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Messages - FinalSin

#41
Two questions, nice and simple.

1. Where is the best place to start learning AGS scripting from the very bottom up.
2. How do I change the area of an item that is used to 'click' on hotspots in the game. At the moment, it defaults to the middle of the item, and I can make a cute little cross there, but I'd rather it was the top left. Is it possible to change it, I can't find it in the manual...
#42
This may be in the manual (apologies to the regulars) but is it possible, and if so how, to switch the player character? Changing inventory is not a problem.
#43
You have no idea how happy that has made me!
#44
I need to set it so that when a *specific* inventory item is used on a hotspot an action is triggered, but as far as i can see the only thing i can do is set it so that when ANY item is used the action is triggered. One of the most basci things, I'm sure, but this has irritated me over and over again. Help, please.
#45
Hints & Tips / Ace Quest - I need blood!
Sat 03/04/2004 11:15:22
I have the nail, the soap, and the cup, and I need my blood in the MAll section of Ace Quest. Any help?
#46
I was recommended using the following script line to move my speech around

DisplaySpeechAt (int x, int y, int width, CHARID, string message)

But I want the dialog's scrpit to run at certain co-ordinates, I don't want to have to write it all separately in Script, not least becuase I'm not sure how to do this.

How do I have one character's speech displayed at a certain location if they are not visible? Should I merely change his starting co-ordinates?
#47
Displayspeechat sounds intriguing - just put that in the scripting?

And thanks SSH too!
#48
By the way, FYI, I have managed to claw my way through the game and the invisible character is now successfully invisible, so the two problems that remain are:

1. The text remains in the middle of the screen.

2. My main character is screwy in the first room and I need to change where he comes in from.
#49
Christ! What the hell have I done!

OKay, I tried to see if I could move the text of an invisible player character so that it didn't put itself on the centre of the screen. "FinalSin." I tell myself, "All you need to do is change the starting room and the co-ordinates for the invisible character."
So I do that and a floating Roger appears in the top left of the screen.

Bugger.

Okay, so I go back and move it back to starting room (-1) and put the co-ordinates back. I go through and find the room... and he's still there.

Bugger.

Then I thought I'd get rid of the 'normal view' and that would solve the problem. For some reason I couldn't change it to 'none' so I fiddled with the player character.

Ah, big mistake.

Now my main character starts in the middle of the screen and not in a walkable area AND I can't do anything about it!

And my design team is going to kill me when they find out... :o

Help!
#50
Beginners' Technical Questions / New Problem
Mon 17/11/2003 13:19:01
add-inv 5 doesn't work. it won't accept add-inv. It also suggest AddInventory when I type 'add' but won't actually accept its own suggestion. Has the world gone mad?
#51
Just as long as everyone's happy  :D
#52
Mr. TK, I'd like you to re-read my post. Typing in add-inventory 5 does not work in a dialog screen. And I am unable to find any reference to it in the manual. That was why I asked.

add-inventory is not recognised. Any ideas?
#53
Okay, now bear in mind I'm a beginner. I want to give the player inventory item 5 once he has finished Dialog Topic 2. But I don't seem to be able to - it won't accept
AddInventory (5)
Addinventory(5)
add-inventory 5

Any ideas?
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