now.");
}
function oDoor2_Look()
{
cRachel.Walk(34, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(32, 48);
cRachel.Say("It's a door that I just opened.");
}
function oDoor2_Talk()
{
cRachel.Walk(34, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(32, 48);
cRachel.Say("Wow. I really am going insane, talking to inanimate objects.");
}
function oDoor_UseInv()
{
if (cRachel.ActiveInventory == iKey) {
cRachel.Walk(34, 168, eBlock, eWalkableAreas);
cRachel.FaceLocation(32, 48);
oDoor.Visible = false;
oDoor2.Visible = true;
cRachel.Say("Finally the door is opened. Well, before I go I should get all my stuff.");
}
}
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