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Messages - FireOrange

#21
This is great. Space Quest 6 was my favorite part, I like the style and looking forward to it. :D
#22
AGS Games in Production / Re: The Cat Lady
Wed 09/12/2009 20:57:54
What a nice cat. :) I`m looking forward to this game.
#23
I don`t want to repeat everything others already said. But I want to affirm it. This is an absolutely great game! :)
#24
http://www.maniac-mansion-mania.com ;) Not really the website for this game but since DOTT-MM is a "child" of the MMM-Community... ;)
#25
Great little ST-fangame. I really enjoyed it. The hotspots are sometimes hard to find and the font is definitly too small but the story was nice and interesting. I`m looking forward to the next episode.
#26
Hints & Tips / Re: Star Trek: Newton
Thu 05/11/2009 22:01:56
Thanks for the help, I just didn`t see it.
#27
Hints & Tips / Re: Star Trek: Newton
Thu 05/11/2009 18:04:28
Thanks. And here`s the next problem:

Spoiler
I can`t enter the door to the bridge. It opens now but it doesn`t stay opened. So the crewman doesn`t enter.
[close]
#28
Hints & Tips / Star Trek: Newton
Tue 03/11/2009 11:23:31
Spoiler
I`m stuck at the sickbay. I have yellow vial, hypospray, spanner, toolkit and tricorder.
[close]

May somebody help me?
#29
Looks great. I like the unique graphics.
#30





This year we resumed work on our project Legends of Mardaram: The Untold Chapter. It`s the sequel to the original LOM game which was released in 2005. For everybody who never played LOM I (which is still not available in English, sorry!): It's about a Mardaramian who wakes up in a prison without knowing who he is. The first game ends when he is kidnapped by the race of the Gritzi. This sequel will begin in the Gritzis' spaceship.

We are planning to translate the second part after having released it in German. Unfortunately, we never designed LOM (the first game) to be translated, so we will leave that part out. However, it is not necessary to know the first part of the series to understand the whole story since we try to convey every detail while playing.

Of course, we are trying to improve everything we can. We have changed our software for the graphics and we have cleaned up the interface. We use less distinctive music than in the first part which adapts to the current game situation.

You are welcome check out our Website, our blog or our Twitter timeline (currently all in German) if you like.

Story of Legends of Mardaram: The Untold Chapter:

"I don`t know what is happening here. They kidnapped me to their starship. They also gave me a room but they didn`t consider necessary to close the door to the corridor. I can move freely through the ship. But why do I always feel so week? Something exhausts me incredibly."

The starship of the Gritzi: Bright walls, an act of ultimate perfection. On the corridors our Mardaramian meets some Gritzi but also people of his race. The Gritzi left every door open. But one room seems to be secret - it`s labeled with "Hall of Senses".

Team:

FireOrange -> Story, textes, dialogues, puzzles, scripting
BlueGryphon -> template and other technical things, background graphics, animations, music
Problem -> Background graphics, characters, animations, music
#31
Thank you for your statements and appreciation of my request. 8)

About the game ressources: They doesn`t exist any more, sorry. I saved the ressources from my newer games whose are still important for me, but the RON-ressources are deleted now.
#32
Hints & Tips / Re: Feuersturm 3
Tue 05/05/2009 12:24:53
sorry, double posting...
#33
Hints & Tips / Re: Feuersturm 3
Tue 05/05/2009 12:13:17
Of course, but I don`t understand why you say me that since I made this update version only because of giving additional hints. ;)

Beachtung also just contains the word acht, the same thing you see in words like einem or ein or eins. They just have to contain the word "ein". There is no need to know any german grammar. I changed the readme that it is clear that ein and eins means the number one both. I think I did everything I can to make this puzzle more clear. And skipping words which contain "ein" is nearly impossible. ;)

Sure, this is a german game and german games are always not such easy to play for non-german-speakers.

Quote from: Leon on Tue 05/05/2009 10:04:31
I don't think the problem here is where to look for the code or how to enter it.

Oh, TassieDevil has had this problem - read his post again! ;) I did the changings based on his postings. But of course I can`t change the whole puzzle or the ballad.
#34
Hints & Tips / Re: Feuersturm 3
Tue 05/05/2009 08:11:46
Quote from: TassieDevil on Tue 05/05/2009 02:53:15If you expect numbers not words, please say it in the dialogue

In the updated version there is written over the password-GUI "Eingabe (Zahlen, keine Buchstaben)". I think, this should make it clear.

And how I already said, I also added a hint in the dialoge with the boy to make it more clear in which document you have to look. I really hope this will make it a bit easier. ;)
#35
Hints & Tips / Re: Feuersturm 3
Mon 04/05/2009 23:55:39
The critism of the players are important to me, so:

Feuersturm - Kapitel 3 has been updated!
Download now at: http://www.secondmoon.de/feuersturm3.rar

I added additional hints for the code-puzzle and changed the readme for non-germans. I think the puzzle should now be easier.
#36
Hints & Tips / Re: Feuersturm 3
Mon 04/05/2009 23:20:07
You gave up only because of one puzzle? ;) In this thread you should find every hint you need to solve it.

Which money you have or what the maincharacter says about the map has nothing to do with the firestorm. But the ballad is an important part of literature based on the firestorm, so you have to search there.

And the solution:

Quote
Spoiler
It`s 118111 - in the right order: eins, einen, Beachtung, meine, helfen.
[close]

And spell it in numbers, not in Letters!


#37
Hints & Tips / Re: Feuersturm 3
Mon 04/05/2009 11:20:41
Thanks. :)

A translation of the game into english language would anyway be a difficult thing - not least because of the poems.  :-\ So I`ll concentrate on finishing the series before thinking more about it. But it`s great to have already some english players. ;)

#38
Hints & Tips / Re: Feuersturm 3
Mon 04/05/2009 10:26:24
Oh, ok, sorry for that. I did not have in mind that this could be irritating for non-german-speakers.

We have different forms in our language, so we say EINS to the number itself, but for example "EIN Hund" (one dog). ;)
#39
Hints & Tips / Re: Feuersturm 3
Mon 04/05/2009 04:00:09
I think I`ve given you all possible hints, so I am going to say you the code and how you find it:

Spoiler
It`s 118111 - in the right order: eins, einen, Beachtung, meine, helfen.
[close]
#40
Hints & Tips / Re: Feuersturm 3
Sun 03/05/2009 23:04:02
You are right. There is nothing to interpret. Do it so as you did it before.

And yes - there aren`t more different numbers. But some numbers repeat in this text. The repeated numbers are also part of the code.
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