Big General Reply:
Really interesting perspectives!
Not to mention researching for this dull class was finally made fun and interesting for once!
Indeed, adventure games are a lot like movies and books-- there is a story to be told and the events unfold as you go along. The major difference is that some games have more than one ending, some games are more like interactive movies than puzzle-solving series, but the key word here is interactivity. One gets immersed into an adventure game in a different manner than one would with a good film or a captivating book.
And while more intelligent people as a whole are drawn to adventure games to start with, a majority of the people I've asked IRL/who replied to this thread, seem to have felt that these games made them smarter. More resourceful, maybe. And a smaller percent who feel that the games have not had an aggregate effect.
Once again, everyone's entitled to their opinions and I'm not expecting everybody to have the same exact replies, or agree with each other and the researcher (me). If everybody felt the same way, well, then what's the point of interactive research eh?

Monday or so when I'll have to start writing the said paper to have it handed in by the end of the week. I'll count up how many interviewers I had (now it's 5 in person and I think about 10 or 12 answered here so far, but that could change by the time I write the actual paper and can fix that stats as I go along) and make a fancy pie chart of effects.
