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Messages - FamousAdventurer77

#21
Like the music I listen to, I make a point of avoiding the mainstream unless it's something that's lesser-known even within that context.

Because they don't have the same heart, soul, and depth as games that have real developers behind them with real stories, character development, and well...good gameplay. They're made by companies that just want to follow a model to make money, rather than wanting to make something with integrity but still turn a profit at the same time.

Crappy games resulting of that are also because shareholders and investors demand to be pleased more than the people buying the games (ironically.) I totally agree with InCreator that it becomes a question of "what sells" instead of WHY is it selling.

Business is a funny blood sport though. I say this as an accountant who was a former MBA candidate before deciding to concentrate in tax and representation issues. These money-making models fail because they please the investors in the short run, but fuck over the most important stakeholder of all-- the consumer, who's tired of seeing crappy games and eventually stops buying them and tells others NOT to buy them.
In the long run, it's better to have a captivated audience who'll always want to buy and will tell others to do so.

But they don't think of the long-run consequences of their actions, be it with making shitty games or cooking the books.
#22
I get the Immunity Defense kind when I'm sick...but haven't seen any codes on mine. Guess it must be a UK-only thing?

The no-name juice from Whole Foods is tastier and cheaper anyhow  :D
#23
*insert Nathan Explosion esque "Awwwwwweessssssome!" here*

Ooh I can't wait to implement this sucker.
#24
605, it's close!

But I'm partial to 77.  :P

But it rules so hard to find something like this in the most metal place in my homeland.  :D
#25
Resulka's LPs (and she's got a lot of em) are really good-- I love what she did with Return to Zork, Gabriel Knight, and the LSL1 VGA one with LateBlt just to name a few. Hercrabbiness has lots of good ones, but I think the best was Laura Bow 2 since she shows various paths and deaths plus some extras towards the end.

Paw's KQ5 LP totally ruined me for other LPs though, the King Swayze thing totally had me braying like a jackass.
#26
British plates could probably also accommodate " BIG BLUE CUP" better than American vanity plates.

Still, it was an awesome find in one of my favorite haunts!
#27
Anyone know where I can find these games? Mordy 1 isn't in the games database and the link for Mordy 2 brings me to some page in Slovakian that lacks a download link.
#28
Looks interesting-- I'd love to test.
#29
Wherever it came from, it's sitting on the wall of license plates at Duff's now! I saw that and got like "WTF were the chances of that?!" after drunkenly playing Wheel of Misfortune while my friends (98% of whom are not gamers) didn't get why I thought this was so fucking rad.

#30
Damn thanks!! But I did want to be clued in vs. receiving code right away ;) I still need to improve my grasp of the language before I can implement this. But I definitely appreciate the help.

Pretty much, the playlist will be continuous on repeat until the endgame sequence-- basically how like in LSL5, there's that 3-song playlist during the K-RAP portion of the game-- it's only a couple rooms, and you never hear different music on those screens then it's never heard again after that part of the game. Except that mine has 5 songs. Same concept.

Basically, the playlist will start once. Then stop once. That's it. But if I utilize this concept in the future, I'll definitely be revisiting this code to make it more flexible for games where the player will re-visit an area (opposed to just one room) and the playlist will start/stop more than once.


Quote from: monkE3y_05_06 on Sat 02/07/2011 06:47:44
this whorish stock web browser is about to make me pull my teeth out and thrust them through my eyes just so I can drown it in the blood gushing out of my eye sockets.

That sums up how I feel about OpenOffice!
#31
But it was censored in a hilarious way!
#32
I knew that the random number generator would come into play here, but I'm not sure how to execute it under repeatedly_execute once the player starts the game, and sits through or skips the intro, then the playlist stops once the end is nigh.

Maybe I'm being a bit ambitious for my first game, but I figure I don't mind picking my brain for music scripting since I plan on music being a huge part of my games since an animator I am not.  :=
#33
I've grown pretty fond of LPs (only just got into them the past year) and if I had to pick from that list, Orion Burger gets my vote.

Ones that should have LPs with the right commentator:

-Eric the Unready
-Adventures in the Galaxy of Fantabulous Wonderment
-Teen Agent

Best LP I've seen is Paw Dugan's King's Quest V, it totally RUINED me for other LP videos after that and is seriously one of the funniest things I've seen on the 'net in a long time. One of my other favorites is the Phantasmagoria LP done by Resulka and hercrabbiness, it gives you double the snarky commentary on the campy production values (I still keep snickering at "bedtroll" and find myself using this word far more often since I saw the first few videos of it!)
#34
This isn't exactly a scripting question per se, more a theory question which will eventually be put into action.

Since I've done a little more reading up and gotten a little more practical experience with my test game, I think I'm ready to make my first short game.
My design is that it's about 13 rooms (I say "about" since some I'm not sure if it will necessitate a separate room or usage of a graphic array instead) and the music goes something like this:

Room 1: Start-up screen-- just one song that plays on repeat, you never hear it anywhere else
Room 2: Only used in the intro cutscene, one song plays just once then never heard again, room never revisited
Room 3: Only seen once in the intro cutscene, no music just ambient sound

Rooms 4-13: Want a 5-song playlist where it doesn't matter what room you're in, what's going on, etc. It's what the player will be hearing most of the entire game. 5 songs that, if I were using an ipod, would be on Shuffle and Repeat.

Until the ending sequence, when the music will stop, there will be one more short song, then the credits get their own song.


I have a basic understanding of how to do it all except the playlist bit.
Help would be appreciated but don't give me code outrightly-- lemme get my brain picked for a bit until I beg for mercy :) How the hell else will I learn the language eh?
#35
It's looking like a really impressive soundtrack so far judging by the samples. BTW, great vocals on "I'm Coming Home" at the end of KQIII!
#36
I am totally digging those backgrounds....taking me back to 1991! :)

But I'm wondering what kind of story it'll be too.
#37
From my adventures in game design to date,

I think that censoring yourself is bad. It's one thing if you're uncomfortable with the portrayal of sexual content: that's okay. You don't have to have it in your game then.

Otherwise, if you would include it to some degree, I don't think there's any need to censor yourself. I'm with most of the other folks here that you won't be judged for its inclusion.
#38
Critics' Lounge / Re: Guess her job...
Fri 17/06/2011 07:02:28
Quote from: Calin Leafshade on Wed 27/04/2011 16:41:07
Accountant.

no wait...

Tax Accountant.

Hey! :P

Well, there's a reason my client retention rate is high ;D

I think the slutty eyeliner looks good and so's the green eyeshadow but a bit redundant since her eyes are green-- I think blue or brown eyes might work better.
#39
I hate windowed mode though, I can't see anything.  ::)

Windows 7 is seriously pissing me off!
#40
I don't know if this is specifically a Windows 7 problem or what, but help on this would be appreciated.

Some older AGS titles I've had this problem with--

*Adventures in the Galaxy of Fantabulous Wonderment
*Other Worlds
*Just Another Point N Click Adventure
*some others I can't think of right now

In terms of functionality, they're fine, but the graphics are all screwed up, like someone cranked the contrast meter in Photoshop all the way up. There's bright trippy colors where they shouldn't be.

Any way to fix this or are these gems just doomed on a hi-res monitor?
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