Like the music I listen to, I make a point of avoiding the mainstream unless it's something that's lesser-known even within that context.
Because they don't have the same heart, soul, and depth as games that have real developers behind them with real stories, character development, and well...good gameplay. They're made by companies that just want to follow a model to make money, rather than wanting to make something with integrity but still turn a profit at the same time.
Crappy games resulting of that are also because shareholders and investors demand to be pleased more than the people buying the games (ironically.) I totally agree with InCreator that it becomes a question of "what sells" instead of WHY is it selling.
Business is a funny blood sport though. I say this as an accountant who was a former MBA candidate before deciding to concentrate in tax and representation issues. These money-making models fail because they please the investors in the short run, but fuck over the most important stakeholder of all-- the consumer, who's tired of seeing crappy games and eventually stops buying them and tells others NOT to buy them.
In the long run, it's better to have a captivated audience who'll always want to buy and will tell others to do so.
But they don't think of the long-run consequences of their actions, be it with making shitty games or cooking the books.
Because they don't have the same heart, soul, and depth as games that have real developers behind them with real stories, character development, and well...good gameplay. They're made by companies that just want to follow a model to make money, rather than wanting to make something with integrity but still turn a profit at the same time.
Crappy games resulting of that are also because shareholders and investors demand to be pleased more than the people buying the games (ironically.) I totally agree with InCreator that it becomes a question of "what sells" instead of WHY is it selling.
Business is a funny blood sport though. I say this as an accountant who was a former MBA candidate before deciding to concentrate in tax and representation issues. These money-making models fail because they please the investors in the short run, but fuck over the most important stakeholder of all-- the consumer, who's tired of seeing crappy games and eventually stops buying them and tells others NOT to buy them.
In the long run, it's better to have a captivated audience who'll always want to buy and will tell others to do so.
But they don't think of the long-run consequences of their actions, be it with making shitty games or cooking the books.