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Messages - FamousAdventurer77

#181
 ??? Lordy I havent posted on here in like forever. Just started playing this wonderful game again...And I can't seem to find the answer to this puzzle...

Spoiler
I played the game from the very beginning to Part 3 and I am currently very stumped! I consulted that walkthrough and it was helpful for most of the puzzles I couldn't get, and the puzzles that it STILL left me confused on I eventually solved-- except THIS one. It said in the walkthrough that on the scene with the clearing (past the Icy Forest and before the Icy Slope to the north and the Swamp to the East) to "put the rock on the hole". I see no hole on that screen...did the walkthru really mean that hole in the moon?? I tried clicking that rock ALL OVER the icy clearing screen and to no avail...what do I do????? Apparently this makes a ring appear somewhere? Could someone please help me with this? I'm tearing me hair out over this!

Also...what do I do with that bag of nuts I found on the oversize bone screen? These conundrums are something else. Rachel
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#182
Ahh I can never fully enjoy my copy of QFG 4.5 because the sound doesn't work!! I am running under XP and I tried it to run it through the emulator VDMS, with both watching the intro and playing the game, and it would have sound and music for about 30 seconds before VDMS would close out and give me error messages, with Error Numbers that I can supposedly report? Can I actually report these errors anymore?

I also tried using DOSBox + D-Fend. Did not work at all.

I know it used an older version of the AGS Engine but does ANYONE know where I can obtain a bugfix or patch? Or how I can alter the code myself? I've been outta the abandonware/AGS gaming loop for a while with my other lives...did HOTU shut down? Every time I try to access its pages on my Bookmarks I'd get those dumb searchpages. :( And from my knowledge it was the only place to obtain QFG 4 1/2. I'm good at programming structure: But when it comes to tweaking an existing program I tend to bungle it. I don't want to ruin this great game especially if I can't just easily download it again.

And sadly it looks like this gem is dwindling into obscurity. The last post I've seen about this game from my search dates back to Dec '05 at the latest! :( If anyone could tell me how to fix this problem/send me a patched version over AIM I would be very grateful.
#183
Quote from: Rosie on Sat 29/04/2006 01:48:57
Thank you Marlamoe

We need to respect and care for our writers in this forum for without them we do not have this sanctuary to come to.

And as Wretched knows and said, "There is a spirit in this community and we can't let this die."Ã,  Most of the time this forum becomes as important to us as the games.Ã,  We know we can come here and find an old friend to help us out.

I totally agree with all of this. I don't know what age bracket most of youse are in, but in my age bracket (21-25)...well, this was the type of game I grew up with. When as a child, I was considered a prodigy for being able to USE a computer let alone have it be my sole source of entertainment. It was what made me want to BE a programmer. A story with rich, memorable characters, hand-drawn settings, and puzzles that would leave you stumped for days. Being brought up a Mac user, I miss the days of System 7. I use OS X for work and that's it, and I've come to hate it...so I converted to PC and pretty much never looked back. I remember going nuts that the non-workable Mac games worked terrific in DOS mode...then when I found the AGS community my spirits really soared. I saw I definitely wasn't the only one out there who not only cared about these old games but wanted to CONTINUE making them..."the spirit we cannot let die."  Wretched, I can especially relate on being a one-man (or in my case one-woman) developing team with no beta testers around!!! I've been trying to put a game together for the past year and keep hitting dead ends. No one to help me except confusing-as-hell GUI tutorials (except Sylpher's that I'm finding kinda useful.) But I know that alone or with some assistance, one day I WILL get it out and I hope I get as many fine people who'll enjoy it like this!

I grew up with the golden age of adventure gaming and sadly saw it crumble and grew to hate things like 3D and anything that required a videocard. I've played lots of AGS originals and AGS remakes of reeealll old-school games, and AGS parodies. But I have to be real honest here, not one of them has captured me like this game!!! Not since 1995 at least! (when Full Throttle came out. Though I'm not real fond of 3D, still, I cried when I found out FT 2 was cancelled mid-production. LucasArts is just lame now!) Everything from those hand-drawn backgrounds to the whimsical nature of the game to those tough puzzles that I ripped my hair out over then the easier ones that made me feel real accomplished over solving them without looking at the forum. The interface and just WAY of the game is unique from other classic point-and-click games, sometimes that WAY happens to be part of solving the puzzle.

So yes. Have great respect for the authors of these games-- ESPECIALLY the ones who had to get them done mostly on their own! :=

But on a hint-related topic...well, does anyone know what to do with that flying pig puzzle? I tried it a few times, catching the spotted one on purpose because that snake said he wanted Spotted Sausage...then how do you know which one to pick at the factory?
#184
Me too!!!!!!!!

I thought i'd share this useful site I found, http://www.sylpher.com/tuts.html

I'm having a lot of trouble getting my game rolling and this really helped me understand the basics pretty well. I figured it was worth sharing for others having trouble too.
#185
Hints & Tips / Re: Other Worlds
Mon 24/04/2006 20:31:55
No prob, lemme know if you need any more hints, this game is very long and tough. There were also a few parts where there was no way in hell i could've gotten past them without the walkthrough.
#186
Fisher,
thanks for the fairy spoiler!!!!

i read through most of this thread and I'm still kinda stumped...O_O

this is an incredibly authored game that definitely has lots of original twists, it wasn't until I accidentally clicked the big plant in Brian's cave that I'd even think that's how one would climb up it...the game I'm in the middle of putting together is more old-school. And i'll be visiting the technical forum a LOT for it!

anyone who wants a spoiler though for the worms-who-count-to-20 puzzle just gimme a shout!
#187
Hints & Tips / Re: Other Worlds
Mon 24/04/2006 04:31:19
For sharpening the knife: What did people use in the old days to sharpen things? A grindstone...and look outside for a suitable substitute.

The "rope" is in the bedroom. Look carefully for a brown object that sticks out.
#188
arrrrgh!!! How did some of you get so far?  :o What do you have to bring the fairy to make her come with you to light the forest? I finally found the termites and how to get across the river again but have no idea WHERE the moles are and the oil can...and how to get the megaphone from the sun screen! help me someone!
#189
Quote from: Rosie on Sun 23/04/2006 04:51:10
Spoiler
Lucky you..... I never got a stick from the fairy even after taking her to the forest and talking to her....Why???
[close]
Click very carefully on the seaweed the fairy's hiding behind, especially towards the top, click around and you'll eventually get another piece of wood. And in general the pieces tend to be hiding behind rocks though sometimes in places you won't expect.
#190
how does one remove the knife from the podium? ??? ???

and where are the moles everyone keeps talking about-- do you mean the same as the "worms who count to twenty"? (BTW I can give the worm order/answer to that infuriating puzzle.)
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