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Topics - FernandoJS

#1
Hola!

I'm new to the forum, and I hope I'm posting in the correct place. Also, sorry if my English is not perfect.

I'm working on a project with an 8-bit colour depth and a 320 * 200 graphics resolution, and I've encountered a problem that I can't seem to solve... in a way that really satisfies me.

The problem is that, when I run the game in a full-screen mode, some of the colours of every background and every sprite are wrong. For example, the floor of a room is drawn with various tones of grey. When the game is run in a window, it looks perfect, but if it is played in full-screen, one of those tones becomes blue, other green, or yellow, and others don't change.

I believe that the problem has something to do with some of the colours of the palette "switching" place. But I don't know how, or why.

I've would show screenshots but, for some reason, I can't take them when I'm on full screen.

Anyway, I can partially fix this problem if I change the colour depth to 16, but maybe that's kind of a lazy solution.

Thanks in advance for the help! I appreciate it!
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