Quote from: Khris on Wed 27/02/2019 08:10:01
Not sure what you're asking. Just make the character walk to the position first, using eBlock. Then use LockView and Animate to show them sitting down.
If you make the sit down sprites wide enough, you don't need to reposition the character at all. A character sprite is drawn with its bottom center at the character's x/y position, so keeping that in mind, you can adjust the sprite's canvas so the character's pivot remains the same.
If you do this, the same scaling will apply throughout, and everything will work out fine.
Khris, what I mean with the scaling thing is this: do I use the same scale of all my normal character view sprites, or should I scale down this new seat view so it matches the place where he starts the seating animation? Because I'm using the scale feature of AGS, so when the character seats he is probably 80% of its original size... Thanks again
