I've just downloaded the newer version of AGS today, and I'm not entirely sure on what the changes to scripting are. Could someone give me a clearer picture? It was confusing enough before!
Incidentally, this might have something to do with my main problem. See, I've made my main character invisible on the first room, since it's my main menu. Only thing is, he now refuses to appear in the next room. I've done everything like I used to in the older versions, but he seems to be invisible. Any ideas?
Other questions:
1. What is the cheapest, easiest program to compile Flic animations?
2. How much does increased colour depth slow down a game?
3. How tall is Roger in pixels? I think I used to know this, but I can't seem to find it anywhere.
Thanks for your patience...
FS
UPDATE - See last post.
Incidentally, this might have something to do with my main problem. See, I've made my main character invisible on the first room, since it's my main menu. Only thing is, he now refuses to appear in the next room. I've done everything like I used to in the older versions, but he seems to be invisible. Any ideas?
Other questions:
1. What is the cheapest, easiest program to compile Flic animations?
2. How much does increased colour depth slow down a game?
3. How tall is Roger in pixels? I think I used to know this, but I can't seem to find it anywhere.
Thanks for your patience...
FS
UPDATE - See last post.