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Topics - FamousAdventurer77

#21
LucasMania was really awesome and I greatly enjoyed it.

Only dead end I found in the game was
Spoiler
Make sure you talk to Sophia in Zak's bedroom to get the orichalcum pearl before you use the ZakModule on her, or else you'll be stuck there.
[close]

The game was originally in French and translated to English but the commands are pretty explanatory though a couple lines here and there slipped-- French is my second language so I understood it all but even if you don't speak/read it you'll still be able to play all the way through it-- and might learn a few words too.

But thing I'm really wondering though, in the Loom scenes the backgrounds were all VGA and gorgeously rendered. Was a VGA version of Loom ever put out? If so...where can I find it??!??!

Because all the other backgrounds and characters (the Loom characters were in original EGA too) were directly ripped from the LucasArts originals, and said so in the credits-- didn't say thatany VGA re-rendering was done. So does anyone know if a VGA version of Loom was released and/or available for download somewhere? Cuz if so, I really really really want it.
#22
I am completely lost.

I read the manual. I read the tutorials. Believe me, I did. Maybe even too many times. But they still make no sense to me. They're not really answering my pleads of "How in the living f**k do you DO this?!" I'm more of a hands-on person who has a hard time learning straight from a book/manual without being told or shown what to do with it.

Since this doesn't really belong with the technical posts...I figured this side of the forum might be where I could seek help and perhaps a partnership(s). It appears impossible to tackle these things alone.

On and off for the past year I've been trying to make a Sierra-style game called "On The Prowl", which is something like a Leisure Suit Larry type of game only it has a female lead instead and well, not QUITE the same "flavor" obviously. The storyline is about a working class girl in New York City in her late 20s who's run into some rough times by getting fired from her job just when some insider trading and illegal activity have taken place, so she decides to live it up for the night (or so she thought.) Puzzles will vary from medium-easy to tough. I have some artwork for the introduction cutscene (if I ever figure out HOW one even animates or gets a cutscene in), a bunch of backgrounds, walking cycle sprites for the main character, and a TextEdit file with a bunch of dialog planned that I have no clue what to do with in the mainframe.

It's that scary-looking mainframe and all that scripting. The scripting vaguely reminds me a tad of those Visual Basic modules I had in CS many many moons ago. Still...how can I get them to do anything? What about making up my own that these impersonal tutorials aren't helping me with?

Please, if anyone out there would like to be a part of this and/or can help, please reply by all means. If you'd like to collaborate, believe me, your name is most definitely going into credits and acknowledgements, you will not go unrecognized. :) I can also be Private Messaged if you'd like to talk on AIM (I don't publicly post my SN.) Thank you for your time. R/FamousAdventurer77
#23
Ahh I can never fully enjoy my copy of QFG 4.5 because the sound doesn't work!! I am running under XP and I tried it to run it through the emulator VDMS, with both watching the intro and playing the game, and it would have sound and music for about 30 seconds before VDMS would close out and give me error messages, with Error Numbers that I can supposedly report? Can I actually report these errors anymore?

I also tried using DOSBox + D-Fend. Did not work at all.

I know it used an older version of the AGS Engine but does ANYONE know where I can obtain a bugfix or patch? Or how I can alter the code myself? I've been outta the abandonware/AGS gaming loop for a while with my other lives...did HOTU shut down? Every time I try to access its pages on my Bookmarks I'd get those dumb searchpages. :( And from my knowledge it was the only place to obtain QFG 4 1/2. I'm good at programming structure: But when it comes to tweaking an existing program I tend to bungle it. I don't want to ruin this great game especially if I can't just easily download it again.

And sadly it looks like this gem is dwindling into obscurity. The last post I've seen about this game from my search dates back to Dec '05 at the latest! :( If anyone could tell me how to fix this problem/send me a patched version over AIM I would be very grateful.
#24
Me too!!!!!!!!

I thought i'd share this useful site I found, http://www.sylpher.com/tuts.html

I'm having a lot of trouble getting my game rolling and this really helped me understand the basics pretty well. I figured it was worth sharing for others having trouble too.
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